knighterrant81
Warlord
- Joined
- Aug 9, 2011
- Messages
- 272
So, the quality of Civ 6 information online is...not good. This is a good site with lots of information, but other sites seem to have difficulty analyzing this game or knowing any high level theory. Perhaps the game is too complicated? I don't know.
Anyway, case in point.
https://www.fanbyte.com/guides/civ-6-guide-civilization-tier-list-november-2019/
I immediately stopped reading because the first Civ he lists in "Deity Tier" is....
....Japan.
....Because of Divine Wind.
....Specifically, the combat bonus from Divine Wind.
....Because, you know, naval Civs are uh, unstoppable in the early game.
This is, uh, not correct.
Japan is not a bad Civ, but definitely not the best Civ either, by a long shot. Divine Wind is a decent bonus because it gives you a production benefit to Districts. The combat bonus is difficult to make use of at best, and is probably Japan's least useful bonus. Naval units are fairly strong in the early game...until you try to, you know, TRY TO TAKE ANY LAND LOCKED CITY.
It has been fairly clear that coastal cities are weaker since vanilla because they have less room for districts and harbors can be built in land locked cities, allowing such cities to build navies while remaining unassailable by naval units. This in turn has made navies fairly weak because there is little coast to actually attack or defend. Yes, they have been buffed and coastal cities feel decent now. I'd argue they are still not quite as good as land locked cities.
Japan's UU is also not one of the best. Samurai are decent enough once you get them, but having to hard build them is a very large downside.
This is a regular experience reading information online about Civ 6.
Anyway, case in point.
https://www.fanbyte.com/guides/civ-6-guide-civilization-tier-list-november-2019/
I immediately stopped reading because the first Civ he lists in "Deity Tier" is....
....Japan.
....Because of Divine Wind.
....Specifically, the combat bonus from Divine Wind.
....Because, you know, naval Civs are uh, unstoppable in the early game.
This is, uh, not correct.
Japan is not a bad Civ, but definitely not the best Civ either, by a long shot. Divine Wind is a decent bonus because it gives you a production benefit to Districts. The combat bonus is difficult to make use of at best, and is probably Japan's least useful bonus. Naval units are fairly strong in the early game...until you try to, you know, TRY TO TAKE ANY LAND LOCKED CITY.
It has been fairly clear that coastal cities are weaker since vanilla because they have less room for districts and harbors can be built in land locked cities, allowing such cities to build navies while remaining unassailable by naval units. This in turn has made navies fairly weak because there is little coast to actually attack or defend. Yes, they have been buffed and coastal cities feel decent now. I'd argue they are still not quite as good as land locked cities.
Japan's UU is also not one of the best. Samurai are decent enough once you get them, but having to hard build them is a very large downside.
This is a regular experience reading information online about Civ 6.