It is now 5 years ago that a very interesting Succession Game started: the "Succession Game For Newbees - 8", hosted by TheOverseer714. It was an Always War game on Monarch with a "random everything" start. I was participating in the game and remember, that in the early stages we had a discussion about whether it might be good or at least possible to play this game at least partially in Republic instead of Monarchy.
At that time it was agreed upon common knowledge, that in an AW game you have to go for Monarchy, as otherwise the war weariness will sooner or later eat you alive. However, I felt that the following arguments might make it possible to wage "Always War" under Republic:
But in the end, the team was not willing to take the risk and went for the "established best practice" of running a Monarchy.
Now, 5 years later, I want to conduct a little experiment and find out, whether an AW game on Monarch difficulty can successfully be waged under a Republican government. I took the earliest save still available in the original thread (the 3000 BC.sav), got the seed number and all other settings and started a (hopefully) identical game. I will play this kind of like the Asterix game and report my progress here. So off we go! Chancellor Bismarck will take on the world in an Always War game!
At that time it was agreed upon common knowledge, that in an AW game you have to go for Monarchy, as otherwise the war weariness will sooner or later eat you alive. However, I felt that the following arguments might make it possible to wage "Always War" under Republic:
- After some early scouting, it looked like we were either alone on an island, or at least isolated on a peninsula with at most 1 direct neighbor. I thought that chances were quite good that we would manage to have only one "active" war at a time, so war weariness should not be a problem, even as a Republic.
- Of course we would not do any active scouting, leaving it to the rest of the world to discover us... This would help pushing the time further out when multiple serious wars would be going on, and therefore would make the time longer where Republic is very powerful.
- In AW you have to research every single tech yourself - no trading with the AI! Monarchy is an expensive tech that you usually have to research, while Republic can be obtained for free. This leaves the beakers, that would otherwise have to be invested into Monarchy, for other non-optional techs; and also the higher commerce of a Republic would allow us to research faster, especially if you consider that we were scientific, meaning half-priced libraries to even increase our Republican extra-commerce! Faster research = more advanced weapons = faster progress & less casualties = less war weariness! And less war weariness might actually make running a Republic worth-while.
- And hey, it's only Monarch level, right?
But in the end, the team was not willing to take the risk and went for the "established best practice" of running a Monarchy.
Now, 5 years later, I want to conduct a little experiment and find out, whether an AW game on Monarch difficulty can successfully be waged under a Republican government. I took the earliest save still available in the original thread (the 3000 BC.sav), got the seed number and all other settings and started a (hopefully) identical game. I will play this kind of like the Asterix game and report my progress here. So off we go! Chancellor Bismarck will take on the world in an Always War game!