tootall_2012
King
- Joined
- Feb 11, 2012
- Messages
- 939
Oh yes of course, I'm using that feature in my Rules.txt file. What I meant with my previous message is that I mean to represent each civ2 unit into something that makes sense battle-wise (ground vs ground, air vs air, air vs ground, vs sea, etc). I've seen many scenarios in the past (and I've made that mistake myself too) with a ship unit shore bombarding and wiping out entire divisions, because the civ2 unit representation was too off. What I want to achieve with my game is that a batte victory (a unit is destroyed) is something that could make sense.
In that case, another feature you might be interested in looking into is the Attacks Per turn limit. Again as per the guide:
Code:
65. Attacks per turn: Enables a new section in RULES.TXT, @ATTACKS.
The numbers in this section define the number of attacks per turn per unit type. The section itself consist of a list of numbers, 10 per line, corresponding in order to the entries in @UNITS. For the Original game, it would look like this:
@ATTACKS
1, 2, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 3, 2, 2, 2, 2, 2,
2, 2, 3, 1, 1, 1, 2, 10, 8, 6,
14, 12, 3, 3, 4, 4, 4, 6, 5, 5,
4, 3, 5, 5, 12, 16, 2, 3, 1, 2,
1, 1, 4, 8, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
The number of attacks is limited by the movement rate, as each attack still costs 1 movement point.
The popup shown when a unit is out of attacks can be overridden in GAME.TXT using the key @ATTACKSPERTURN.
I'm only not too convinced between the infantry vs armoured (150 soldiers vs 6 tanks in real life), but it's the only way the latter can have an active role in-game. It's hard to balance historical accuracy with playability...
I'm not sure about the scale you are intending to use here. I'm not an expert on the matter for certain, but didn't the conflict involve hundred of thousands of combatants on each side at its height? If the scenario is designed to cover the entire Spanish Civil War, won't trying to represent it at the company level represents hundreds if not thousands of units. That would certainly be considered a monster sized scenario for sure!