The Spanish Riding School: Haut Ecole for Warhorses

Hi all. I got a little delayed. Igor had baseball tonight. he's 4-0 with a save.

beyond building the commerce, where are we going with this? My experience with prince and below games leads me to believe that if copper is far, iron is near. But we don't need iron yet, do we? I'm in agreement with the tech path of Alpha then sailing. but i'm thinkin' iron might be more useful in the short term.

I haven't played much with slavery, usually preferring the caste route to get merchants galore.

Bottom line, I'm asking what you want me to do with this set? :confused:
 
Head us towards a Prophet and a Monastery or two and some ships (ships, Admiral!!!) so we can spread the word of the gods. Hare Krishna, Hare Rama and like that.

Kill those barbs!
 
Hi,

we're not fighting anyone at the moment and will have copper rather sooner than later, so I don't think researching IW would help us now except for maybe getting some extra hammers at a city that has iron. Following the "what can wait, should wait" philosophy, I think we can postpone that.

After Priesthood, what about going for Civil Service next? Spreading irrigation would be nice for Seville for example, we could adopt bureaucracy, and the tech makes for excellent trading material and might help us to catch up.

Another option would be to go for Optics and caravels to make more contacts, but I would prefer the CS route myself.

Regarding civics, I'm not a big fan of caste system except for later in the game. At this stage, our cities simly are not big enough to be able to feed a lot of specialists, and slavery is cheaper than caste system. We don't have real whipping cities, but whipping still might come in handy for some low-hammer cities to get some expensive buildings like markets and unis done quickly.

-Kylearan
 
Here we go. Alpha due in 5. Hurrian won't be that bad a city;

copper, 2 sea resources, We're @ -1 with 2 in the bank. I don't touch the builds. Hit enter

Seville finishes archer, starts market

780: Waiting for Hurrian to grow. One archer there. Toku knows people; he's way too smart. Caeser and Sal are, pardon the term, idiots. Drop the beakers to 40%; we're now at +3. Cordoba needs a boat before a library. Sorry, Bede.

Nothing much

860: Ax or warrior?
Hmm. Promote the hefalump to combat 2 then kill the ax with no damage.

880: kill the warrior. No damage. Start the road to Hurrian.

IT: boats over holiness. start sailing. the north island was clear at this point. caeser has since moved in.

920: phant kills a sword (6.8/8) madrid starts a market and starts a geek

960: whip markets in Barcelona and Seville. Start COL. Start library in Toledo. raise beakers to 50%.

I think we need to get some merchants out soon and then crank the science. the boats can transport them. There's an incoming vampire in the southwest.

Try to trade alpha?

http://www.civfanatics.net/uploads11/Warhorse_AD-0960.Civ4SavedGame
 
Roster check


Bede - up and got it See what I can do about improving the economy
Whomp - and another town and killed some more barbarians.
grahamiam - another town and almost Currency and rolled an Elephant
Kylearan - set us up to destroy the viper's nest
Admiral Kutzov - played promote a 'phant
 
Since Toku already has Abet, I would trade like a monkey on meth. If you don't he will, and that ain't good.

Kudo's on the whipped markets, thats the way to do those.

If you are running beaurocracy, it is not a bad idea to crank the science rate as High as possible to get the capitol really cranking science and have a sacrificial town run 3-5 merchants. After 1-2 GM's pop out Money really isn't an issue anymore.

Also, we should really try to have a town that can afford to run 2 scientists to get a quick SGP for an academy in the capitol.
 
@Coach Grumpy old Monk. I will need a skip till Monday since I will be out of town starting tomorrow.
 
It is all about the trading this time



Adopt Organized Religion



Trade some more



Then start a temple in Madrid for the shrine

Turn 159 (980 AD)
And yet another round of trading





The round of trading lets me turn up the heat on the scientists and may help us with our "relations" down the road.

Barcelona starts a Hindu Missionary to spread the faith in the west.

Assault the barbarian town and lose an elephant but a newly promoted archer succeeds and we capture Hurrian
I am going to keep it.



With the fish off the coast, the copper, the lake to the south and the other coastal tiles it will least pay for itself. Not to mention the other clam bed. Too bad I had to trade an elephant for it. The othe elephant wanders off to the west looking for more bogies.


Hinduism has spreads across the water to Roman Arretium

And a barbarian axeman dies at Toledo


Turn 160 (1000 AD)
The War Elephant finds another baddie and swats him.

Madrid whips the Hindu Temple and gets a priest. I want that shrine.


Turn 161 (1010 AD)

Barcelona begins drops the theology class and starts an archer. Much shifting of troops to deal with this.



Turn 162 (1020 AD)
Kill another barbarian outside Toledo

Saladin comes calling and earn his ire



Sold him cows instead, Maybe the milk will have a pacifying effect.

And the wandering elephant encounters this




Turn 163 (1030 AD)




We learn Code of Laws and start Literature hoping for a shot at the Great Library. There is marble and fish in the icy western waste

Cordoba finishes a Work Boat ordered up because I really want to get some scientists in there and the crabs will help while Cordoba builds a settler for the west.

IBT:

Turn 164 (1040 AD)


The wandering sword comes in range of Barcelona just as a new archer is trained to replace the one I am about to lose at awful odds. But I hurt him just enough that the archers in the town can hold him off and he doesn't dare pillage the ivory 'cause he knows he will die.

Seville finishes its Library

IBT
And the barb swordsman is now a pincushion.

Turn 165 (1050 AD)
Seville starts training up another elephant to deal with barbarian swordsmen.

IBT:

Turn 166 (1060 AD)
Barcelona finishes: Hindu Missionary
Cordoba grows to 7 and gets unhappy.
Santiago finishes its Worker


Turn 167 (1070 AD)
Make this deal with Julius to deal with the unhappy people and get the wines at Madrid flowing



And immediately adopt Hereditary Rule and all is better now.

Kill another barbarian axe in the western ice glacier

Barcelona stats a Galley to get our missionaries off the island
Santiago begins Barracks so it can take over the military tasks of Barcelona
Cordoba begins a Settler to claim the western resources


IBT:

Turn 168 (1080 AD)
Learn Literature but so does some other bugger and he builds the Great Library a turn later. There are a lot of people out there we don't know yet I fear


IBT:

Turn 169 (1090 AD)

Throw darts at the Tech Tree and land on Civil Service

IBT:

Turn 170 (1100 AD)
Get a missionary into Hurrian so it can expand to its potential

Things are getting better, albeit slowly. I now have eyes on most of the island so the barbarian threat should fall to nil. That shrine in Madrid will go a long way to helping the economy and it looks like we have a friend in Julius.

We need to get some boats out with missionaries for conversion and exploration. There are still too many people we don't know.
 
Roster check

grahamiam - up to get us rich
Kylearan - set us up to destroy the viper's nest
Admiral Kutzov - played promote a 'phant
Bede - Played let's make a deal
Whomp - on holiday
 
this is a question not a suggestion. if the glove doesn't fit you must acquit :blush: sorry, got carried away for a moment. Are our maintenance costs bad enough to make CH's worthwhile?

Do we have a city that can run a lone great merchant that can still generate surplus food? I tend to use GM as inland scouts. Once you establish that trade route, you can also crank science. :crazyeye: just a stray thought. I like to actually document when I may have an actual original contribution.
 
Preflight check: Hmm, we want to meet people but no boats and no way to Optics. Also, no trading opportunities as we are down a bunch vs everyone.
Switch Carbola from settler to galley as I don't see a need for an ice town and we need to meet people (plus, the missionary in Barcelona will need a lift)

IBT: Get 11g for our GLib efforts

T1: 1110 AD Whip market in Madrid. Workers near Carbola build a FP cottage. Worker near Madrid builds a Winery.

IBT: Madrid Market -> granary

T2: 1120 AD Give Carbola a Sci to shave a turn off CoL. Sell Ivory to Ceasar for 4gpt, bump up Sci to 70%, down to 12T.

IBT: Madrid granary -> Lighthouse; Seville Elephant -> Granary

T3: 1130 AD

IBT: Ceasar converts to Judaism. Now all three are the same religion :(

T4: 1140 AD nada

IBT:

T5: 1150 AD Carbola is now unhappy. Pop rush galley.

IBT: Seville granary -> Hindu Monastary; Carbola galley -> market; Barcelona Missionary -> Monastery

T6: 1160 AD Missionary heads for Carbola. Wines are connected

IBT: Toledo Lib -> rax

T7: 1170 AD Corbola has another unhappy citizen, so I run the archer over from Seville

IBT: Santiago rax -> galley; Hurrian Lighthouse -> workboat

T8: 1180 AD move boat out with missionary

IBT:

T9: 1190 AD Drop off Missionary. Ceasar has adopted Slavary, Vassalege, and Theocracy. Think he's getting ready to fight?

IBT:

T10: 1200 AD Moving galley still. Toledo's borders will expand in 2T, so a worker is roading the horse tile. Civil Service in 3T, no one has it yet. Missionary is running thru Ceasar's land, looking for somewhere to plant. I was also sending the galley around Ceasars E coast.

We should probably whip some culure as I just saw a barb border E of Santiago.

 
Hi,

got it.

grahamiam said:
Whip market in Madrid. [...] Madrid Market -> granary
Ouch! :smoke: Don't whip a city (except in emergencies) that does not have a granary! Whipping can be a powerful tool for low-hammer cities, but only if the city has a granary to cut the regrow cost in half. I think in this case it would have been much better to build the granary by hand, then whip the market.

Carbola is now unhappy. Pop rush galley.
Was that necessary? Unhappiness can be avoided by reconfiguring the city, or by using the "avoid growth" button. Whipping is nice for extra commerce, science, or happiness, but reducing a city in size and giving it an extra unhappy face just for a unit is not a good idea IMHO.


(I hope I don't sound too harsh in my posts here! I mean this as constructive criticism and maybe to get some discussion going, not to offend people.)

-Kylearan
 
@ Kylearin (took me 3x to spell that right :lol: )

No offense taken, and all constructive criticism appreciated. My CIV skills do need developement.

Regarding the whipped market in Madrid: It was about to grow in 1T to size 6 or 7, so I whipped it figuring the +1 happy face from ivory + market would offset the effect for at least 10T and we could use the extra commerce. Also, it was taking a long time to build. With the extra shields, I built the granery so it's growth time should be cut in half, or am I misunderstanding how graneries work in Civ4?

Whipping for the galley didn't feel right, but that town is extremely low shield (only 1 grass cow and 1 grass forest) and we needed the galley to send the missionary on it's way. Not saying what I did was right, just telling you what I was thinking. I used the extra shields for a market, plus chopped 2 forests that were beyond the city radius.
 
We should have 3 main focus areas in this.
1) spreading our religion both to us and our neighbors
2) Getting the economy up and humming
3) Having fun with building as much infra as we can jam into our home continent.

I can actually play this weekend!! Can I play Bede? Can I?

AK, sorry to see the buffalo signature go, but as a guy that has been around buffalo and worked near them and lives less than 20 miles from some nice size herds, there really is no such thing as a weak buffalo. Buffalo are big, strong, fast and really dumb, and will easily punch through fences made of railroad ties. Fences around buffalo are really more suggestions than anything else.
 
Romeo, take it away after the Kylearan.

And I think you have just laid out the plan.
 
We should have 3 main focus areas in this.
1) spreading our religion both to us and our neighbors
2) Getting the economy up and humming
3) Having fun with building as much infra as we can jam into our home continent.

1) requires boats and open borders
2) markets and courthouses, maybe economics
3) hmm...

OT - anyone have a way to take cities garrisoned with LB's without using suicide cats?
 
Admiral Kutzov said:
OT - anyone have a way to take cities garrisoned with LB's without using suicide cats?
Yeah, Tanks and Infantry handle this pretty well. Otherwise, you gotta suicide something, and cats are kinda handy to let go with.
 
OT - anyone have a way to take cities garrisoned with LB's without using suicide cats?

LB's go down with Knights, especially combat 2 one which you get running Vassalege or Theocracy. Elephants or city raider maces can mess them up too. Just need to bring the numbers. I usually only bring 4 cats, all with barage or City Raider promotion + Accuracy. Roll them up to town and then, in one turn, all city defenses are wiped out. Units follow. Slow but steady.
 
Top Bottom