This is a discussion on the Civ V and the phenomenon I refer to as: The Slippery Slope
The idea behind The Slippery Slope is that the winners keep on winning and the losers fall further and further behind. The gap between the winner and the loser becomes so great that there is no way to catch up whatsoever.
I am looking for other peoples' input on how you think the Slippery Slope phenomenon works in this game.
I love Civ V. I think it does a lot of things right, but I have been noticing a strange issue, where while one or two AI or human players tend to do pretty well, there are always a few that are stuck in the middle ages. I wonder if that is an issue with the AI or with the game, or both.
We all know the dreaded "Mario Kart Syndrome" where the players in last place are given artificial advantages and cheats in order to make the game more competative. Now don't get me wrong I know, as everyone does that Mario Kart lacked subtlety and was generally over the top, but it had the right idea... The game needs to be interesting for everyone... even those in last place need to have a hope... a glimmer of light at the end of a dark tunnel, otherwise what is the point, right? They won't stay, they won't have fun and the game lacks any of the fantastic comebacks and incredible underdog plays that make gaming as a whole fun.
Now I hate to compare Civ V to Civ IV, as that is what all the whiners have been doing it lately, but here goes:
Even Civ IV had a terrible Slippery Slope that caused no end of problems... But Civ IV had some interesting systems in place to counter the Slippery Slope, lessening it's effect.
Techs would become a teeny tiny bit cheaper for every Civilization that had already researched the tech. Not only was this pretty realistic, but it allowed the Civs that were behind to keep up with tech to some degree.
If you got HUGELY behind, the AI would gift you "pity techs". Usually by that time it made little difference, but still...
Clever Tech trading and tech brokering could give you a chance to catch up in tech. It also rapidly sped up tech development in the game by lesser civilizations as a whole, often making it very difficult to stay ahead at all, especially as a human player, where computers were pretty much working against you from the get go.
Civ V is very new, so we don't know all the mechanics in place yet, but already we can see that some mechanics are gone... With Tech Trading gone, there is very little way one can get caught get out of a behind position. Once the industrial age hits and riflemen and especially Infantry make it onto the field all other units are not only obselete, but completely worthless.
One counter to the Slippery Slope in Civ V that I have noticed is:
Crossbowmen and Ranged Combat. Once Gunpowder is reached, there are very few ranged units on the map, giving Crossbowmen an edge. But again, Crossbowmen are weak, so they still rely on a positional and often a promotion advantage in order to win against riflemen to a significant degree. This makes assaulting a lower tech person in his own lands can be more difficult, however in all reality, this can easily be overcome by simply not being careless when invading.
This is a bit more dynamic and a bit less subtle than other slippery slope counter methods.
Do you all think the game has too big of a Slippery Slope? Or do you not think one exists in this game? What kind of methods are there in Civ V that counter it? What methods would you like to see in the game to help?
The idea behind The Slippery Slope is that the winners keep on winning and the losers fall further and further behind. The gap between the winner and the loser becomes so great that there is no way to catch up whatsoever.
I am looking for other peoples' input on how you think the Slippery Slope phenomenon works in this game.
I love Civ V. I think it does a lot of things right, but I have been noticing a strange issue, where while one or two AI or human players tend to do pretty well, there are always a few that are stuck in the middle ages. I wonder if that is an issue with the AI or with the game, or both.
We all know the dreaded "Mario Kart Syndrome" where the players in last place are given artificial advantages and cheats in order to make the game more competative. Now don't get me wrong I know, as everyone does that Mario Kart lacked subtlety and was generally over the top, but it had the right idea... The game needs to be interesting for everyone... even those in last place need to have a hope... a glimmer of light at the end of a dark tunnel, otherwise what is the point, right? They won't stay, they won't have fun and the game lacks any of the fantastic comebacks and incredible underdog plays that make gaming as a whole fun.
Now I hate to compare Civ V to Civ IV, as that is what all the whiners have been doing it lately, but here goes:
Even Civ IV had a terrible Slippery Slope that caused no end of problems... But Civ IV had some interesting systems in place to counter the Slippery Slope, lessening it's effect.
Techs would become a teeny tiny bit cheaper for every Civilization that had already researched the tech. Not only was this pretty realistic, but it allowed the Civs that were behind to keep up with tech to some degree.
If you got HUGELY behind, the AI would gift you "pity techs". Usually by that time it made little difference, but still...
Clever Tech trading and tech brokering could give you a chance to catch up in tech. It also rapidly sped up tech development in the game by lesser civilizations as a whole, often making it very difficult to stay ahead at all, especially as a human player, where computers were pretty much working against you from the get go.
Civ V is very new, so we don't know all the mechanics in place yet, but already we can see that some mechanics are gone... With Tech Trading gone, there is very little way one can get caught get out of a behind position. Once the industrial age hits and riflemen and especially Infantry make it onto the field all other units are not only obselete, but completely worthless.
One counter to the Slippery Slope in Civ V that I have noticed is:
Crossbowmen and Ranged Combat. Once Gunpowder is reached, there are very few ranged units on the map, giving Crossbowmen an edge. But again, Crossbowmen are weak, so they still rely on a positional and often a promotion advantage in order to win against riflemen to a significant degree. This makes assaulting a lower tech person in his own lands can be more difficult, however in all reality, this can easily be overcome by simply not being careless when invading.
This is a bit more dynamic and a bit less subtle than other slippery slope counter methods.
Do you all think the game has too big of a Slippery Slope? Or do you not think one exists in this game? What kind of methods are there in Civ V that counter it? What methods would you like to see in the game to help?