CrusaderKevin
Pilgrim in Arms
- Joined
- May 4, 2008
- Messages
- 90
I have been a civilization fanatic for quite some time now, playing vanilla CIV, to Warlords, to BTS. However, I am currently at loss as to how the Drill promotion is even considered a valuable trait to have. Unless you spam charismatic/aggressive leaders, have theocracy, vassalage, barracks, and maybe a GG settled to be an instructor (whew, what a load) to begin the promotion series that starts to reach towards drill IV, then it seems pretty pointless. Plus, the bonuses received from drill are largely dependent on if you are attacking of defending. It just seems to me like this series of promotions are far too weak to be practical and the majority of my units die before being fully promoted to drill IV.
However, the mechanics behind the concept of first strikes is still very interesting, and I believe that I might fail to grasp the specific advantages of them. Anyone who has the ability to explain, it would be most appreciated if they did so...especially about the mechanics part!
So I'm putting it up to the group: Do I still harbor hope that there is some unseen use for the lower-to-middle-end drill promotions, or is my last stand at Acre doomed to fail?
However, the mechanics behind the concept of first strikes is still very interesting, and I believe that I might fail to grasp the specific advantages of them. Anyone who has the ability to explain, it would be most appreciated if they did so...especially about the mechanics part!
So I'm putting it up to the group: Do I still harbor hope that there is some unseen use for the lower-to-middle-end drill promotions, or is my last stand at Acre doomed to fail?