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The Renaissance

Discussion in 'Civ4 - Scenarios' started by Paasky, Jan 9, 2007.

  1. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    Here's a little project I've been working on, and which is fairly complete except for graphics (as usual with my projects).
    The map is 50x60, and is roughly from Turin-Trieste and Trento-Rome in size: http://maps.google.com/?ie=UTF8&z=8&ll=44.257003,10.810547&spn=3.493627,6.899414&t=h&om=1
    The timeframe is 1000AD to 1500AD. Victory types are time, domination, conquest & cultural.

    Screenies!
    Tech Tree: http://www.civfanatics.net/paasky/images/ren_002.jpg

    The Po Estuary: http://www.civfanatics.net/paasky/images/ren_006.jpg

    Tuscany: http://www.civfanatics.net/paasky/images/ren_007.jpg

    Veneto: http://www.civfanatics.net/paasky/images/ren_008.jpg

    Units: http://www.civfanatics.net/paasky/images/ren_009.jpg

    Buildings: http://www.civfanatics.net/paasky/images/ren_010.jpg

    Wonders: http://www.civfanatics.net/paasky/images/ren_011.jpg
    (The trades are national (1 per civ) and world (2-5 allowed) wonders, which create exotic resources like fur, silk, gold etc)

    Civlist:
    Ancona
    Bologna
    Ferrara
    Florence
    Ferrara
    Mantua
    Milan
    Modena
    Papal States
    Parma
    Pisa
    Ravenna
    Siena
    Turin
    Trento
    Trieste
    Venice
    Verona


    This is still a beta version, but I haven't had a single crash during my hours of testing. The AI handles the scenario very well, and winning isn't going to be a cakewalk ;)


    Installation
    The file is here: http://www.civfanatics.net/paasky/files/Renaissance.rar

    If you can't open the .rar file, you'll nedd a better unzipper than windows/winzip. I suggest winrar, which I use: http://www.rarlab.com/download.htm
    After installing, right-click the Renaissance.rar and click Extract files...

    Extract the Renaissance folder into C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods
    To play, open Warlords, then click Advanced, then Load a Mod, then load Renaissance
    You can also edit the shortcut to Warlords by adding mod= Renaissance into the target field.

    The mod currently shows texts only if you play in english.

    The easiest nations to play as are Pisa, Genoa, Milan & Venice, as they're far away from other civs. The Papal States are not playable, they would be too easy ;)
     
  2. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    I just uploaded v0.6B, it adds horses into the map... Stupid mistake to forget, but it's fixed.
     
  3. LaCiencia

    LaCiencia Data is Power

    Joined:
    Feb 2, 2006
    Messages:
    94
    Location:
    Brainland
    Wow! do you always have a surprise? downloading ... man my agenda is full :lol:
     
  4. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
    Messages:
    2,364
    Awesome!

    Played about 120 turns as Bologna. I grabbed Imola and Vignola, then build up some Spearmen and took Cesna from Modena. Running mostly Caste System and Representation. Built up (a little cluessly) Bologna for science and Vignola for military, and took Ravenna, (carelessly dragging in Papal and a couple other states. Don't know if it was a Vassal arrangement or a Defensive Pact.) Finally enlarged Cesna's borders enough to grab iron. At this point I had to switch to Emancipation, and tried Environmentalism and HR for good measure. I noticed the AI had enormous cities. Was working on a Castle for Knights when Pisa and his eighty vassals declared and I started getting overrun by Lancers. Whipped a few Pikemen, but it wasn't enough.

    Looked around in cheat mode to get a sense of what the AI was doing with its cities. Many were enormous and/or with a number of unhappy citizens. Different from the usual civ dynamic, but cool.

    I noticed Pisa was researching Future Tech and the other top civs were in Music, Physics, Philosophy. Seemed too fast since I was only 120 turns in.

    You must have noticed this yourself but it was clear that Pisa was attacking me with Lancers because it hadn't built Castles. I know that in Fall From Heaven they had trouble getting the AI to build buildings that were required for units. I think they resorted to DLL changes to fix it.

    The game effects of Emancipation and Environmentalism seem a little off in this context. Maybe Emancipation could give a flat +X happy instead of forcing everyone into it - then the choice of civic in the Labor column would be more interesting. Environmentalism, maybe you could eliminate it as an option, or cut back the happy bonus.

    Again, great! I'll play more when I have more time.
     
  5. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    I haven't touched the civics yet, but I doubt I'll do much except remove a few of them (emanciation, enviromentalism, universal suffrage & representation were unheard of those days).

    As for Knights: Maybe I could make them cost 2x more and have castles reduce the cost by 50%? If the AI then knows how the building works...

    The problem with research is this: the more population you have, the more you get to research. So big civs will research faster. I have no idea how to fix this though...
     
  6. Jet

    Jet No, no, please. Please.

    Joined:
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    2,364
    Hmm. You might try playing with maintenance costs. City maintenance (and civic maintenance??) scales with population.

    You could also make techs more expensive, of course.
     
  7. Paasky

    Paasky Good News Everyone!

    Joined:
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    Location:
    Vantaa, Finland
    Making techs more expensive just makes it more hard to research them, but the maintenance per person could be raised.
     
  8. LaCiencia

    LaCiencia Data is Power

    Joined:
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    Messages:
    94
    Location:
    Brainland
    Wonderful. Excellent behavior and balance :goodjob:

    Maybe my only remark is to make the game a bit shorter, if you couldn't bit the other guys before 1800, you hardly will gain as for that date everybody is even except for the civ size and vassals.
     
  9. Paasky

    Paasky Good News Everyone!

    Joined:
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    Location:
    Vantaa, Finland
    That's a small bug in the scenario file, it starts at turn 120, when it should start at turn 1. The game is 300 turns, 1000-1500. How long is a game of civ on the normal speed (in turns)?
     
  10. Shqype

    Shqype Shqyptar

    Joined:
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    Location:
    New York + Shqypni
    Uh ... isn't 1000-1500 AD more of a late Middle Age timeframe instead of a Renaissance timeframe?
     
  11. Head Serf

    Head Serf Chieftain

    Joined:
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    Location:
    Michigan, USA
    You may want to move the timeframe to more like 1300 to 1600 to be closer to the actual time of the Italian Rennaissance.
     
  12. Paasky

    Paasky Good News Everyone!

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    Yeah well, that would mean removing Pisa as a nation, as their demise started around 1200. And the scenario isn't all about the Renaissance: The tech-tree has Classical Arts (which is usually held as the start of the renaissance) in the middle. So it's about 50/50 medieval & renaissance.
     
  13. Justinian519

    Justinian519 Chieftain

    Joined:
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    I haven't touched the civics yet, but I doubt I'll do much except remove a few of them (emanciation, enviromentalism, universal suffrage & representation were unheard of those days).

    What about Venice? It was a republic.
     
  14. Paasky

    Paasky Good News Everyone!

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    Not in the way modern Republics are described. It was a republic for the rich merchants, while everyone else were poor peasants. In terms of rule, Oligarchy would be a more realistic term, although at the time it was revolutionary, and the the full name of Venice was "The Most Serene Republic of Venice" ;)

    Hmm... It seems I am wrong :( But it isn't representation, I'll just rename it into Republic.
     

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