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The Road to War - Historic Edition 2.0

Discussion in 'Civ4 - Road to War' started by kiwitt, Sep 16, 2011.

  1. kiwitt

    kiwitt Road to War Modder

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    Try to see the "Transport" as a fleet of transports with minor escorts. Given the fact that it can transport divisions, corps and even armies/army groups. However, the second tier of SS are "wolfpacks" or similar and can be more deadlier.
     
  2. The Flame8

    The Flame8 Chieftain

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    Can I see a link to your download for the most recent version?
     
  3. The Flame8

    The Flame8 Chieftain

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    Nevermind, found it, I'll post my feedback
     
  4. Tasunke

    Tasunke Crazy Horse

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    I'm guessing the Soviet player (Authoritarian + State Property) will have a lot more access to drafts?

    Im thinking extra food on some improvements (I guess workshop/watermill is a possibility), extra happy, and at least 5 drafts per turn. with drafts and happy being more important than the food I guess.
     
  5. kiwitt

    kiwitt Road to War Modder

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    (see my post)
    I hope you all understand, but in order to make RtW 2.0 as rich as possible, this will save a lot of pre-development work and coding, I will not need to do.
     
  6. Gosea

    Gosea Chieftain

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    Hello there Kiwitt, I was wondering if you might have a release date in mind for the beta that you're developing? If so, I was wondering if there might be one later on this year? I'm a great fan of road to war, as well as hoi3. Good luck in your modification, and I'm itching to try out your version 2.0. Have a good one!

    P.S. are you going to be releasing the Europe map first, or are you going for a worldmap?
     
  7. kiwitt

    kiwitt Road to War Modder

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    Global one first - see post two for development
     
  8. kiwitt

    kiwitt Road to War Modder

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    Notes from FNP
     
  9. kiwitt

    kiwitt Road to War Modder

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    A massive research project is on again as I now make the values of the ships even more accurate. There are over 500+ unique capital ships to be included and researched, now that I have expanded to include the whole world.

    I may however, not use unique destroyers and submarines classes for the minor powers. They will simply use generic or their major allies equipment.
     
  10. Raven Destroyer

    Raven Destroyer Chieftain

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    Good to see you aren't sitting still kiwitt i really love the historic version of The Road to War
    just started a new play trough i will look if 1.04 is compatible with the version i have (and please do not ask i have been sitting on my lump of timeless rock for ages now :p )

    Keep up the good work
    if your writing is an indication of your next jewel i can hardly wait
     
  11. kiwitt

    kiwitt Road to War Modder

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    Don't expect it anytime soon. I am a perfectionist and it must be right before I release it. As to ships, my current research, the list of uniquely named and specified ships is growing to possibly 1,000. Aircraft will need to be expanded next as many nations need to be researched to determine who used what and when.
     
  12. Raven Destroyer

    Raven Destroyer Chieftain

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    Well just try to be finished before i finally conquer Europe :p

    So that gives you about 2 years
    knowing myself and the curse of Europe somehow making it's way into a game that is an optimistic guess
     
  13. kiwitt

    kiwitt Road to War Modder

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    I am aiming for an Alpha release (2.00) in September 2012, which will include all the new units. The Beta release (2.01) in December 2012 will then bring in most of the RTW events and Preview release (2.03) will have my 1.04 tweaks in March 2013. The Final release (2.04) will have been debugged in mid/late 2013.
     
  14. Raven Destroyer

    Raven Destroyer Chieftain

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    i was a bit stupid with my latest game i overwrote it :sad::hammer2::wallbash::aargh:

    so i will have to try to conquer Europe and the east coast again so you will be done before i am

    Also stupid me apparently i had the latest version :blush:
     
  15. The Flame8

    The Flame8 Chieftain

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    Kiwitt I am completely amazed at what accuracy you are accomplishing this and with such speed. I am a huge ww2 fan and I guess I can't wait until mid/late 2013. Ever think about a career in this?
    EDIT: And will your Global map represent China in Nationalists and Communists better than Dale's? That is one of the worst mistakes he had in his scenarios
     
  16. kiwitt

    kiwitt Road to War Modder

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    My key dates will be 1940-41. I be basing borders on this time-frame.

    And yeah it is a lot of research ... a career out of ... are you offering ;)
     
  17. GoseaN

    GoseaN Chieftain

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    Wow, I really like the idea of implementing different variants of combat units into the game, especially the inclusion M1A1 (or 2?) Abrams and the Leopard 2 from modern day armour. However since this scenario ends upon the date of 1956, I was wondering why you decided to include modern day weaponry, especially futuristic ideas such as a hover tank, or even fusion powered aircraft? I still like those ideas though, it'll be fun crushing Russia with means from which they can't defend against.

    (btw, will ground attack play a larger role in the game mechanics?)
     
  18. kiwitt

    kiwitt Road to War Modder

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    It is still a work in progress. What is above was my initial thoughts. It will change later I am sure.
     
  19. FPSlover

    FPSlover Chieftain

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    It seems interesting ;)! Can not wait for the full release/Beta testing.
     
  20. kiwitt

    kiwitt Road to War Modder

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    I have decided to revert back to my original thinking regarding Divisions/Corps/Armies, etc. There was solid reasoning for this in 1.xx and that reasoning remains the same in this version. Albeit, I will need to ensure the reduced tech list takes this into consideration.
     

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