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The rough starts

Discussion in 'Civ5 - Strategy & Tips' started by livsbrand, Jul 12, 2013.

  1. livsbrand

    livsbrand Warlord

    Joined:
    May 6, 2013
    Messages:
    299
    Location:
    Sweden
    I re-roll sometimes. In single-player I re-roll now and then. In multi-player you kinda have to stick it out. I don't like a cry-baby. Who likes a cry-baby? Do you like a cry-baby? I like my little sister. She cried. I still like her.

    We roll a start with some friends. We get 2 Spices covered in jungle. We get 1 Truffles. We get nothing more in terms of resources surrounding our capital. We get no delicious Bananas or Horsies or Cows. We are in a jungly/marshy mess with low production values. We have a close neighbor with a strong start. What in the world do we do now?
     
  2. FeiLing

    FeiLing Deity

    Joined:
    Jan 9, 2012
    Messages:
    2,070
    Move your settler...
     
  3. WarIsPeace

    WarIsPeace Chieftain

    Joined:
    Feb 10, 2013
    Messages:
    49
    Prepare to lose gracefully?

    I honestly don't have a good answer for you. I've played those jungle starts and they're just difficult. If you can survive until universities they provide lots of science and gold, but in the meantime you've got no production and tiles that take forever to work.

    IMO your best bet is to turtle and scout well so that your 2nd & 3rd cities give you the production that your capital will lack. And hope that next start is as good as this one is bad.

    But don't give up! You never know, that strong neighbor might have an equally strong neighbor that you can't see yet, and if you're lucky they'll keep after one another and leave you alone.
     
  4. livsbrand

    livsbrand Warlord

    Joined:
    May 6, 2013
    Messages:
    299
    Location:
    Sweden
    I move at times. In this particular situation this wasn't an option. Coastal with jungle as far as I could see, warrior discovered it turned into plain desert in the north. I don't like settling on turn 9.

    Anyway, I guess 1 city NC with 2 fast workers is what I have to do. I've messed with Liberty (you wanna go Lib in mp every time) in these situations (Republic, Citizenship) but it feels so off when I know I'm pretty much stuck with one or two cities until someone is chipping away at my neighbor. On the other hand I guess Tradition shines the most when you're happy with the land you're given.
     
  5. WarIsPeace

    WarIsPeace Chieftain

    Joined:
    Feb 10, 2013
    Messages:
    49
    Woohoo, jungle next to desert! It just gets better and better...

    Lycka till! :) And let us know how it turns out.
     
  6. Autokrator48

    Autokrator48 Chieftain

    Joined:
    Jul 4, 2013
    Messages:
    64
    Somewhat in the same situation... I'm alone on a very small continent with only wine, one marble, desert, near to no hills and nice jungle... Those good starts! :D
     
  7. Catan_Settler

    Catan_Settler Prince

    Joined:
    Jan 23, 2008
    Messages:
    448
    I used to be a big fan of rerolling. Then I started playing multiplayer and realized what a waste of time that was and would be. I mean you spend half an hour surfing lobbies just to quit? Eff that. Since I stopped rerolling the maps I think my game's improved a lot. I even stick it out if I get invaded with my pants down and lose some cities. And yeah, I've come back from an Immortal game where I lost my capital around turn 100. So, yeah, best thing for your game is to stop giving up when something is not perfect or ideal. Most things that happen in the game won't make you lose, unless you've literally lost all your cities. As long as you have a chip and a chair (or in this case, a city and an archer or two) you can rally back. After realizing all of that well, rerolling cause of poor starting terrain seems even more ridiculous. You won't lose cause of your start. You'll lose cause of your strategy and/or tactics.
     
  8. DutchJob

    DutchJob Prince

    Joined:
    Nov 5, 2006
    Messages:
    383
    Location:
    Westfriesland
    In MP you have to suck it up. Just like in real life. ;-p

    SP bad starts I re-start every time when they're no reasonable second and third city spots. Jungle starts just kill me.
     
  9. Autokrator48

    Autokrator48 Chieftain

    Joined:
    Jul 4, 2013
    Messages:
    64
    What is worse than jungle, is no production however.
     
  10. IAmOzymandias

    IAmOzymandias Warlord

    Joined:
    Jul 3, 2012
    Messages:
    207
    Location:
    United States
    depends who you're playing with. If you're playing with buddies, no stress. You can laugh about how bad your start is (Often you won't be the only one)

    If it's online, I'll often make a comment about how "Nice of the game to put my CC in tundra" but that just means you need to push expansion and get a good second city up ASAP. I've had some terrible starts that yeild high benifits later in the game, and some terrible starts that just turned out to be terrible starts.

    Bottom line is play the hand you're dealt every time, it adds more challenge and fun that way, and on the off chance you can every say "Yeah I beat a bunch of guys online and my CC only had 5 workable tiles", that's pretty cool too.

    I don't understand the complaints about jungle. It's highly defensible, provides decent food, and is a massive massive science faucet after universities and with free thought (right?) and a trading post gives 3 beakers per tile. Base. I'll never understand how it's not a commonly abused tactic to settle jungles, build pop and wait for the payoff.
     
  11. Resipsa

    Resipsa King

    Joined:
    Jul 20, 2012
    Messages:
    998
    My strat for jungle starts is scout, monument until shrine and try and get the first pantheon (sacred paths) you get 3 SPs quickly and get a free settler. Then settle with more production and pump settlers out of the second city while you work on the luxuries under the jungle tiles.
     

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