Played 12 turns, I think someone's getting a reminder in 3 turns so just ignore it
Opening turn (223)-
Switch research to civil service to get a better trading rate from Joao, I hate giving up 165 gold, rather give up 60 by putting a turn in to it.
Traded theo to Willem for Compass + gold, and to Louis for HBR + Gold.
Turn 1 (224)-
Joao offers Civil service and 60 gold for engineering, there's the 60 gold we just spent on 1 turn of researching it!
Moved some crossbows towards Toledo which seems like a good jumping off point for troops.
Started getting more farms up with chain irrigation.
Switched to bureau.
A spy was auto assigned in Barcelona, removed it for a plains cottage.
Switched the wheat from Barcelona to Madrid, Barcelona is nearing max pop as it is while Madrid can work lots more hills with some food.
Swapped research to optics at 90% slider
Turn 2 (225)-
Event in Madrid gives our walls there +1 gpt, chose this over paying 35 gold to spread Christianity to 2 cities because I didn't think we even had 2 cities without it,
which we didn't.
Barcelona: Aqueduct -> Barracks
Seville: Crossbowman -> Pikeman
Saladin completes the Mausoleum
Charlamagne completes Chichen Itza, more for us to bombard :\
Turn 3 (226)-
Cordoba: Lighthouse -> Crossbowman
Salamanca: Spy -> Crossbowman
Madrid: Crossbowman -> Citadel
Turn 4 (227)-
Nothing notable
Turn 5 (228)-
Joao has optics
Turn 6 (229)-
Cordoba: Crossbowman -> Crossbowman
Madrid: Citadel -> Trebuchet
Charly wants compass, nah.
Turn 7 (230)-
Optics in, start on paper
Switch to a caravel in Cordoba
Upgrade our current trireme to get some exploring going
Seville: Pikeman -> Pikeman
A pretty big tech gap is showing up between the AI, with Willem/Joao ahead of the pack considerably,
we have no one to trade Feudalism for since all the other AI who we have some techs on aren't trading it.
Switched all EP to Charly for now.
Turn 8 (231)-
Barcelona: Barracks -> Crossbowman
Madrid: Trebuchet -> Trebuchet
Renegotiate our copper deal with Louis, Copper for 10gpt and clam
Turn 9 (232)-
Cordoba: Caravel -> Crossbowman
Turn 10 (233)-
Cordoba: Crossbowman -> Crossbowman
Uzbek: Courthouse -> Crossbowman
Turn 11 (234)-
Louis starts an overseas colony, Lincoln of America (not in the new world, just south of him) good news for us as we open borders and trade Engineering for Feudalism, much better trader than his master apparently.
Fair trade gets him to pleased as well.
Madrid: Trebuchet -> Trebuchet
Turn 12 (235)-
Cordoba: Crossbowman -> Crossbowman
Lincoln converts to Christianity
Willem got the great library
Decided to stop here, Charly has Feudalism, which means protective longbows and 125% defense in most cities due to Chichen Itza, he looks like a terrible target now but if we go at him it had better be hard. He only has 7 cities, so if we really gear up for war and take him out, we'll be set with some good land and a good chance to peacefully vassal Joao. I set tech to education at 0%, but I'd be tempted to run a little espionage slider right now, getting some city revolts on Charly would help the war go a lot faster.
Caravels are just getting out, only one with a spy atm. Need some workers to our eastern cities, they're looking ugly and slightly culture pressed.
Tech and Civic info:
Paper first gives us a chance to make some gold selling maps, I suggest we get someone else's map and then sell it to everyone, specifically someone who has seen Saladin/Liz's land as that would give us a pretty good sized map.