tR1cKy
taking over the world
The Rising Sun - Japanese Power Play
Vanilla 1.29f, GotM mod, mediterranean resources.
Japan, deity level.
Standard map, overcrowded (11 civs), continents, bigger landmass.
The climate is wet and warm.
Barbs are restless, goody huts provide workers instead of settlers.
This is nothing more than GotM 43, played in the Open Class, that i failed to finish because of the lack of time (for those interested, i submitted a retired game in 30BC). Once again, this GotM has proven to be a fantastic challenge, not only for the difficulty level. The Japanese traits (Religious and Militaristic) suggest a totally war-oriented game, and so it was. Then, the number of competing civs results in an ultra-fast tech race, in which the AS are always at the lead and the human player lags behind, continuously struggling to remain on par (or at least not too far behind).
Those who followed "GotM 41 Reloaded" should not fear: i've not abandoned that game. The 2nd part (Space Race) will be played and logged as scheduled. However, this game is simply too good to be abandoned due to the lack of time, and so i'm finishing it here.
This log won't be too detailed. I won't report everything: just how it progresses, the strategic decisions with the reasons motivating them, and a few key facts. At the moment i'm writing this, i've played till 170AD, so it will be useless to give suggestions at least in the first posts, since the game has already been played so far.
A few stats: the domination limit is 1747 tiles. The landmass is bigger than normal, more tailored for 11 civs instead of 8. This should ensure at least a decent space for the initial expansion. The opponents, as seen in the space race screen, are: Mongols, Persia, China, Korea, Vikings, England, Russia, neoCarthage, Germany and Ottomans. The maps contains the mediterranean resources: goats, lambs, olives, wool (an extra luxury!) and some more that i don't remember now. In general, more money, more shields, and more happiness. Expecially for the computer players
-------
The Dawn
Here's the start point:
I send the worker on the goat mountain, to have a look on the terrain around. I see immediately a coast to the west, then decide to settle in place. Wines are hooked immediately and so Kyoto can grow safely to size 3 with no mp and no luxury spending.
With initial knowledge of Ceremonial Burial and the Wheel, research is set to Mysticism at minimum, although i didn't expect to finish it first (and so it was).
The worker starts irrigating the floodplain, then moves NE to mine the bonus grassland. Meanwhile, 2 warriors are produced, one going south and the other north. After Kyoto reaching rank 2, more land is visible and a coast is spotted east. So the 2nd warrior is sent N instead of E.
The 1st warrior discovers immediately an helluva good land south. Two wheat floodplains, a desert goat and a mountain with gold! The 2nd city will have to hook up at least the FP and the goat and it will be a perfect worker/money factory, while the capital will focus to produce units and settlers. Later, it moves to a barb hut on a nearby and finds it deserted. Then it moves south further.
The southern warrior meets the Mongols in 3000BC. At the same time, the northern warrior spots the border of Persia, but they're apparently oversea and too distant for meeting. Alas, Mongolia already knows Ceremonial Burial. We trade immediately: Warrior Code for the Wheel + 60 quids. They would have probably researched it anyway (or popped from a hut).
Meanwhile, Kyoto has built barracks, then trained another warrior, then is about to pop out the 1st settler. A new city is about to be founded, 3 tiles SW of Kyoto. The worker has roaded the bonus grassland and built a road for the 2nd city.
Here's a shot of the discovered land in 3000BC:
And here's a closeup of the starting area. Some mediterranean resources are visible. The desert goat gives 2/2/1 when roaded, so no further working is necessary. Same for the mountain goat, but mining would raise the shield production to 3. The lamb tile will be a perfect 2/2/2 tile once roaded and mined. Lambs provide a +2 food bonus. Goats give +2 food and +1 shields. It's easy to see that the starting position is quite good. But this isn't necessary a good thing.
As usual, comments are always welcome. Spam is
Vanilla 1.29f, GotM mod, mediterranean resources.
Japan, deity level.
Standard map, overcrowded (11 civs), continents, bigger landmass.
The climate is wet and warm.
Barbs are restless, goody huts provide workers instead of settlers.
This is nothing more than GotM 43, played in the Open Class, that i failed to finish because of the lack of time (for those interested, i submitted a retired game in 30BC). Once again, this GotM has proven to be a fantastic challenge, not only for the difficulty level. The Japanese traits (Religious and Militaristic) suggest a totally war-oriented game, and so it was. Then, the number of competing civs results in an ultra-fast tech race, in which the AS are always at the lead and the human player lags behind, continuously struggling to remain on par (or at least not too far behind).
Those who followed "GotM 41 Reloaded" should not fear: i've not abandoned that game. The 2nd part (Space Race) will be played and logged as scheduled. However, this game is simply too good to be abandoned due to the lack of time, and so i'm finishing it here.
This log won't be too detailed. I won't report everything: just how it progresses, the strategic decisions with the reasons motivating them, and a few key facts. At the moment i'm writing this, i've played till 170AD, so it will be useless to give suggestions at least in the first posts, since the game has already been played so far.
A few stats: the domination limit is 1747 tiles. The landmass is bigger than normal, more tailored for 11 civs instead of 8. This should ensure at least a decent space for the initial expansion. The opponents, as seen in the space race screen, are: Mongols, Persia, China, Korea, Vikings, England, Russia, neoCarthage, Germany and Ottomans. The maps contains the mediterranean resources: goats, lambs, olives, wool (an extra luxury!) and some more that i don't remember now. In general, more money, more shields, and more happiness. Expecially for the computer players
-------
The Dawn
Here's the start point:
I send the worker on the goat mountain, to have a look on the terrain around. I see immediately a coast to the west, then decide to settle in place. Wines are hooked immediately and so Kyoto can grow safely to size 3 with no mp and no luxury spending.
With initial knowledge of Ceremonial Burial and the Wheel, research is set to Mysticism at minimum, although i didn't expect to finish it first (and so it was).
The worker starts irrigating the floodplain, then moves NE to mine the bonus grassland. Meanwhile, 2 warriors are produced, one going south and the other north. After Kyoto reaching rank 2, more land is visible and a coast is spotted east. So the 2nd warrior is sent N instead of E.
The 1st warrior discovers immediately an helluva good land south. Two wheat floodplains, a desert goat and a mountain with gold! The 2nd city will have to hook up at least the FP and the goat and it will be a perfect worker/money factory, while the capital will focus to produce units and settlers. Later, it moves to a barb hut on a nearby and finds it deserted. Then it moves south further.
The southern warrior meets the Mongols in 3000BC. At the same time, the northern warrior spots the border of Persia, but they're apparently oversea and too distant for meeting. Alas, Mongolia already knows Ceremonial Burial. We trade immediately: Warrior Code for the Wheel + 60 quids. They would have probably researched it anyway (or popped from a hut).
Meanwhile, Kyoto has built barracks, then trained another warrior, then is about to pop out the 1st settler. A new city is about to be founded, 3 tiles SW of Kyoto. The worker has roaded the bonus grassland and built a road for the 2nd city.
Here's a shot of the discovered land in 3000BC:
And here's a closeup of the starting area. Some mediterranean resources are visible. The desert goat gives 2/2/1 when roaded, so no further working is necessary. Same for the mountain goat, but mining would raise the shield production to 3. The lamb tile will be a perfect 2/2/2 tile once roaded and mined. Lambs provide a +2 food bonus. Goats give +2 food and +1 shields. It's easy to see that the starting position is quite good. But this isn't necessary a good thing.
As usual, comments are always welcome. Spam is