The Six Month War: All Is Not Quiet on the Front.

Nuka-sama

See ya! It has been a fun decade!
Joined
Jan 27, 2006
Messages
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Introduction: The American Civil War is truly an interesting conflict. Some call it the first modern war, others call it the last war of its era, and some place it somewhere in between. Ironclads made their appearance, new weapons, new tactics, and so much more.

The truly interesting thought though is the "what would happen". The Southern States had a much greater chance than the Thirteen Colonies in winning their independence. If France or Britain was willing to recognize them, the South most likely would have won.

This Nes addresses this though. What if the South had gained its independence with British and French Recognition? Taking this, with an Alternate History, written by Harry Turtledove, we place this new time line into another era-the dawn of World War I.

Story: It's 1914. Austria, has just declared war on Serbia. Serbia has called upon it's ally Russia to help fend off the Austrians. Austria, in turns looks to her allies, The Germans, Americans and Italians. Russia does the same, looking to France, England, the Commonwealth, and the Confederates. As these nations deliberate on their course of action; to support their allies, or to stay neutral, they too look to their colonies and allies for support. Japan and China, sit, eager for the Europeans to turn their backs on the Far East, at least for awhile. So, it is up to you, to lead your nation to war, if events call for it, or, turn the other cheek. Whatever you do, your actions will shape the world for years to come.

Players – anybody can join, provided that you send orders and that they are on time. All powers are available by application; that is, provide me with a brief CV in the thread, telling me about success/failure in NESes, strengths as a player, that sort of thing.

Stories – you can write them, and I recommend and appreciate you doing so if you feel like it or if you have nothing better you want to do, or if you get bitten by a writing bug, or whatever. They may have an effect on the course of the NES, and I’ll incorporate them into the update if I can.

Updates: The question "When is the update" will never be answered. On the first post, the deadline for orders and the approximate time for the update will be there.

Nations: Go ahead, pick a nation, any nation really. I will not at this time allow rebellions, though if one springs up, go ahead and take it. If you're not exactly experienced, try to stay away from the big nations-Germany, The United States, Great Britain, Japan, Russia, Austria, France, The Confederate States, and China.

Template
The United Kingdom of Great Britain and Ireland
Parliamentary Democracy: Herbert Henry Asquith
Capital: London
Stability: 9
Economic Power: 62/0
Research: none
Manpower: 993 (+46)
Army: 24 Infantry Divisions, 12 Cavalry Brigades, 8 Artillery Brigades
Army Quality: 6
Navy: 31 Dreadnoughts, 16 Armored Cruisers, 30ight Cruisers, 80Destroyers,
Navy Quality: 9
Air Force: 1 Observer Balloon Squadron, 2 Fighter Squadrons
Air Force Quality: 4


Government

The government of your nation is important for a variety of reasons. Holding elections, having regime change and your government in general will effect the rise and fall of stability and economy in your nation. For democratic nations, you must determine your party names, or you’ll be stuck with the generic following: Socialist, Liberal, Moderate, Conservative, Reactionary.

Economy

Economic Power: (Total Points Generated a Turn)/(Banked)/(spent on economic growth)

Instead of the previous workings of Industrial Capacity, we now have Economic Power, which represents all elements of the economy, not just industry. Economic power (or points, whichever you prefer) is spent on all other elements of your nation: economy, stability, military, and projects.

You can increase your economic power by spending 1.5x your current economic rating rounded up. In other words, if you have 4 EP, you have to spend 6 on growing the economy to get to 5 EP a turn. For some, this may be slightly different, see protectorates below.

Stability

Stability is similar to A Brave New World 2 and Imperial Glory. The NES will have the same stability stat going from 0 to 12, representing the situation within your nation. The main change is that the stability will be determined 100% by your actions.
Manpower

Manpower is vital for creating your army. The more people you have, the more the manpower grows each year. It may be possible to raise manpower by passing reforms on the army and even through luck. When you mobilize, your standing manpower is doubled from reservists called up. WARNING: when you demobilize, the added manpower is subtracted. If you go into the negative, it'll have a DEVASTATING effect on your economy and stability. Make sure to demobilize enough to cover half of your prewar standing forces before you mobilize.

All army units (not navy or airforce) can be demobilized for their full manpower cost, though the ep cost is never recoverable.

Technology and Research

I’m getting rid of the tech tree completely. While some techs ultimately may be specifically controlled by the government, for this era, the tree is gone completely. Instead, you can focus your research into five different fields, and emphasize your EP within them. The amount of EP you put in will dramatically affect the rate at which you develop technologies. There is no longer any tech sharing as we have previously known it to exist. When a technology is researched it immediately makes its way around the globe, based on a variety of factors. The researching nation however will receive a bonus for being the first to a tech, whether through new units, quality increases, or economic boosts. To spend into research you must commit part of your EP per turn to the effort. The five fields available for research spending are:

Army: This is of course technologies for improving your army, including small arms, artillery, and tanks.

Navy: This is technologies for improving your fleet, including new ship designs, as well as other aids for naval transportation and development.

Aeronautics: These are technologies for improving flight capabilities.

Industrial: These are technologies based on industrial development, most notable would be the steam engine and the resulting developments.

Scientific: These are technologies revolving around theories and other advancements.

Designing Your Military

As is available below, all unique units (i.e., not generics like Infantry or Artillery) have their own stats and can be customized by players. You can develop new ships, vehicles, codes, or planes based on the technology which exists at the time (No laser death rays please in World War 2). To do this You need only pay 20 EP in a single turn to commission your design for a new weapon. I request that you at the very least name it and suggest what the weapon should emphasize (firepower vs. armor and so forth). Your designs can be shared with as many people as you like and you can even build and sell off the weapons you design to other countries (maybe even make a profit!). You can only possess 3 designs for any given type of unit, if you want more, you'll have to decommission an older design. Please take note that this means only that you can no longer build more of that unit, not that the existing units are removed. Below I have listed the types of units currently available that you can create designs for. Anything not listed that you may like to design, please send me a message, and we'll discuss it.

Special Forces
Tanks
Battleships
Aircraft

Military and Mobilization

Mobilization and total war is a key element of modern warfare. Therefore I introduce a revised version of mobilization. If you wish to declare mobilization in the course of a major conflict the following things happen:

1. You can no longer spend your economy on stability efforts or projects.
2. You receive double amounts of units for price investment, meaning 1 EP and 1 manpower gets 2 Infantry Divisions rather than 1. This represents improvement in production and military logitistics. This applies only (for now) to ground units, not sea or any type of zeppelin or aircraft.
3. Doubles amount of manpower you have on hand (not the amount you produce).
4. Reduces the cost of designing new weapons from 20 EP to 10 EP.

Land Unit Pricing

Infantry Brigade: 1 EP and 1 manpower, for 1 Division

Marine Brigade: 2 EP and 1 Manpower, for 1 division. These are best for amphibious attacks and island warfare. Can only be built by a nation with a Naval Quality of 5 or greater.

Cavalry Brigade: 1 EP and 1 manpower, for 5 brigades.

Artillery Brigade: 1 EP and 1 manpower, for 2 Brigades.

Armored Car Brigade: 1 EP and 1 manpower for 1 Brigade.

Special Forces Brigades: A warning, if you use these like regular infantry, they will die in truckloads, also the more you make the less effective they are. 1 EP and 1 manpower for 1 brigade. Special Forces can only be formed by nations with Army Quality of 4 or better.

Naval Unit Pricing

Destroyer: 1 EP and 1 Manpower, for three ships. These vessels can travel on the ocean and on medium to large rivers and lakes.

Light Cruiser: 1 EP and 1 Manpower, for 2 ships. These vessels can travel on the ocean and on large rivers and lakes.

Armored Cruiser: 1 EP and 1 Manpower for 1 ship. These vessels can travel on the largest lakes and rivers and on the ocean.

Dreadnought: 4 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas. It can be scrapped for a return of 1 EP and 2 Manpower.

Submarines: 1 EP and 1 Manpower for 4 ships. These vessels can travel medium range, they cannot travel too long distances, and must often come up to resurface and to go back to ports for resupply. However, they are deadly weapons, and many a merchant ship will remain at the bottom due to these.

Air Unit Pricing

Zeppelin Squadron: 1 EP and 1 Manpower for 1 Squadron. . They can only be used for air to ground activity. This unit can bomb cities and enemy positions, yet they are sitting ducks when fighter planes come after them

Fighter Squadron: 1 EP and 1 Manpower for 1. These are the first planes of a traditional sort. They are mostly good for scouting, and not so much for bombing, and decent for air-air combat.


Projects vs. Policies

Projects are the equivalent to wonders in this NES. You may devise any sort of Great Project you please, as long as it fits with your nation and capabilities. Simply inform me of the project and your intended goals for it, and I will give you a price.

A policy would be a government law you enact that doesn’t always require spending. This can be something like the USA giving women sufferage, which would not require ep. In contrast, the Confederate States might determine to begin opening extermination camps for their blacks, and it would require ep for the trucks, camps, and poison gas. It will therefore be kept track of in stats. Policies can help in a variety of ways but are not always needed, so don’t go overboard.

Protectorates

Protectorates are not merely an alliance. They are an extension of a larger empire over smaller nations and provide benefits to both the big country and the little one.

For the country under protection they receive one major benefit: they only have to pay half of the listed stability upgrade costs to reflect the security of having a larger protector, and your stability level does not fluctuate as much. The trade-off is that it costs double the price to increase your economy (to reflect foreign economic domination) and you are more susceptible to stability changes and losses in your protector’s country.

For the nation which protects, you receive chances to gain control over parts of your protectees’ economies, as well as the obvious political benefits of dominating more of the world. In some cases it may be less expensive long term to manage a protectorate than to directly rule a fast empire.

Orders, Tips, and Updates

If a question is asked in which the answer is clearly in the above ruleset, I will not answer it and will ignore you until you figure it out.

Orders in on time will always help you.

While stories or elaborate economic growth programs are no longer needed for a nation’s success, I’m not discouraging them. If you do programs, projects, and so forth and tell good stories, there may very well be rewards for your efforts.

If anything is not clear or confusing above, please let me know and I will strive to fix it. If you have questions which are not clearly answered here, I will be more than willing to add a section on this page to prevent future confusion.

Thank You

Eq for the ruleset and critiquing my alternate history,
Dachs for providing an easy to follow guide
A HUGE Thanks to DarthNader for helping put this together
and an even BIGGER ONE TO TheLizardKing for making this project real

DO NOT POST YET
 
 
Abyssinia
Absolute Monarchy: Zewditu I
Capital: Addis Ababa
Stability: 8
Economic Power: 6/0
Research:
Manpower: 210 (+19)
Army: 10 Infantry Divisions, 7 Cavalry Brigades, 2 Artillery Brigades
Army Quality: 1
Navy N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

Afghanistan
Absolute Monarchy: Habibullah Khan
Capital: Kabul
Stability: 6
Economic Power: 4/0
Research:
Manpower: 160 (+8)
Army: 15 Infantry Divisions, 2 Artillery Brigades
Army Quality: 1
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

Austro-Hungarian Empire/JasonTheKing
Absolute Monarchy: Franz Joseph I
Capital: Vienna
Stability: 6
Economic Power: 38/0
Research:
Manpower: 900 (+42)
Army: 41 Infantry Divisions, 17 Cavalry Brigades, 24 Artillery Brigades
Army Quality: 6
Navy:16 Dreadnoughts, 2 Armored Cruisers, 12 Light Cruisers, 20 Destroyers, 16 Submarines
Navy Quality: 3
Air Force: 1 Zeppelin Squadron, 1 Fighter Squadron
Air Force Quality: 1

Arabia
Absolute Monarchy: Ibn
Capital: Riyadh
Stability: 6
Economic Power: 4/0
Research:
Manpower: 85 (+2)
Army: 4 Infantry Divisions, 1 Cavalry Brigade, 2 Artillery Brigades
Army Quality: 3
Navy: 7 Armored Cruisers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

The Dominion of Australia
Constitutional Republic: Joseph Cook
Capital: Sydney
Stability: 9
Economic Power: 15/0
Research: none
Manpower: 400 (+20)
Army: 35 Infantry Divisions, 5 Cavalry Brigades, 15 Artillery Brigades
Army Quality: 5
Navy: 2 Dreadnoughts, 3 Armored Cruisers, 5 Light Cruisers, 10 Destroyers, 2 Submarines
Navy Quality: 2
Air Force: 1 Fighter Squadron
Air Force Quality: 1

Belgium
Constitutional Monarchy: Albert I
Capital: Brussels
Stability: 8
Economic Power: 21/0
Research:
Manpower: 314 (+29)
Army: 10 Infantry Divisions, 5 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 3
Navy: 10 Armored Cruisers, 15 Light Cruisers, 5 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Bhutan
Dominion of the United Kingdom
Absolute Monarchy: Ugyen
Capital: Thimphu
Stability: 4
Economic Power: 3/0
Research:
Manpower: 28 (+1)
Army: 2 Infantry Divisions
Army Quality: 2
Navy: N/A.
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

Bolivia
Republic: Ismael Montes
Capital: Sucre
Stability: 5
Economic Power: 3/0
Research:
Manpower: 15 (+1)
Army: 10 Infantry Divisions, 1 Cavalry Brigades, 1 Artillery Brigade
Army Quality: 3
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

Brazil/Eltain
Republic: Venceslau Brás
Capital: Rio de Janeiro
Stability: 7
Economic Power: 22/0
Research:
Manpower: 208 (+10)
Army: 35 Infantry Divisions, 5 Cavalry Brigades, 5 Artillery Brigades
Army Quality: 5
Navy: 3 Dreadnoughts, 3 Armored Cruisers, 6 Light Cruisers, 13 Destroyers, 2 Submarines
Navy Quality: 2
Air Force: 1 Fighter Squadron
Air Force Quality: 1

Bulgaria/ D'Artagnan59
Absolute Monarchy: Ferdinand I
Capital: Sofia
Stability: 5
Economic Power: 12/0
Research:
Manpower: 315 (+15)
Army: 15 Infantry Divisions, 8 Cavalry Brigades, 10 Artillery Brigades
Army Quality: 3
Navy: 15 Light Cruisers, 5 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Dominion of Canada/ Omega124
Dominion of the United Kingdom
Parliamentary Democracy: Sir Robert Borden
Capital: Ottawa
Stability: 9
Economic Power: 11/0
Research:
Manpower: 138 (+6)
Army: 15 Infantry Divisions, 10 Cavalry Brigades, 8 Artillery Brigades
Army Quality: 7
Navy: 4 Dreadnoughts, 15 Armored Cruisers, 6 Light Cruisers, 30 Destroyers, 25 Submarines
Navy Quality: 3
Air Force: 1 Observer Balloon Squadron, 1 Fighter Squadron
Air Force Quality: 4

The Chinese Empire/Banana Lee
Absolute Monarchy: Puyi
Capital: Beijing
Stability: 4
Economic Power: 28/0
Research: none
Manpower: 4,300(+200)
Army: 195 Infantry Divisions, 95 Cavalry Brigades, 65 Artillery Brigades
Army Quality: 5
Navy: 8 Dreadnought, 5 Armored Cruisers, 5 Light Cruisers, 10 Destroyers
Navy Quality: 3
Air Force: 1 Fighter Squadron
Air Force Quality: 1

Chile
Republic: Ramón Barros Luco
Capital: Santiago
Stability: 7
Economic Power: 13/0
Research:
Manpower: 45 (+2)
Army: 23 Infantry Divisions, 3 Cavalry Brigades, 3 Artillery Brigades
Army Quality: 5
Navy: 4 Armored Cruisers, 7 Light Cruisers, 5 Destroyers
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Colombia
Republic: José Vicente Concha
Capital: Bogota
Stability: 5
Economic Power: 8/0
Research:
Manpower: 46 (+2)
Army: 14 Infantry Divisions, 3 Cavalry Brigades, 2 Artillery Brigades
Army Quality: 4
Navy: 2 Armored Cruisers, 5 Light Cruisers, 3 Destroyers
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A
Air Force Quality: N/A

Confederate States of America/Karalysia
Presidential Republic: Woodrow Wilson/Whig Party
Capital: Richmond
Stability: 6
Economic Power: 28/0
Research:
Manpower: 541 (+46)
Army: 35 Infantry Divisions, 30 Cavalry Brigades, 18 Artillery Brigades
Army Quality: 7
Navy: 20 Dreadnoughts, 25 Armored Cruisers, 16 Light Cruisers, 45 Destroyers, 15 Submarines
Navy Quality: 6
Air Force: 2 Fighter Squadrons
Air Force Quality: 3

Denmark
Constitutional Monarchy: Christian X/Liberal PM
Capital: Copenhagen
Stability: 6
Economic Power: 12/0
Research:
Manpower: 218 (+10)
Army: 10 Infantry Divisions, 5 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 3
Navy: 2 Armored Cruisers, 20 Light Cruisers, 7 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Ecuador
Republic: Leonidas Plaza
Capital: Quito
Stability: 7
Economic Power: 5/0
Research:
Manpower: 13 (+.6)
Army: 13 Infantry Divisions, 2 Cavalry Brigades, 1 Artillery Brigade
Army Quality: 4
Navy: 6 Armored Cruisers, 2 Light Cruisers, 1 Destroyer
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

The Third French Empire/conehead234
Constitutional Monarchy: Napoleon IV/Liberal PM
Capital: Paris
Stability: 7
Economic Power: 48/0
Research:
Manpower: 950 (+45)
Army: 78 Infantry Divisions, 28 Cavalry Brigades, 41 Artillery Brigades,
Army Quality: 5
Navy: 31 Dreadnoughts, 24 Armored Cruisers, 8 Light Cruisers, 87 Destroyers, 27 Submarines
Navy Quality: 7
Air Force: 2 Fighter Squadrons
Air Force Quality: 3

The German Empire/Amon Savag
Absolute Monarchy: Kaiser Wilhelm II
Capital: Berlin
Stability: 6
Economic Power: 57/0
Research: none
Manpower: 1675 (+78)
Army: 107 Infantry Divisions, 9 Cavalry Brigades, 85 Artillery Brigades
Army Quality: 8
Navy: 41 Dreadnoughts, 9 Armored Cruisers, 49 Light Cruisers, 80 Destroyers, 60 Submarines
Navy Quality: 7
Air Force: 3 Zeppelin Squadrons, 2 Fighter Squadrons
Air Force Quality: 2

Greece
Constitutional Monarchy: Constantine I/Reactionary PM
Capital: Athens
Stability: 8
Economic Power: 12/0
Research:
Manpower: 280 (+14)
Army: 13 Infantry Divisions, 7 Cavalry Brigades, 5 Artillery Brigades
Army Quality: 2
Navy: 8 Armored Cruisers, 10 Light Cruisers, 10 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Kingdom of Italy/ZeletDude
Constitutional Monarchy: Victor Emmanuel III
Capital: Rome
Stability: 4
Economic Power: 37/0
Research: none
Manpower: 866 (+40)
Army: 52 Infantry Divisions, 3 Cavalry Brigades, 14 Artillery Brigades
Army Quality: 4
Navy:3 Dreadnoughts, 5 Armored Cruisers, 10 Light Cruisers, 30 Destroyers, 7 Submarines
Navy Quality: 3
Air Force: N/A
Air Force Quality: N/A

Japanese Empire/Kentharu
Absolute Monarchy: Emperor Taishō
Capital: Tokyo
Stability: 8
Economic Power: 41/0
Research:
Manpower: 1050 (+49)
Army: 107 Infantry Divisions, 9 Cavalry Brigades, 85 Artillery Brigades
Army Quality: 6
Navy: 26 Dreadnoughts, 13 Armored Cruisers, 41 Light Cruisers, 30 Submarines
Navy Quality: 6
Air Force: 3 Fighter Squadrons
Air Force Quality: 2

The Dominion of La Plata/crezth
Dominion of the United Kingdom
Constitutional Republic: Earl Stanley Baldwin
Capital: Buenos Aires
Stability: 6
Economic Power: 15/0
Research:
Manpower: 58 (+3)
Army: 27 Infantry Divisions, 6 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 5
Navy: 5 Armored Cruisers, 8 Light Cruisers, 10 Destroyers
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Liberia
Constitutional Republic: Liberal PM
Capital: Monrovia
Stability: 4
Economic Power: 4/0
Research:
Manpower: 66 (+4)
Army: 5 Infantry Divisions, 2 Cavalry Brigades, 1 Artillery Brigades
Army Quality: 2
Navy: 5 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Luxembourg
Constitutional Monarchy: Duchess Charlotte/Conservative PM
Capital: Luxembourg
Stability: 6
Economic Power: 5/0
Research:
Manpower: 25 (+1)
Army: 5 Infantry Divisions
Army Quality: 3
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

The Empire of Mexico
Dominion of the Third French Empire
Absolute Monarchy: Leopold II
Capital: Mexico City
Stability 5
Economic Power: 5/0
Research:
Manpower: 121 (+6)
Army: 15 Infantry Divisions, 5 Cavalry Brigades, 2 Artillery Brigades
Army Quality: 2
Navy: 3 Armored Cruisers, 6 Light Cruisers
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Nepal
Dominion of the United Kingdom
Absolute Monarchy: Tribhuvan Bir Bikram Shah
Capital: Kathmandu
Stability: 5
Economic Power: 2/0
Research:
Manpower: 19 (+2)
Army: 2 Infantry Divisions, 1 Cavalry Brigade, 1 Artillery Brigade
Army Quality: 2
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

The Dominion of New Zealand
Dominion of the United Kingdom
Constitutional Republic: Liberal PM
Stability: 9
Economic Power: 14/0
Research:
Manpower: 97 (+4)
Army: 15 Infantry Divisions, 5 Cavalry Brigades, 7 Artillery Brigades
Army Quality: 3
Navy: 16 Armored Cruisers, 20 Light Cruisers, 20 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Norway
Constitutional Monarchy: Haakon VII/Conservative PM
Capital: Olso
Stability: 5
Economic Power: 10/0
Research:
Manpower: 232 (+11)
Army: 10 Infantry Divisions, 5 Cavalry Brigades, 4 Artillery Brigades
Army Quality: 3
Navy: 3 Armored Cruisers, 15 Light Cruisers, 5 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Ottoman Empire/Dreadnought
Absolute Monarchy: Mehmed V
Capital: Istanbul
Stability: 4
Economic Power: 22/0
Research:
Manpower: 771 (+36)
Army: 22 Infantry Divisions, 3 Cavalry Brigades, 6 Artillery Brigades
Army Quality: 4
Navy: 2 Dreadnoughts, 20 Armored Cruisers, 25 Light Cruisers
Navy Quality: 2
Air Force: None
Air Force Quality: 0

Persia
Absolute Monarchy: Ahmad Shah Qajar
Capital: Tehran
Stability: 7
Economic Power: 15/0
Research:
Manpower: 700 (+33)
Army: 10 Infantry Divisions, 18 Cavalry Brigades, 10 Artillery Brigades
Army Quality: 2
Navy: 13 Armored Cruisers, 20 Light Cruisers
Navy Quality: 1
Air Force: N/A
Air Force Quality: N/A

Portugal
Republic: Manuel de Arriaga,
Capital: Lisbon
Stability: 9
Economic Power: 14/0
Research:
Manpower: 576 (+27)
Army: 17 Infantry Divisions, 8 Cavalry Brigades, 9 Artillery Brigades
Army Quality: 3
Navy: 18 Armored Cruisers, 30 Light Cruisers, 15 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Romania
Absolute Monarchy: Carol I
Capital: Bucharest
Stability: 6
Economic Power: 14/0
Research:
Manpower: 663 (+31)
Army: 25 Infantry Divisions, 14 Cavalry Brigades, 10 Artillery Brigades
Army Quality: 2
Navy: 11 Armored Cruisers, 13 Light Cruisers
Navy Quality: 1
Air Force: N/A
Air Force Quality: N/A

Russian Empire/Justo
Absolute Monarchy: Tsar Nicholas II
Capital: St. Petersburg
Stability: 4
Economic Power: 45/0
Research:
Manpower: 3,775 (+176)
Army: 115 Infantry Divisions, 38 Cavalry Brigades, 79 Artillery Brigades
Army Quality: 4
Navy: 11 Dreadnoughts, 16 Armored Cruisers, 3 Light Cruisers, 80 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Serbia
Absolute Monarchy: Peter I
Capital: Belgrade
Stability: 7
Economic Power: 7/0
Research:
Manpower: 265 (+12)
Army: 20 Infantry Divisions, 10 Cavalry Brigades, 5 Artillery Brigades
Army Quality: 2
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

Siam/Charles Li
Absolute Monarchy: Vajiravudh
Capital: Bangkok
Stability: 8
Economic Power: 13/0
Research: none
Manpower: 720 (+33)
Army: 50 Infantry Divisions, 15 Cavalry Brigades, 15 Artillery Brigades
Army Quality: 5
Navy: 1 Dreadnoughts, 2 Armored Cruisers, 6 Light Cruisers, 8 Destroyers, 1 Submarine
Navy Quality: 3
Air Force: N/A
Air Force Quality: N/A

The Dominion of South Africa/ryaz
Parliamentary Democracy: Louis Botha
Capital: Cape Town
Stability: 4
Economic Power: 15/0
Research: none
Manpower: 250 (+12)
Army: 30 Infantry Divisions, 15 Cavalry Brigades, 8 Artillery Brigades
Army Quality: 4
Navy: 5 Armored Cruisers, 20 Light Cruisers, 15 Destroyers,
Navy Quality: 5
Air Force: N/A
Air Force Quality: N/A

Spain
Constitutional Monarchy: Alfonso XIII
Capital: Madrid
Stability: 6
Economic Power: 20/0
Research: none
Manpower: 675 (+96)
Army: 20 Infantry Divisions, 10 Cavalry Brigades, 7 Artillery Brigades
Army Quality: 5
Navy: 1 Dreadnoughts, 10 Armored Cruisers, 20 Light Cruisers, 20 Destroyers,
Navy Quality: 7
Air Force: N/A
Air Force Quality: N/A

Sweden/ Heraclius49
Constitutional Monarchy: Gustaf V
Capital: Stockholm
Stability: 9
Economic Power: 17/0
Research:
Manpower: 538 (+25)
Army: 25 Infantry Divisions, 15 Cavalry Brigades, 10 Artillery Brigades
Army Quality: 3
Navy: 1 Dreadnought, 13 Armored Cruisers, 20 Light Cruisers, 30 Destroyers,
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Switzerland
Confederation: Arthur Hoffmann
Capital: Bern
Stability: 10
Economic Power: 6/0
Research:
Manpower: 353 (+16)
Army: 35 Infantry Divisions, 20 Cavalry Brigades, 20 Artillery Brigades
Army Quality: 3
Navy: N/A
Navy Quality: N/A
Air Force: N/A
Air Force Quality: N/A

The United Kingdom of Great Britain and Ireland/ civver 764
Parliamentary Democracy: Herbert Henry Asquith
Capital: London
Stability: 9
Economic Power: 62/0
Research: none
Manpower: 993 (+46)
Army: 24 Infantry Divisions, 12 Cavalry Brigades, 8 Artillery Brigades
Army Quality: 6
Navy: 50 Dreadnoughts, 36 Armored Cruisers, 17 Light Cruisers, 170 Destroyers,
Navy Quality: 9
Air Force: 1 Observer Balloon Squadron, 2 Fighter Squadrons
Air Force Quality: 4

United States of America/DarthNader
Presidential Republic: Theodore Roosevelt/Democratic Party
Capital: New York
Stability: 6
Economic Power: 50/0
Research:
Manpower: 1,749 (+82)
Army: 85 Infantry Divisions, 24 Cavalry Brigades, 38 Artillery Brigades
Army Quality: 5
Navy: 38 Dreadnoughts, 25 Armored Cruisers, 32 Light Cruisers, 50 Destroyers, 45 Submarines
Navy Quality: 7
Air Force: 1 Zeppelin Squadron, 4 Fighter Squadrons
Air Force Quality: 4

Uruguay
Republic: José Batlle y Ordóñez
Capital: Montevideo
Stability: 5
Economic Power: 4/0
Research:
Manpower: 10 (+1)
Army: 2 Infantry Divisions, 1 Cavalry Brigades
Army Quality: 3
Navy: 2 Armored Cruisers
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A

Venezuela
Military Dictatorship: Juan Vicente Gómez
Capital: Caracas
Stability: 6
Economic Power: 8/0
Research:
Manpower: 27 (+1)
Army: 15 Infantry Divisions, 3 Cavalry Brigades, 1 Artillery Brigades
Army Quality: 5
Navy: 2 Armored Cruisers, 3 Light Cruisers, 1 Destroyer
Navy Quality: 2
Air Force: N/A
Air Force Quality: N/A
 
Current Alliances

The Allies-The United Kingdom, The Third French Empire, Russia, The Confederate States of America, the Mexican Empire, the Dominions of the United Kingdom

The Central Powers-Germany, Austria-Hungary, Italy, The United States of America

The Commonwealth (All nations in this alliance are dominions of the United Kingdom)-The United Kingdom, Canada, La Plata, Australia, New Zealand, South Africa, Bhutan, Nepal

The Tokyo-London Defensive Alliance-Japan, The United Kingdom

The East Asiatic Co-Prosperity Alliance-Japan, Siam

The Treaty of Jinan-Germany, China, The United States of America

Current Wars

Austria vs Serbia, Russia
 
The USA/DarthNader
The CSA/Karalysia
The Empire of Japan/Kentharu
The German Empire/Amon Savag
The Chinese Empire/Banana Lee
The 3rd French Empire/conehead234
The United Kingdom/civver 764
Bulgaria/D'Artagnan59
South Africa/ryaz
Austra-Hungaria/Jason_The_King
The Russian Empire/Justo
The Kingdom of Italy/ZeletDude
Brazil/Eltain
Sweden/Heraclius49
The Kingdom of Siam/Charles Li
The Dominion of Canada/Omega124
 
You May Now Post
 
So, I'm assuming all is well Nuke?
 
Not trying to be rude or anything but I'm pretty
sure Italy has a navy??


Edit: Italy here!
 
How do I play as Argentina? Or is it obvious and I'm being stupid?
 
Sweden here
 
How do I play as Argentina? Or is it obvious and I'm being stupid?

Argentina at this point in time is the Dominion of La Plata.
 
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