Discussion in 'Civ3 - Completed Scenarios' started by LouLong, Mar 25, 2005.
Thats because the ships have hidden nationality.
I liked very much this scenario, because it's accurate. But I see some minor problems:
Some cities are much nearer to others, so Almohads destroy them after conquest.
Castilla and Leon should be in alliance if they are not the same civ. I can't remember exactly if by this time they were together, but if not, it was soon after.
Valencia kingdom of Rodrigo Diaz de Vivar (known as "El Cid") has much more literary than historical interest. When time advances, its presence in the scenario is quite strange for me.
Perhaps France has too much power with its special knight. Although France had some influence in the Reconquista, it never conquered any city to muslims, which can happen in the scenario.
Even if Castille and Leon were united shortly after this point (they were) under Castille, I think that a fixed alliance would make either one way too powerful at beginning of scenario (hey, you can always just conquer the other side--easier for Leon to conquer Castille at beginning, easier for Castille later on--I did!). Still, I think the alliance might be something to consider.
Please don't get rid of Valencia. I do think JediClemente's right, but they get killed pretty quickly if you're Aragon (or in any way like the resources that it and its neighbor share). France is powerful, and can (and does occasionally) take out cities in Reconquista, but if it wasn't I would have certainly absorbed it and Navarre early on, given Navarre's wimpy status (no offense to present).
As for the destruction by Almohads, I agree 100% (and already did in an earlier thread). Ok, that's my two centavos.
Cities destroyed : yes, not much I can do about it. I could leave some cities out but its more realistic the way it is now, the South was very rich and urbanized. In my games the Almohads usually don't raze more than 1 or 2 cities, which is reasonable IMHO. Did they raze more in yours ?
Castilla - Leon : well, the funny part is that in the first version, I put them together as one civ : result, people complained a lot ! because they wanted separate civs. Since it gives more balance and is not inaccurate historically (they were united between 1037 and 1157 then again definitely after 1230 but otherwise they often thought against one another).
I will probably release a version with them united anyway. And the MP version will have them united as well.
Valencia : three main points here :
1/ "literary" interest as you point it out. It is known and fun to have in the game.
2/ It shows a special kind of civ with both Christian and Muslim features. So it is interesting historically as it shows a less black & white approach to the Reconquista phenomenon.
3/ gameplay-wise, it is a small country which can be a prey for the Christians before facing the strong Muslims. It is especially valuable for Aragon as Balam pointed out.
Er... French knights are normally standard medium knights, only the name and look are different. Please correct me if there is bug here.
I cannot prevent them from capturing cities but if you play one of the SPanish kingdoms their cities should isolated so that you can reconquer them. And in-between France in locked war with Almohads will keep them busy while the fight is usually far enough that they cannot conquer and hold many cities. Without them the Muslims are too strong (I know I tested it). And they can sign in alliances with other Christians versus the Muslims which is sometimes necessary as the Northern states are usually scared of attacking by themsleves...
Played another game and am in the middle of a third. I found what I think is an error. I don't know if anyone mentioned this in an earlier thread, but you can't actually load people onto any ships except Cog, Chebeck, and Caravel. The two nifty galleys can't carry people in my version (I changed this to 2, sadly after my second Aragon fiasco).
Also, I bumped up the game to monarch (I usually play monarch but for scenario first-times I always go regent--you never know what you're in for) and played Aragon and Portugal. I have to say, for some reason I can't win as Aragon on Monarch (though Portugal is shaping up quite nicely). I built up a nice empire as Aragon, was peaceful and happy with everyone, and then Leon got something up its #@$#$ and attacked everyone. And I mean EVERYONE.
It was all one at a time, but it was like they had a limitless army, gobbling up
Castille, Portugal, and Navarre (not to mention chunks of west Almoravid)before I could build up an army to counterattack. I had had an MPP with Navarre and thought 'hey, he has to go through Castille, Portugal, and Almoravid to get to me, it'll probably expire' but he whipped them in maybe 10-15 turns. Dunno where that army came from, but it was ANGRY. I beat them back, but by that time Almohads had consolidated the south and attacked me as well (and had a VERY sizeable culture lead). There was actually one point where the only people I wasn't at war with were the Pirates. So I whined and started over
Portugal seems to basically have the same advantage as Leon, and it seems just as strong. I'm actually wondering if its a coastal thing--Aragon has a decent army at start-up, but everyone wants to walk through it, and I'm starting to think that the AI sees all these units in my territory and just HAS to do something about it. Castille and Valencia are weak at startup too, maybe Castille should be beefed up slightly to prevent it from being gobbled by Leon and Aragon (which has happened in 2 out of 3 games). Maybe (as Aragon), I should just push south instead of west into Almoravid heartland...
In another note, has anyone (Spanish kingdoms only) gotten the AI to trade them Arabic Learning?
Finished that 3rd game on Monarch. Some things:
I wound up changing the galley/no-loading thing in the editor before play. Works well and doesn't really unbalance the game--the pirates are just too good by the time you put to sea.
There's no need to change the VP limits--I tried changing it to 70,000 and I had killed off Almoravids, Almohads, and Nasrids by 50,000. Europeans wound up fighting each other and the pirates (who they couldn't get to). Leon was extremely powerful (again), but this time Castille was the agressor, killing off Aragon in a matter of 3 turns and signing an MPP with Valencia.
The scenario is on par with a Conquests one, thank you again for many killed hours
Thanks for the reports, Balam. Good catch on loading bug.
The new version (next week probably) will correct some issues and changes the balance quite a bit, if only because now all Almoravid cities start with (useless) wonders. Thus the AI don't raze the cities but keeps them. For Aragon (now in locked war against Almoravids) this changes many things. Besides no more ruins (except in very rare cases where cities auto-raze upon capture) and a softer evolution for preys of the Almoravids. Adding a wonder in each city proved quite tedious though.
3 units have been added : an early defensive for the Christians and 2 gunpowder-age ones for the Muslims. Pedia and gfx more complete all the time. Units gfx bugs corrected. Naval loading corrected as well. The Muslim tech-tree is now more complete.
So I am not completely idle !
Do they give (a little) culture, at least?
TGA, Reconquista... idle definitively not!
I don't know if it's been mentioned before, but some of the knight units don't have their "upgrade" function flagged, so they can't be upgraded for any amount of money, even if the civilopedia says they can.
Just read through the thread "colon" is really funny...(colon is the international medical term for the large intestine).
I got tired of writing 'Pedia entries for The Classic Maya, so I DL'd this, but when I try to start it it crashes with an error message about a lacking BLDG_Huerta_Technics entry.
This scenario was still a beta but I am surprised about this bug. Now Great Armada is basically finished I will go back to this one. But I need some time.
AND I will change colon
BTW I would like more feedback before I finish it.
Hard to give any feedback when I don't get it to start.
Have you installed the patch? I had the same problem, I patched it and now it works.
However, when I tried to see the resources in the Civilopedia it crashed.
Another nice piece of work Loulong. Some kind of specialist in Spanish history?
Yes, I had installed the patch, but it seems I had misplaced the files. :suicide: Anyway, it starts now.
Good to hear ! I was trying to find an answer to your problem but could not find any.... Solved now anyway.
Resources in civilopedia (all and strategic IIRC) crashing is a known bug. Unfortunately I have no clue what is the cause of it, albeit it is probably gfx-related.
Nice peice : well thanks but this is just a beta (long beta hmm, hmm (ashamed) but beta anyway). It will surely improve.
I had a subject on medieval Spain when I was studying history at Sorbonne (learnt the written language thanks to that) but that's about it. Never studied the Great Armada albeit I had a fascinating teacher for XVI-XVIIth century England (sent me to Ireland for my thesis later on !).
My next 5 scenarios (working on them together but slowly so don't know if even one will be released) have not much to do with Spain albeit is present through kingdom of Naples and Sicily in one and a very minor power (2 minor powers actually) in an other.
Started up a game for real as the Leonese, and, whoah!, those Almoravids are disintegrating fast! I just declared war on them to get some of the spoils ...
Edit: After an amusing Leonese vs Almoravids vs Almohads vs French battle, I took Toledo in 1130. I've now signed a peace treaty with the Almoravids, to get some breathing space for building up my kingdom, and to let them fend off the Almohads a bit better.
Getting the spoils before it is too late without making them too weak to fight the Almohads ! Yep that's exactly the idea !
I am quite happy with the way the Almohad invasion is represented now.
Other feedback (balance, usability of the improvements,...) welcome !
Separate names with a comma.