The Spiffing Brit: Sword. Beats. Tank. - CIVILIZATION 7 Is A PERFECTLY BALANCED GAME With NO EXPLOITS!!

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Civilization 7 is almost here and the developers decided to give me access for the last few weeks to help them find interesting bugs, glitches and exploits with the game. Low and behold the game is full of them and I have been doing my best to package them up into fun and silly videos. This today is my scientific discovery to see if I can take a sword wielding roman legion and make them more powerful than a modern age tank. The tank has a combat strength of 65 which is incredibly high in comparison to the romans 25. A tank can easily 1 hit a roman because well its a tank. However today I will be cheesing some of the silly game design to create a roman super soldier program that cannot be stopped. My Units will become immortal super soldiers that can somehow defeat aircraft carrier boats. So what is Sid Meiers civilization 7: Civilization VII, as a 4X turn-based strategy game, has the player oversee the growth of a human civilization from early settlements to an advanced culture. The player uses various units, representing military and civilian units, to explore the map, grow their civilization through additional cities, culture, and technology, gather resources from the geography around their settlements, and defeat threats from foreign civilizations also attempting to grow. The player can win the game through a range of possible victory conditions, ranging from peaceful solutions to full military domination of the world.
 
This is just dumb.
I know developers said they dont want perfect balance because such balance is not fun, or something like that .

But being able to make a unit 250% stronger with various buffs? That's also not fun. Its just dumb.
10% balance difference? Sure.
20% difference? Also fine, if it costs you something else.
Even 50% might be ok, very rarely. I think previous civs had such differences and buffs.
But 250% or more???
That wont fly in multiplayer. Nor will it make a single player match interesting.
 
But being able to make a unit 250% stronger with various buffs? That's also not fun. Its just dumb.

I believe Spiff said this himself in the video, but this is wrong.

From my understanding of the game so far (admittedly I haven't specifically confirmed this), the combat system works the same as in Civ VI, which means you can't apply such logic, as the damage taken and dealt in a fight depends on the difference in combat strength between two units.
 
This is just dumb.
I know developers said they dont want perfect balance because such balance is not fun, or something like that .

But being able to make a unit 250% stronger with various buffs? That's also not fun. Its just dumb.
10% balance difference? Sure.
20% difference? Also fine, if it costs you something else.
Even 50% might be ok, very rarely. I think previous civs had such differences and buffs.
But 250% or more???
That wont fly in multiplayer. Nor will it make a single player match interesting.

Remember Scythian Horse Economy? I'm sure this will be tuned down, maybe as early as the day one patch.

Overall, this video was pretty fun to watch! Stacking bonuses seems real wild and fun in this game.
 
So if one unit has 50, and other has 25.
How much damage does one unit do, and how much does the other unit do?

And if both units have 25, how much damage would they do to each other?

Are the hitpoints the same for all units?
 
Even 50% might be ok, very rarely. I think previous civs had such differences and buffs.
They got much higher - just as a simple example, a vietnamese warrior (20 base strength) could get a +10 bonus for being on friendly jungle/woods, a +10 bonus from defending from the Tortoise promotion, a +10 bonus from being in a district from the Urban Warfare promotion, a +17 bonus from being made into an army, a +5 bonus from defending near the martial governor, a +5 bonus from being near an appropriate general, a +20 bonus from support (having troops nearby), +5 from facism, and almost certainly more stuff I'm forgetting, for a total bonus of a +83 bonus on its base of 20, or over a 400% bonus. Even applying that to a troop of an appropriate era, like an infantry with 75 base strength, it's a 110% bonus. You've been able to get very big increases for a long while in civ
 
Considering that unit power values only matter relatively to other units of the same age, the fact that swordsman with upgrades and synergies can get more power than default tank doesn't necessary matter that much.
 
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Considering that unit power values only matter relatively to other units of the same age, the fact that swordsman with upgrades and synergies can get more power than default tank doesn't necessary matter that much.
Yeah, it’s totally irrelevant. An argument could be made that unit strength values are relative between the ages.
 
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