grandad1982
Deity
- Joined
- Dec 4, 2007
- Messages
- 2,552
Hello and welcome to my second Civ5 SG.
Sadly my first SG An Island Race has ground to a halt.
Luckily I have been enjoying playing Civ5 more now that I was even a couple of months ago. I guess this is down to more experience playing the game, meaning I have started to find ways to play that I enjoy. One way I have been doing this is by using the Tradtion tree, as it suits my REX and Turtle play style quite well - Commerce is good here to.
Now I'm not suggesting that this is how we play this game. SGs are about playing the map as a team and seeing were it takes you, and thats why I play them. That and I'm terrible at finishing my offline games
So with out any more blather.....
..... The Rise of Russia [tRoR]
Our leader is Catherine, who I'm sure has made a few "things" rise in Russia
Her unique ability is pretty strong in my opinion as in some games I've had 231 riverside horse tiles early on. In a GA thats a 7 power tile (I count gold as half a power) and with a hydro plant an 8 power tile! Nice for a food neutral tile. Also extra strat resourses can be handy if the RNG is cruel to you.
Her UU and UB are the Cossack and the Krepost.
The Cossack is ok esspecially if you get some horse units early to upgrade later.
The Krepost is a situational build in my opinion and not very strong. I feel I might build it more that a Barracks but not by much as my cities have other things to build normally.
The following is important as it will talk about mods that I am using
First off I'll give the game settings.
I like to play with fewer than the standard number of City States. I feel it makes each one more special and reduces their overall impact on the game, whilst making their indervidual potential worth even greater depending on type and personality.
I also play with Promotion saving on as I feel its much more fun. I rarely use InstaHeal (maybe in a tight siege or desperate holding action) so I don't feel like I'm exploiting the system.
I have all of the Leader DLC. This means that you will also need the DLC as one of the AIs could potentially be a DLC leader.
I have also created this game with several mods active.
Of these mods the only two that you need to have active are InfoAddict (v.10) and Satellites Reveal Map (v.2) The former as it says it affects the save game and the latter for gameplay reasons.
I would however strongly recormmend all of the installed mods. In relation to this game I would esspecially suggest, CivWillard(v.1), Csebmod(v.2), Attila Mods(v.13) and Improved Notifications (v.6).
After the boring technicalish bit lets have a look at the start location. Its quite a nice one.
A very nice coastal location and more than one potential place to found the capital as far as I can see.
The play will be in a 48/72 got ,it play it. The firsts sets will be 20 turns dropping to 15 and then 10 in the ADs. I would like to see some form of Pre Play Plan before sets are played as we're ment to be playing this and dissucsing this together!
I'd like 4 or 5 players including myself though I will start this before that number is reached if it seems like the right thing to do.
The Roster
grandad1982
cripp7
CenturionXX
Chimera1804 - ghost in the system
?
The Save
Sadly my first SG An Island Race has ground to a halt.
Luckily I have been enjoying playing Civ5 more now that I was even a couple of months ago. I guess this is down to more experience playing the game, meaning I have started to find ways to play that I enjoy. One way I have been doing this is by using the Tradtion tree, as it suits my REX and Turtle play style quite well - Commerce is good here to.
Now I'm not suggesting that this is how we play this game. SGs are about playing the map as a team and seeing were it takes you, and thats why I play them. That and I'm terrible at finishing my offline games
So with out any more blather.....
..... The Rise of Russia [tRoR]
Our leader is Catherine, who I'm sure has made a few "things" rise in Russia
Spoiler :
Her unique ability is pretty strong in my opinion as in some games I've had 231 riverside horse tiles early on. In a GA thats a 7 power tile (I count gold as half a power) and with a hydro plant an 8 power tile! Nice for a food neutral tile. Also extra strat resourses can be handy if the RNG is cruel to you.
Her UU and UB are the Cossack and the Krepost.
Spoiler :
The Cossack is ok esspecially if you get some horse units early to upgrade later.
The Krepost is a situational build in my opinion and not very strong. I feel I might build it more that a Barracks but not by much as my cities have other things to build normally.
The following is important as it will talk about mods that I am using
First off I'll give the game settings.
Spoiler :
I like to play with fewer than the standard number of City States. I feel it makes each one more special and reduces their overall impact on the game, whilst making their indervidual potential worth even greater depending on type and personality.
I also play with Promotion saving on as I feel its much more fun. I rarely use InstaHeal (maybe in a tight siege or desperate holding action) so I don't feel like I'm exploiting the system.
I have all of the Leader DLC. This means that you will also need the DLC as one of the AIs could potentially be a DLC leader.
I have also created this game with several mods active.
Spoiler :
Of these mods the only two that you need to have active are InfoAddict (v.10) and Satellites Reveal Map (v.2) The former as it says it affects the save game and the latter for gameplay reasons.
I would however strongly recormmend all of the installed mods. In relation to this game I would esspecially suggest, CivWillard(v.1), Csebmod(v.2), Attila Mods(v.13) and Improved Notifications (v.6).
After the boring technicalish bit lets have a look at the start location. Its quite a nice one.
Spoiler :
A very nice coastal location and more than one potential place to found the capital as far as I can see.
The play will be in a 48/72 got ,it play it. The firsts sets will be 20 turns dropping to 15 and then 10 in the ADs. I would like to see some form of Pre Play Plan before sets are played as we're ment to be playing this and dissucsing this together!
I'd like 4 or 5 players including myself though I will start this before that number is reached if it seems like the right thing to do.
The Roster
grandad1982
cripp7
CenturionXX
Chimera1804 - ghost in the system
?
The Save