Pablostuka
King
And this is the promised Units.bmp file for my SCW scenario revamp. It features the amazing work performed by mostly @Fairline (special thanks for these recent requests on top of all the SCW units you already prepared for my ToT v3 upgrade, @McMonkey's version and your own OG works you kindly shared with me) and @Tanelorn. It also includes some tweaks done by @Catfish, @CurtSibling and myself. Most of my own tweaks are minor enough to not to deserve my initials.
The first block of 189 slots are the in-game units. However, on top of this I decided to include extra slots (call it a "SCW mega-compilation"). And before you ask, yes, it works fine in game with such a large file
Second block is about alternate graphics for the existing units. If for some reason players want to replace some units, feel free to copy-paste. But please keep in mind I included in the game what I believe is most accurate in terms of camo/colouring/equipment though.
Third block is about relevant units that took part in the SCW but I didn't have room or were not in line with my vision. But they are good enough to be included in the file. Special mention deserve the multiple trucks and tractors that are featured here.
Fourth block consists of alternate poses and uniforms for units I already included in either the 1st and 2nd block. With such poses, clothes and heads, virtually any infantry unit can be represented.
Fifth block is about units that were incorrectly included in previous SCW scenarios or related compilations. These never made it historically according to my sources. Please note I was the first one to make such mistakes when I included a fighting "Condor Legion" infantry unit or a FlaK 36/37 in v1 of my scenario back in the day.
Sixth slot is post-war units I wanted to include...just for the sake of it! Most of them recently tweaked by myself.
PS: There are some units with temporary white shields which will be replaced once I get additional help.
The first block of 189 slots are the in-game units. However, on top of this I decided to include extra slots (call it a "SCW mega-compilation"). And before you ask, yes, it works fine in game with such a large file

Second block is about alternate graphics for the existing units. If for some reason players want to replace some units, feel free to copy-paste. But please keep in mind I included in the game what I believe is most accurate in terms of camo/colouring/equipment though.
Third block is about relevant units that took part in the SCW but I didn't have room or were not in line with my vision. But they are good enough to be included in the file. Special mention deserve the multiple trucks and tractors that are featured here.
Fourth block consists of alternate poses and uniforms for units I already included in either the 1st and 2nd block. With such poses, clothes and heads, virtually any infantry unit can be represented.
Fifth block is about units that were incorrectly included in previous SCW scenarios or related compilations. These never made it historically according to my sources. Please note I was the first one to make such mistakes when I included a fighting "Condor Legion" infantry unit or a FlaK 36/37 in v1 of my scenario back in the day.
Sixth slot is post-war units I wanted to include...just for the sake of it! Most of them recently tweaked by myself.
PS: There are some units with temporary white shields which will be replaced once I get additional help.