The Rant of Khan

Khan Quest

Prince
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Dec 5, 2003
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Right behind you
I am a long time player - since Civ II, enjoying each new version – except this one.

Ok, here is my rant…

But first, this is what I like:

Hexes. Not a big improvement, but better.

Organic city border growth. I would rather see it grow faster at first, the slow down or stop unless more culture is added. It would also be better to have distance-from-city-core-tile penalties, mitigated by cultural influence.

Not stacking… sort of. I would rather see penalties for stacking, both in the form of maintenance cost and combat effectiveness. (I once submitted a suggestion that included a “live off the land” for x number of units in a tile; additional units in that tile require exponentially more maintenance).

Unit adjacency benefits.

Quantified resources.

The five-tier combat success guidance verses exact odds.

Wow, that was a short list.

Now the rant – here is what I don’t like:

For starters, what everyone else said.

Dumbed-down, one-dimensional play.

Predictable, generic personalities. I miss the reviled Montezuma, push-over Gandhi, greedy Mansa, dangerous Shaka … In civ V all leaders behave similarly. There is nothing unique about any rival civ from the game play perspective.

Soooo slooooow (yeah, and I bought a new system too).

Lack-luster wonders. These seem like little more than special buildings that offer some minor advantage, but no game changer. In civ IV, the wonders helped with strategy – Island game? Go for GLH!, Specialist game? Pyramids rock!

Lack of city control – I would rather select tiles to work than the tedium of sending a worker over to modify improvements and hope it changes how the city produces.

City builds take too long. Need units? No problem. Is three centuries too soon? Building a bank? Can you wait 100 turns?

City improvements are one-dimensional. In civ IV, I may see a need to increase happiness. Do I need a temple which also increases culture, or a market for the extra gold? Now, it’s ho hum, what gives the most happiness for the least cost in the latest city to have a production opening?

Meaninglessness of resource types. Luxury resources only need to be different than those of you trading partners. They can all be developed fairly early in the game and the sources are no longer clustered. No more lamenting a calendar heavy start, rejoicing over a gem start, or placing a city just so to work all four gem tiles.

City placement is almost irrelevant. Cities have to be far enough apart to eventually capture land, but close enough to eventually link up with roads. Then you just buy the tile(s) with whatever resource you need.

Unit types don’t matter. There are bombarders and attackers. Ok, spears/pikes do more damage to horses, etc., but so what? There is little incentive to build anything but the currently most powerful unit. And they take so long to build, and are limited by the number that can surround a city that you have to go with what you have anyway.

Almost exactly the same promotions for all units. Open terrain or rough? This is more about luck where you happen to fight, and with so few units there is little point in specialization. In civ IV there always seemed to be a few units that I would nurture and hate when they got killed - CR3 units promoted to gunpowder units, woodsman 3 healers, etc. In civ V, with so few units, all are valuable, and must be used.

Ridiculous city-state production influence on the game. Barbarian camps should evolve into city states, which could eventually evolve into true civilizations. Two food to the capital and one to every city, or modern military units gifted every several turns? Sounds like magic. Game play is one thing but this is too far from reality.

And the artist “Culture Bomb”? Really? Really? Culture bomb is fine as a term for use in the forums, but it is just silly as an official term, and is really indicative of how the game design has devolved.

And one of the worst elements of civ V is conducting an overseas invasion. It is so tedious to line up all your in the order you want them to land, protected by warships then move them in formation…, three… tiles… at… a… time… And what a pain to escort, bombard and land units in the same turn.

Not too many people complained about the graphics so I will.

If your civ color is drab, your units get lost in the clutter. Now where did I leave those axeman?

Jungle is a dark green smudge. And trees, green cotton balls – What happened to deciduous trees in tropical and temperate climes fading to coniferous and frosted coniferous in torrid climes?

What’s with the bland, wooden leaders? I miss Gilgamesh getting in my face. Let me guess – the development was outsourced overseas…
“We got a new assignment. It says: ‘Leaders Animation Algorithm.’”
“Ok. What does ‘Algorithm’ mean?”
“Maybe its short for Al-Gore-Rhythm. We are supposed to make the leaders bland and wooden…”
Ok, I know that was real bad, but I had to share my pain.

What happened to the wonder movies? Civ IV showed the construction of each wonder as a reward for the effort and sacrifice and to signify the grandeur of the project. I remember in an older civ how cool it was to see a newsreel-like wonder movie, complimenting the era in which it represented, and how it gratified the effort to build it. In civ V, it’s just a pop-up to click closed.

What Happened?
It appears that Firaxis hired some new marketing team to come up with a compromise design to appeal to both current customer base and new users more comfortable with game consoles. To operate on the consoles, the menu style was regressed, the animation simplified, and yes, the AI dumbed down. So now we have a game too clunky and one-dimensional for PC gamers, and too long and boring for console users. Ok, it’s boring for PC users as well.

Can it be fixed with upgrades or expansions? Not in my opinion. Stuff like religion, corporations, some favorite civs, etc., I expect, were purposefully not included so they could sell expansions. But, I think the underlying code base is too anemic for civ V to be fixable – It can’t be fixed without a complete rewrite.

What’s next?
Some hard core fans will buy the expansions; Firaxis will produce a few more titles following the new business plan, then in a year or two, go bankrupt or get sold to some other company. The certainly won’t be seeing any of my dollars. (I'm back to playing Civ IV. I just bought StarCraft - I'll see how that goes...)

Firaxis, good luck with the new business model.
 
(This is my first post and please pardon me for my poor English : P, I'm generally a very kind person but if you found my reply intruding please consider the language reasons)

This game has an amazing amount of issues, some of them are even beyound saving by just applying a patch (to my belief that is, although I've already logged over 300hrs in steam).

But the things are troubling you right now, most of them are there because you are still new to this version of civ. I think you will actually enjoy this game alot more if you start viewing things from a fresher perspective.

For example, you can check the unit promotions in the civpedia, if you level your unit in a specific way, you may have an archer that can fire 3 tiles away and twice per turn and heal every turn and can shoot down destroyers in like 3 turns, all you have to do is carefully preserve it and sacrifice some short term benefits.

Another example I don't know why you can't assign your citizens to work specific tiles, perhaps you mean your puppet cities? In which case that's a logical penalty for you and you just have to live with it, or anex it and deal with the happiness hit.

The building time is too long, I agree with you on this, but if you need more then 50 turns to build a bank, then you are doing something very wrong. May be it will get better after you learned how to assign citizens, or Try starting a new game and avoid the Marathon pace, that specific setting ruined a lot of people's first time experience with the game. And imo should be avoid at all times.

City placement. Yes it's not all that crucial for your city postioning, but why not puting them in the right place to begin with? It will always be better then put it randomly and spend gold to buy tiles, no? Your complain about this doesn't really make a valied point IMO.

There are still some wonders in this game that work like a wonder. In fact some of them are too OP that they will get a major nerf in the next patch, and on higher difficulty settings, you won't beat the AI for building them anyway.

Ok I'm about to reach my limit for writing in english for a day : P At last I suggest you try enjoy the game more, it's your 50 dollar spent already, why not make it at least worth maybe 50+hrs of your time? You won't get a refund complaining about it anyway

I'm actually getting really upset about this game as well, my civilization is the longest living in the world and one of those most overpowered civs in this game, yet I have to have a friend living in Japan to help me buy a leagal copy of CIV 5, now how pathetic is that? : D
 
lack of city control: unless you're looking at a puppet you have full control over which tiles you work. It sounds like you just picked up the game and haven't even played it yet.

wonders - I was very disappointed in them at first, but many are actually very useful. GL gives you 1/72 of all techs, plus you can easily time it to slingshot you to CS very early in the game on any level below immortal. Oracle helps with any playstyle, pyramids are very useful b/c you can't stack workers, great lighthouse is great for any naval strategies, etc etc. colossus admittedly is terrible and kremlin if needed is probably not going to save you, but most others end up being quite useful if used properly. Play a OCC or go for bollywood with india or a GA focused game with persia and you'll see what I mean. If you're the mongols you might want himeji and nothing else, however...;)

wealth is another form of production: you should buy a good portion of the units/buildings that you get. wonders are the only things that you should exclusively build with hammers. focus on your economy. big ben is huge, and commerce tree likewise very useful.

maritimes are getting nerfed in the patch. try one of the mods in my sig, it makes a HUGE difference when maritimes are -1 food at every level (starts at +1/+0 at friend status and +3/+1 at ally status, only gets to +4/+2 ally status once you hit renaissance). I don't know if that's how they nerf them, but balance-combined does that plus reduces the benefit from gifting gold to CS's and voila: maritimes are no longer overpowered. I actually find myself going after culturals (and even military) CS's in that mod. HUGE difference, much more enjoyable imho. I even allow myself to go down the patronage track now ;)

another nice modded change: artist culture bomb is 2 squares instead of 1. very useful for ***sing off the neighbors or stealing their aluminum/coal/uranium without having to DOW. Don't think they've addressed Great People generally speaking in the next patch yet, hopefully they'll get to it eventually.

Are you seriously complaining about ciV graphics??? cIV was terrible, ciV gets strong kudos from numerous independent sources for the sound/graphics. also, their usage of dx11 effects has gotten the game a lot more notice in benchmarking circles that would have laughed at previous civ iterations. Did you know that ciV runs faster on a modern machine in benchmarks at 1920x1200 than it does in 1680x1050 for example? ciV is the first game to make use of many of these dx11 higher order effects and has actually done a great job of helping people to see some of the benefits of dx11.

I admit that the promotions tree had me confused at first, but now that I've played a bit I'll usually look at my likely conquest's terrain and plan accordingly. also, will I be defending a lot vs a more advanced civ? shock 3 for sure. will I be attacking a lot on flatland? blitz 3. post-patch will I be going after lots of cities with my horsemen? city attack +25%. also need medics/etc. you have to plan your promotions instead of just clicking +10%, +10%, +10%...

unit types matter in competitive games. if your unit types are unimportant then go play some emperor/immortal games. you'll want some horse/mobile units for flanking/speed, some infantry-types for defense, artillery for defense, maybe even a few archers. certain civs with their UU dictate your units builds/buys of course: ckn for china is so ridiculously overpowered that I literally just rush-bought 7 of them the turn before I hit rifling, while siamese elephants are absolute, um, "beasts".


I agree with gmbodhi re the marathon games. do NOT play a marathon game until you've become familiarized with standard/epic. a standard game in ciV feels more like marathon in cIV. marathon in ciV is truly obscene, especially if you're not familiar with the core gameplay mechanics.
 
What is GL? Also what is CS? I know Oracle.

GL = Great Library
CS = City States

There was a link posted to a page that had all these acronyms but I forgot to bookmark it. :(

Edit: Wait, CS means something different in this context but I don't know what it is. Classical stage??! :confused:
 
Ok first I would like to address that Civ5 was built from the ground up. The code was completely rewritten. That explains the lack of content. I don't know about any new marketing plan by Fraxis, but I'll take your word for it as being part of the problem.

The was made from the ground up, and the developers clearly stated that they wanted to make something unique and different from Civ4, and if anyone whined that it wasn't like Civ4 then thats too bad for them, they can go play Civ4.

Now I actually agree with this move by Fraxis. Civ4 BtS is an awesome game. I will not be giving it up anytime soon. I consider it one of the best games I have ever played (top 5). So I believe that it was a good choice by Fraxis to try and change it up. Civ5 has potential has to be great and if Fraxis listens to its hardcore fans it could be a really good game.

Personally though, I would rather have Civ5 be Civ4 BtS with all of Civ5's strong points.

And good luck with Starcraft. Its an amazing game and I have been having a blast playing it.
 
Ok first I would like to address that Civ5 was built from the ground up. The code was completely rewritten. ...

...

Now I actually agree with this move by Fraxis. Civ4 BtS is an awesome game. I will not be giving it up anytime soon. I consider it one of the best games I have ever played (top 5). So I believe that it was a good choice by Fraxis to try and change it up. Civ5 has potential has to be great and if Fraxis listens to its hardcore fans it could be a really good game.

Personally though, I would rather have Civ5 be Civ4 BtS with all of Civ5's strong points. ...

I agree with Khan and you also if as you say Civ5 could be like Civ4BtS with 5's strong points. But if the underlying code just won't support such a thing than it really doesn't matter.

I suppose only time will tell but I would feel foolish buying any expansions or DLC without first checking out what others have to say about any improvement in game play. In other words they aren't getting any more or my money either until they convince me they can deliver a satisfactory product.
 
In my opinion, Starcraft II is a perfect example of how NOT to make a sequel. It is literally the same game as the first, but re-skinned with better graphics. It brought nothing new whatsoever to the table.
 
Agreed, and as a Korean I can attest many Koreans prefer the original Starcraft, even for reasons as small as "Hey, where's the LAN play?"
 
The building time is too long, I agree with you on this, but if you need more then 50 turns to build a bank, then you are doing something very wrong. May be it will get better after you learned how to assign citizens, or Try starting a new game and avoid the Marathon pace, that specific setting ruined a lot of people's first time experience with the game. And imo should be avoid at all times.

The 50 turns is an exageration.

City placement. Yes it's not all that crucial for your city postioning, but why not puting them in the right place to begin with? It will always be better then put it randomly and spend gold to buy tiles, no? Your complain about this doesn't really make a valied point IMO.

My point is "the right" place is not very important. Look at all the cities you placed in your current game. Would it have made much difference if they were one or two tiles away?

Ok I'm about to reach my limit for writing in english for a day : P At last I suggest you try enjoy the game more, it's your 50 dollar spent already, why not make it at least worth maybe 50+hrs of your time? You won't get a refund complaining about it anyway

Your English is good enough for me. Thanks for your response.
It is not worth the $50 to play a game I find so boring.
 
Ok first I would like to address that Civ5 was built from the ground up. The code was completely rewritten. That explains the lack of content. I don't know about any new marketing plan by Fraxis, but I'll take your word for it as being part of the problem.

I am just guessing about the marketing.

The was made from the ground up, and the developers clearly stated that they wanted to make something unique and different from Civ4, and if anyone whined that it wasn't like Civ4 then thats too bad for them, they can go play Civ4.

I don't mind at all it being different. I would not have complained had been on par with civ IV. The gave is vastly inferior to Civ III and Civ II. I expect more from a mature company with such a product history.

Now I actually agree with this move by Fraxis. Civ4 BtS is an awesome game. I will not be giving it up anytime soon. I consider it one of the best games I have ever played (top 5). So I believe that it was a good choice by Fraxis to try and change it up. Civ5 has potential has to be great and if Fraxis listens to its hardcore fans it could be a really good game.

Personally though, I would rather have Civ5 be Civ4 BtS with all of Civ5's strong points.

And good luck with Starcraft. Its an amazing game and I have been having a blast playing it.

Yeah, there are some nice things about civ IV, just not enough.
<Brag time> Search on Khan Quest posts in the suggestions forum, and you see that I am the first to suggest "quantified resorces", the one who suggested tile-by-tile growth (that was the city core tho'). My point is not that civ V has bad ideas, but that it was executed so poorly.
 
To OP:

You are the consumer, you bought it.

Were you coerced into buying the game?

Was there any due diligence on your part to investigate--for free--what others thought about the game before you bought it? 15 minutes on this forum before you bought it and you would have known that it was a rag before you pissed away your hard-earned money.

There is no one to blame but yourself.

There is only one question you have left to ask. Did you learn your lesson?

Research first. Always. Buying a car, a house, a game, TV, stereo, anything. Always research before buying.
 
In my opinion, Starcraft II is a perfect example of how NOT to make a sequel. It is literally the same game as the first, but re-skinned with better graphics. It brought nothing new whatsoever to the table.

typical post from you charon2112 you just make statements with nothing to back them at all, anyone who has spent anytime with starcraft II knows it is a vastly different game than the first many new concepts were added.
 
typical post from you charon2112 you just make statements with nothing to back them at all, anyone who has spent anytime with starcraft II knows it is a vastly different game than the first many new concepts were added.

that's why I said, as I always do, that it was just my opinion. I can still have an opinion, can't I?
 
typical post from you charon2112 you just make statements with nothing to back them at all, anyone who has spent anytime with starcraft II knows it is a vastly different game than the first many new concepts were added.

New concepts like QUEEN! Haha..
 
To OP:

You are the consumer, you bought it.

Were you coerced into buying the game?

Was there any due diligence on your part to investigate--for free--what others thought about the game before you bought it? 15 minutes on this forum before you bought it and you would have known that it was a rag before you pissed away your hard-earned money.

There is no one to blame but yourself.

There is only one question you have left to ask. Did you learn your lesson?

Research first. Always. Buying a car, a house, a game, TV, stereo, anything. Always research before buying.

Research is wise in some circumstances, many of which you point out. But there is also track-record (E.g., Snap-on makes good socket sets, so I would buy their wrenches without research). $50 is a trivial amount of money. No worries the small loss there.
 
Starcraft II designers should have thrown away minerals and used a "never before seen in gaming" concept called City States. The three races can either bribe a city-state with vespene or do their fun quests in order to acquire minerals.

Some of the quest ideas I have are "Find a Thor," "Build a Zergling," and "Destroy another City-State."

See, this way, the minerals are still there but you need to manage your relations with the City-States in order to get them. A whole new channel of Starcraft experience with the same old minerals.

I'm surprised Blizzard didn't choose the bold direction, but instead went with a classic game they knew and understood, and upgraded it for a second decade of gameplay.

Well, I know enough to be a game designer. Who wants to take a gamble on my bold, new ideas? I have a degree in an unrelated field, but that should only enhance my viability as the obvious choice for designing games I have ideas for.


EDIT
OP, sorry about that - You have been saving your username for a post such as this. That's really awesome. I am sorry you are disappointed with the game. I am too for some similar and some different reasons. I should say though I disagree about the wonders. Well, missing any are not dealbreakers, but I like certain ones for certain types of games.

I agree with you on unit types and upgrades not meaning a great deal. I find myself with 2 bows, an axeman, and a spearman and think "I really wish I had a catapult but that is 18 turns away and my guys are here now. Declare war. Bombard, Bombard, Spearman. Bombard, Bombard, Spearman, Axeman. I have the city, yay.

Promotions are weird to be sure. If I know I am going to be at war a lot I go for honor, double experience points and just build up experience for the archers and catapults (If I have them). It doesn't really matter what channel you go down... I look around
"Oh there's a lot of hills, this guy will go down the Hill Promotion tree to get double attack." If I see there's a lot of flat I have him go down the Flat Promotion tree to get double attack.

I don't like the Forests or Jungle tiles either. Puffballs and green slime is right. I liked how in IV the tiles were graded, as if the game was programmed to take into account climes. The planet Earth has a series of climes where certain things are found with more likelihood than other things.

I don't mind the paintings for Wonders but I don't like the quotes as much. I really like Cristo Redentor. In IV I loved Oracle. Can't remember any others but Oracle music. Actually those wonder movies were pretty awesome. It showed a mock up of a desk and the design being thought out and then it transposed into the wonder. I really like that idea. Like someone had to think about the Parthenon before building it. Plans had to be drawn up. The paintings are OK though. Not as good as the movies, but I after a while you stop watching them because you are so used to it (except for Oracle in IV and Cristo Redentor in V).

The leader screens are weird. I don't really look at them. I just look down at the options. I have them memorized now. The languages are not really necessary and they only say a few things, but the text for them is always changing.

Again, nice post title.
 
Research is wise in some circumstances, many of which you point out. But there is also track-record (E.g., Snap-on makes good socket sets, so I would buy their wrenches without research). $50 is a trivial amount of money. No worries the small loss there.

I know. I am still a little bent out of shape about Railroads. I was so looking forward to an improvement to that series. It had potential.

Quite honestly, I was so looking forward to V too. I had to wait, you understand? On principle alone.

And when I saw how many people that like the same things as me in the series were utterly disappointed I was kinda let down. I am very disappointed by the whole DLC, weak release, Steam, graphics over gameplay, etc etc

It's not about the money. It's like someone you have always known and trusted to suddenly do somehting so terrible that you will never see them the same way again. This trend of "DUMBed" down games probably means the end of my gaming career.

Gaming has been a big part of me for years and to see what is happening in the industry is disheartening to say the least.
 
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