The real 'WAR WEARINESS'

black_adder2

M.C. 900ft. Jesus
Joined
Dec 31, 2001
Messages
69
Is when you, the player, get burned out on warring. It can get slow, tedious, and wearying...

I wish AI powers would just submit after they are down to a no win situation.... sigh.:rolleyes:
 
When the enemy civ is losing a war to you, they actually do submit to you that is you have the right to demand anything from them. I mean demand it within reasonable range like a city surrounded by your troops or something.

Never be the aggressor if you're in republic or democracy and if possible fight a decisive war cutting into their resources/luxury borders and such. Make feel the pinch and end the war as soon as possible. There's no stopping you from declaring war on them after 20 turns but remember democracy is NOT the government for war.
 
None of the civs i've ever played against surrender unless they are down to their last city.

A bit stupid really considering my army of nukes alone is larger than everything left in their last 2 cities.
 
Except in reality a whole civilization is very unlikely to ever submit since it still means defeat and if they keep on fighting something disasterous may happen to your civ...Like another civ attacks you.
 
I hate it when I get into a war (that I didn't start) with a power on another continent and we never actually fight! it's horrible because they won't settle for a peace treaty! It stinks.
 
I have had the opposite problem: When I'm beating the snot out of my opponent to a no-win situation they often ignore the envoy. Anyway to decrease the chance of that happening?

I was at war for more than 200 years (1600ish to 1850's) under a Democracy. I had a lot of mood improvers in cities and I had my happiness indicator at 50%, but they never rioted (except in newly captured cities).
 
They will surrender, or at least talk peace if you get their attention. Cut off lux or resources.. Have another civ attacking from the other side. First city I took from Russia, eg, took their one source of saltpeter. They immediately sued for peace. Egypt i took 6 cities on the first turn, but they would not talk to me. Once I had pushed them off my continent, I had no further interest, and eventually they listened, and signed peace. First time. SEcond time, I just got tired of them poking around ("We wer just testing your defences. We will leave directly." WHen I cut them down to 4 cities, and was thoroughly tire of the war, I went to her. Then she said, "Lets end this bloodthirsty war..." I demanded and got one city. England declared war on me... and held out to the bitter end. Actually she had four cities, but in the face of overpowering forces, she was facing anhiliation... and knew it. She sued for peace, and gave me three of her four cities.

I know I may have trouble from them later, but I really don't like genocide. And in a position of power, I can afford to be generous.

To answer your question: How to make them talk to you... Either hurt them bad and fast, or back off and leave them be. eventually they will sue for peace.
 
Hi Moulton, you said:

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To answer your question: How to make them talk to you... Either hurt them bad and fast, or back off and leave them be. eventually they will sue for peace.
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In several wars, in several games, I have tried to back off so we can have a few turns without combat and get to peace discussions. I prefer peace and sometimes you want that Civ on your continent for your own purposes.

When I back off a bit and am not threatening them with my cavalry or knights, they think, "Oh, we must be winning let's get a bunch of warriors together and go take that size 12 city over there."

They are not technically a threat to life and limb but pillage can be a whole other problem. You can't let them get ideas.

How do you deal with this annoyance? I need ideas that don't encourage more combat.
 
the war thing with civs on other continents really sucks. especially when to war wasn`t my fault... what helps is land on their continent and cut road to luxuries.
 
Take out all of their cultural producing cities, especially the capital. Then just beat the crap out of them, they'll eventually send an envoy for peace and that's where the fun really starts :D

I just manage to do it so it isn't impossible. At war with the Russians twice with the first one destroying 2 of their cities and demanded 1 which Cat gave me. The next war I wasn't that merciful well actually I was but nooo they wouldn't listen to my demands so I gladly destroyed 3 cities including their capital and sued for peace, :) hehehe evil huh. Demand all of their remaining cities (they had 3, so I took 2 excluded their capital) all of their gold and one technology.

Their empire is now reduced to a tiny weany little city those poor fellas :D
 
There is just way to damn much war in Civ III. In my current game I think my civ has been on War Mobilization since about 3950 BC or so. I think everyone just hates the Persians, seems like they are always getting ganged up on wether I play them or not.

It has been brutal. It is like they are tag teaming me or something. I have yet to start a war but I can expect some jerkoff to declare war on me about two turns after getting peace. No reason for it, just because they feel like it. In my last go around the Romans declared war for no reason at all. I was on a different continent so not to worried. Next thing you know the dominoes went down and I was at war with the Greeks, French, Romans, Japanese, Russians and Aztecs all at once. The only two civs not at war with me were the Zulu's and the Egyptians who I had finally managed to end great wars with two turns before the Romans declared war. Cleo despises me but also had a hate on for the French as well and we made mightly strange bedfellows vs the French after being at war with each other since the beginning of time. I would have quit had the Zulu's and their 45 cities jumped into the tussle as well vs me.

Of course because I am in a Democracy my cities all went into civil disorder. I never started the damn thing but my little left wing pussies got all bent out of shape. "We don't like the war!!" Well, you know what, I am not to gung ho about fighting six different Civs at the same time either. But not a single one of the SOB's will talk to me so how about you get your ass back out to the mines so I can atleast have some troops to fight these AHoles with.

For 45 turns the Romans bombarded my shores with their Frigates and would not talk to me. They had ZERO change of ever taking one of my cities but for some reason felt compelled to be ignorant about it. Finally once I wiped Paris out the French gave me peace. The Aztecs, Greeks and Russians never got in the fight. That left the Japanese who fought for another 20 turns with my cities burning all over the place. The Japanese did not even have a horse in this race and just joined up for a tech trade I am sure. With no strategic reason to be fighting one of the two legitimate superpowers in the game they hung on until they were just a little tundra slime trail.

The game is missing something for sure. Sure there is War Weariness like Vietnam or Korea where people were questioning the whole purpose and reasoning behind it. On the other hand when someone declares war on you and razes one of your cities you would think the population would rally behind the flag and support your efforts. I also think War Weariness should kick in if you are in a battle of attrition or a guagmire somewhere. Now if you are kicking ass and taking names all the way the War Weariness should be less. I lost one cities and captured a dozen in my last war and they were all upset.

And there is no rest for me. I finally have peace and can expect a turn or two to get my troops ready for the immenent attack from my next door neighbors the Zulu's and Egyptians and probably every single other Civ in the game.
 
During my game as the Persians, there was always one civ being ganged up upon. First the Indians then the Zulu(They deserved it)
 
Cut off lux or resources.. Have another civ attacking from the other side.

Well the problem with that is: If you sign a pact with another civ to help beat up your enemy, they will expect you to stay at war for the next 20 turns, else they 'feel' burned...

So say you have had a 5 turn war against civ a, and get a military alliance with a civ b to kick civ a's ass. You just extended the war ti 25 turns total, minimum... unless you want to backstab civ b by making a peace treaty before the 20 turns are up... You might have a temp peace, but you just killed your rep for the game.

I agree with the people who say there is too much war required in civ. It's fun at first, but man it gets tedious when you have 2 stacks of 20 cav each and need to ship some by boat and keep some back to hold cities from flipping, etc etc...

Just gets too tedious when you know you have won the war; I am esp talking about obliteration wars.... *usually* I go for the kill when I get in a war versus any other civ.

My current Huge/Regent game I am trying desperately to go for a UN or SS victory... but the ai just want to keep flirting with war. The aztecs are one of the remaining civs :mad: I took 2 of their critical cities for resources and location to their capitol... but they still try to taunt me... are they going to send Knights against my Infantry next? Sigh.... One more smartass move by them and I will just take the 2 heavily garrisoned cities I own on their continent and scorch earth their butts. :king:
 
Well the war beat goes on in my game. I do believe that the Japanese should win the award for most ignorant SOB's. ONE stinking turn after I got peace and my civ is all happy I look and the Japanese had a stack of a dozen Cavalry right on one of my cities front doors. I figured after I put a huge beating on him and wiped half his cities out he would be happy for peace. But NOOOOOO. Get off my land or declare war. Japanese declare war on me. Are they just total morons or what. I have 50+ cities and they have 8. Their mightly stack of Cavalry was wiped out before they could use them at all.

My civ goes straight back into disorder so I thought to use a few of the tricks from this thread to get him to talk to me. I put a stack of 18 Cavalry right next to his capital that was defended by Muskateers and called him up. Won't see me. I took over two of his larger cities. Won't see me. I cut off his resources. Won't see me. I walked over his capital and razed it to the stinking ground complete with Adam Smiths and the Oracle. Won't see me. Pricks had a bunch of little cities up in the tundra and would not give up. Finally they did and two turns later I have Japanese Cavalry on my turf. Turns out they were off to fight with the French 20 turns by Cavalry away from them. Why doesn't the AI realize it is a dead stick and just hunker away in their little slime trail towns until the game is over?

I was quite surprised to not have the Zulu's and Egyptians on me after that but they decided to fight each other which was fine with me. Zulu's with 40+ cities vs the Egyptians with 30+ cities. One my northern neighbor and one my southern neighbor and both with ROP with me. I was stunned because the Zulu's massacred the Egyptians bad. Real bad. They went through and razed every Egyptian town except one that had horses and another that had iron. Razed 30+ cities to the ground. Kind of fun when they do that and are stupid as well. They took the horses and iron while I quickly made some settlers and ended up with coal, oil, two gems and two furs out of the deal.

Zulu's are likely ready for me now but will have some problems as I beelined to Tanks and now have them and the Zulu's still have Cavalry. All I did during my surprise peace period was build Infantry and according to my Military Advisor now have 264 Infantry Units defending my towns. I only have something like 45 Cavalry Units left but did not build them at all as they cannot be upgraded to Tanks. Infantry is just a hop skip and a jump to Mech Infantry though. Now I will switch to Tanks and crush the Zulu's and get a domination win. First time ever the Zulu's were EVER a factor in a game I have played.
 
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