skallben
Diplomat
We still have to deal with units and buildings going obsolete way to fast. With that said,
I like the reforms of the research agreements and the pacing seems better than vanilla but it's still not perferct. Moving up to immortal brings the Industrial era back to about 17th century. This seems quite natural since AIs have bonuses and a player probably plays better at a higher level.
However, how hard could it be to compensate the cost of techs for difficulty levels just as they are done in relation to game speed and map size?
I like the reforms of the research agreements and the pacing seems better than vanilla but it's still not perferct. Moving up to immortal brings the Industrial era back to about 17th century. This seems quite natural since AIs have bonuses and a player probably plays better at a higher level.
However, how hard could it be to compensate the cost of techs for difficulty levels just as they are done in relation to game speed and map size?