The Road to War - Ultimate Edition!

Desert War? That mod's for vanilla, it can't be started with anything else.
Cool I just found the way to make it works with the complete edition that has all the file but the DesertWar.Civ4WorldBuilderSave. I got it from a Mac version it it is working. Cool.

RtW is a big thing but I'd love get more mod like desert war, on limited parts of the war and with more events.
 
And guys, I'm frustrated too about the probs with the mod, and we can fix those in mod-mods, but let's appreciate how much Dale has done to get us here. Making a mod from the ground up is dang hard and tedious (at least for me), exponentially harder than just modding an existing mod. Just be careful about saying a mod's a failure if you haven't seen what it takes to make one!
 
Okay I just did a quick trial with Germany on 39 Europe. On the first turn of the war it disbanded 50% of the army.

As I see it, due to the increased costs during war (of research, maint, etc) it couldn't meet the minimum 60% research it wanted and stay positive, so it reduced it's unit maint costs. This was one of the 3.17 changes I believe to BtS.

I haven't seen this occur in the 1936 maps (Europe, Pacific or Global) so am assuming this is only isolated to the maps where war starts before the AI can build itself up.
 
Cool I just found the way to make it works with the complete edition that has all the file but the DesertWar.Civ4WorldBuilderSave. I got it from a Mac version it it is working. Cool.

RtW is a big thing but I'd love get more mod like desert war, on limited parts of the war and with more events.

I think you can make the WorldBuilderSave work for bts...I'm trying to remember how I did it. I think you go into the WorldBuilderSave with notepad or wordpad, then select and copy just the map info, just the info for the map tiles. Then go into Civ and make and save a blank WorldBuilder file for bts, and paste the DesertWar map info into the bts WorldBuilder file. Uh, that make sense? You'll probly have to paste some other stuff over, like team infos, but just check to see what aspects of the bts WorldBuilder file are formatted differently before you copy/paste. But that's the basic idea if I remember right. Let me know if it doesn't work
 
Dale when you told me Portugal would be in Age of Discovery II..since it isn't in Colonization itself...That was all i needed to know..It'll be the best mod for Colonization

Still curious why they didn't add in Portugal to Colonization...they where a very important colonizer in Americas(specifically south America)..way more then the dutch who colonized the east indies and only some settlements in Americas
 
Let's leave that discussion for C4C shall we? :)
 
Let's leave that discussion for C4C shall we? :)

what else is there to discuss here? the great times are coming to an end this game and moving to Colonization soon:)

But I guess I can say one thing...I loved the arguments in these forums for Road to War
 
Tried DLing and unzipping the UE twice, but got an error report (no textual content in there, tho) twice.:(
 
JEELEN I'll be uploading a new version tomorrow which fixes the AI disbanding.

It fixes the AI aggression, but not completely for the 1939 & 1941 maps. Why? Because it seems patch 3.17 made the AI even more passive till it builds up more of a power lead. I've set the AI's to consider it TOTAL_WAR and made it believe it is twice as powerful as it actually is. But still it wants to build up more troops.

So those wanting to increase AI aggression in the 1939 maps, bad luck. However it does a good job on the 1936 maps (3 years to build up).
 
I think you can make the WorldBuilderSave work for bts...I'm trying to remember how I did it. I think you go into the WorldBuilderSave with notepad or wordpad, then select and copy just the map info, just the info for the map tiles...
The contents looks quite the same, I suspect the file could be just renamed and move into the bts. But there are also many little errors from many xml of the Mod. That will require a lot of time to update them if there's no tool to upgrade them.

It still won't work because the Desert War scenario uses a mod, so you must go into vanilla to play it.
The Desert War mod is in Civilization IV Complete edition, but not it's world builder file that seems required.

By getting it's world builder from the Mac version and put it in the complete edition in PublicMaps of Civilization IV Complete that works fine. In Deity mode it's hot even with German side! Well eventually Italy side will be the less hot but all other side will be.
 
JEELEN I'll be uploading a new version tomorrow which fixes the AI disbanding.

It fixes the AI aggression, but not completely for the 1939 & 1941 maps. Why? Because it seems patch 3.17 made the AI even more passive till it builds up more of a power lead. I've set the AI's to consider it TOTAL_WAR and made it believe it is twice as powerful as it actually is. But still it wants to build up more troops.

So those wanting to increase AI aggression in the 1939 maps, bad luck. However it does a good job on the 1936 maps (3 years to build up).
Are you sure it's only 3.17 patch? With original RtW 317 I don't remember such passivity but I could be wrong and confuse with 313.

In 1936 aren't China and Japan already in war? Pacific 1936 have certainly a problem too with passivity.

The problem of Europe or Global 1936 is that in Historical modes it's quite tedious because you know there's no war to come, no new towns to build, no new area to conquer, no new diplomatic to setup and the civilization improvement is very limited when compared to the original game. In open mode, 1936 works certainly better.

In my country there's a sentence about this, it's roughly : Hunting multiple hares at same time. This mod suffer of this problem. :)
 
Okay I just did a quick trial with Germany on 39 Europe. On the first turn of the war it disbanded 50% of the army.

As I see it, due to the increased costs during war (of research, maint, etc) it couldn't meet the minimum 60% research it wanted and stay positive, so it reduced it's unit maint costs. This was one of the 3.17 changes I believe to BtS.
I gave to AI a Germany with 80% research, for sure some towns was producing only money waiting better time, but the AI is a crap if it cannot manage that sample thing, Germany have many many towns so put some in wait won't hurt.

Also it seems that AI requires 20% in spy, so worthless for this mod, just a waste when a global war is going to happen soon, not to mention that for a country like Germany, the biggest of Europe 1939 map after URSS with a much weaker economy base, it's even more a waste.
 
And guys, I'm frustrated too about the probs with the mod, and we can fix those in mod-mods, but let's appreciate how much Dale has done to get us here. Making a mod from the ground up is dang hard and tedious (at least for me), exponentially harder than just modding an existing mod. Just be careful about saying a mod's a failure if you haven't seen what it takes to make one!
Totally agree big respect to Dale. Very few people could do what he did.

Myself I'm a little sad not because of the problems but that all the changes that result in a different mod. I would prefer much more only some fix for 317 plus the new units.

I get the feeling to never have get the fix of the mod I bought but got something different I like less on many points.
- New cultural system has too many problems. The more important will never be fixed, the AI just don't know manage it. But there's also all the strange behaviors and the lost of the cultural cursor. Even culture bombing lost is negative for me, it's an option I enjoyed have.
- New economy building brings some positive points but too many negative. Lower production level isn't good for the AI. Many towns with almost nothing to build and very poor production level are tedious to manage (like colony towns with no good factory). Amazing high cost to make workers just doesn't match the time frame of Europe 1939 events. The electricity factory now brings only negative points, it's weird, why have ever build it?

Well that said, that doesn't remove two things, big respect to Dale and RtW is a big thing anyway.
 
Bleh. Latest version of the mod - playing on Europe map as Nazis, Monarch difficulty - now the AI is taking to disbanding most of its army and/or keeping units stationed needlessly in cities.

USSR was unable to capture a single Polish city.

Dale is doing the right thing by dumping this horribly disappointing mod and I recommend everyone else to do the same and not bother to download this latest feeble 'update'.

Did autoplay as Ireland, Europe 1939, Monarch difficulty. By October 1939 Poland has captured a German city, USSR and Nazis have disbanded much of their armies and are unable to fight back.

Dale's got a really annoying habit of sticking up totally untested nonsense and I advise everyone to stop 'testing' it for him if all he's going to do is release this garbage.
#1 I would like to ask..do you know what it takes to make a MOD? You seem to act like its easy as complaining..which you seem to do a lot..#2 If you don't like the MOD, simply don't download or play it..and #3 I have never seen Poland capture a German or USSR city..yes Germans USSR do disband much on their army on 1939 scenario, but Dale is working on a fix for that...though he said there is still problems with the AI disbanding..Playing 1936 though gives you more control over how your nation develops anyways
 
#1 I would like to ask..do you know what it takes to make a MOD? You seem to act like its easy as complaining..which you seem to do a lot..#2 If you don't like the MOD, simply don't download or play it..and #3 I have never seen Poland capture a German or USSR city..yes Germans USSR do disband much on their army on 1939 scenario, but Dale is working on a fix for that...though he said there is still problems with the AI disbanding..Playing 1936 though gives you more control over how your nation develops anyways
You are right that people should show respect in regard of such work and myself too I certainly fail sometimes to do so. but that said despite the form was wrong this guy came with very valid points. Myself I noticed there was something Strange with URSS or France when playing German or with German when playing France but I did realized it was a disbanding problem. This guy has been the first to point it.

About Poland myself I like a lot how they became stronger, mainly because I have some unexplained sympathy for the country. But again this guy isn't wrong on this point, I put juts above a snapshot showing that Poland took a URSS town before 7 turns after Europe 1939 start.

It's one thing to point a wrong attitude and another to find all writing was wrong "because" of the attitude. :)
 
You are right that people should show respect in regard of such work and myself too I certainly fail sometimes to do so. but that said despite the form was wrong this guy came with very valid points. Myself I noticed there was something Strange with URSS or France when playing German or with German when playing France but I did realized it was a disbanding problem. This guy has been the first to point it.

About Poland myself I like a lot how they became stronger, mainly because I have some unexplained sympathy for the country. But again this guy isn't wrong on this point, I put juts above a snapshot showing that Poland took a URSS town before 7 turns after Europe 1939 start.

It's one thing to point a wrong attitude and another to find all writing was wrong "because" of the attitude. :)

i know he has some valid points..like USSR and Germany disbanding their armies on 1939 map..but he was very rude about it and said no 1 should download this MOD and told Dale it was a waste of his time..i myself do not believe he was trying to be helpful....O and I notice you keep saying URSS..do you mean the USSR or is that an abbreviation for another country?(there is so many civs I don't know all of em lol)
 
It will be interesting to see if the "total war" fix helps the AI become more competetive. With the current UE version (downloaded on Aug 5) I still noticed the AI had popped out several workers in the eastern USSR even though I had only played approx 1.5 years as Japan (obviously it was the very first build in some AI cities, despite the increased cost). If the AI decides it should be preparing for war, then perhaps worker cost could be reduced somewhat.

I hadn't noticed any unit disbanding problems (that I am aware of), but the AI does seem to have a problem handling the cities that are starving at game start-up (if I am interpretting the power graph correctly). Could it be related? If the AI can determine that its cities are starving, hence cash flow is reduced, but doesn't build naval docks, so it either starts hording money or disbands units to cut coes... Perhaps some of these cities should just be given naval docks in the first place?
 
O and I notice you keep saying URSS..do you mean the USSR or is that an abbreviation for another country?(there is so many civs I don't know all of em lol)

As a French civ fan, you probably should know that URSS = Union des républiques socialistes soviétiques - the French abbreviation for USSR! :lol:
 
dale
thanks for all the hard work on the mod and for the updates
 
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