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The Sloth, The Tortoise and The Snail. 6.0

If slow games are your thing, look no further!

  1. Horem

    Horem Emperor

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    Horem submitted a new resource:

    The Sloth, The Tortoise and The Snail. - If slow games are your thing, look no further!

    NOT compatible with any mods that change Gamespeeds, the Civic or Tech Tree. Probably also not compatible with Game Pace mods either.

    Special Thanks
    Lord Olleus for 8 Ages of Pace, this mod if based off of that.
     
    Last edited: Nov 13, 2016
  2. OnmyojiOmn

    OnmyojiOmn Prince

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    I don't necessarily disagree with any of the non-speed changes but they don't have any business being included in a game speed mod.
     
  3. Horem

    Horem Emperor

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    There is valid reason I included the Tweaks. The emarkation change, kinda needed with the slower rate of aquireing techs. Reduced the barbarians for the same reason, due to civs not embarking as quick, Barbarians can over run a map. Gods of the Forge, thats a plain Civ6 bug and need addressing to reduce carpet of doom slowdowns. Oasis change is probably not required tbh. If more people feel the same way as you, I have no issue removing them.
     
  4. Hajee

    Hajee Prince

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    I like the tier system for the increase of cost! Plays really nice

    I like the feel that you progress in the era by tier instead of into the next era.
     
    Last edited: Nov 8, 2016
  5. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am. Moderator

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    Was the fix for this from this post? If so, I tried that solution and it definitely disabled that Pantheon belief for every player - even the one who chose it. This was evident by starting the same game with and without that mod and checking unit production.
     
    Last edited: Nov 8, 2016
  6. Leyrann

    Leyrann Deity

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    What does it change though? Does it only slow down tech rate, or does it also increase turn time? Does it change production costs? Does it affect city growth times?
     
  7. Horem

    Horem Emperor

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    Yes it was. I will take a look at it and see whats what.

    I updated the OP with the information.
     
  8. Hajee

    Hajee Prince

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    Did you get my pm about update to the tech/civic tree?
     
  9. Horem

    Horem Emperor

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    Thanx! if it works as well as I hope, will do the same for Civics!
     
  10. Horem

    Horem Emperor

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    I have now :)
    I did add Code of Laws to Mysticism as a Pre req as a temp fix. I will update it now and include it in V2 which I was about to upload :)
     
  11. Hajee

    Hajee Prince

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    Thank much mate.

    Btw i really enjoy the pace of the mod.

    The limiting production on city states!!! brilliant - less CS spam
     
  12. Horem

    Horem Emperor

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    heinous_hat likes this.
  13. heinous_hat

    heinous_hat Prince

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    Love your description text for speed settings :)
     
  14. Kabba QuzAi

    Kabba QuzAi Chieftain

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    What's the problem of barbarians ruling the world?

    As long as you protect your motherland you will be fine. I also don't see why the other tweaks are needed on a mod that is supposed to give us more hours of fun on the same gameplay :p

    Look how fun it can get! :D

     
  15. Horem

    Horem Emperor

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  16. jackarbiter

    jackarbiter Chieftain

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    Do barbarians normally spawn 1 per turn after you defeat a unit? I'm using v3, wondering if the tweaks were necessary after all - perhaps the new game speed is why they just keep coming over and over, like maybe some internal TurnsToWarriorSpawn * Speed, but the new speeds don't work so it's pretty much 0?

    They spawn 1 per turn even if I put TurnsToWarriorSpawn = 100 for them, the same as if I put TurnsToWarriorSpawn = 1 without the mod.
     
    Last edited: Nov 10, 2016
  17. Cosmic Fox

    Cosmic Fox Civ 6 Addict - TB Mod Collaborator

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    Does your Mod reorder the civics and tech trees? If so you might want to change how you arranged Trading civic place in the tree. It isn't working like it is. I took your mod out and it went back to normal, I wouldn't change the civics that much myself. Great Mod for slower speeds but please fix the things that weren't broken. ;)
     
  18. Horem

    Horem Emperor

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    Trading Civic? You mean Foregin Trade? Whats wrong with it?
     
  19. God of Kings

    God of Kings Ruler of all heads of state

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    Since boosts are reduced to 25%, is China's UA now 35% or 60%?

    What about Aztec's ability of using builders to rush districts?
     
  20. Horem

    Horem Emperor

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    China is 35% (25% +10%). I did not touch the Aztec ability, did not feel it was effected by my changes. You think different?
     

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