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The Spiral Minaret vs Shrine Breakdown

MestreLion

Warlord
Joined
May 24, 2006
Messages
178
Location
Rio de Janeiro, Brazil
Last game i played i was confused (not to mention dissapointed and a bit frustrated) by the effects of the Spiral Minaret. When i read some posts here, i discovered that i was not alone: many users like me dont know exactly how the Spiral works. As both buildings (the Spiral and a religion Shrine) are "wonders that somehow get you gold via religion", many people (including me) compare them and quite often confuses them.

So, to (hopefully) end this debate, here is how the Spiral Minaret works:

Spiral Minaret
  • Makes every religious building (Temples, Monasteries and Cathedrals) of your current state religion generate 1:gold: per turn
  • Generates 8:culture: and 2 GPP (Great Prophet) per turn to the city where is built
  • Costs 550:hammers: to build (normal speed), double speed with stone
  • Obsoletes with computers.

Sounds great, huh? But here are 2 major catches:

  • The :gold: is NOT generated in the Spiral Minaret city or by the Spiral itself. Instead, the religious building themselves generate the gold in the city they are located. That also means that only your Temples, Monasteries and Cathedrals give you gold. Buildings from others civs are not affected, they dont generate gold neither for you or for them.
  • If you dont have a state religion, the buildings will not generate any gold, thus voiding the Spiral's main effect.

Just for comparison, heres how the Shine works (altought most of you already know):

Shrine (one for each religion)
  • Generates 1:gold: per turn for each city (domestic or not) that has that religion (state or not). The gold is generated by the Shrine, in the Holy City
  • Generates 4:culture: and 2 GPP (Great Prophet) per turn to the city where is built
  • Built for free, but you must use a Great Prophet, and it can only be built on a religion Holy City.
  • Never obsoletes

So the Spiral its a very different building than the Shrine. But many people still compare them, and some state that the Spiral is more profitable than the Shrine because you can get 2 (or 3) gold per city, while the Shrine gives you only 1.

While the above is true, the Spiral is not more profitable than the Shrine, in both terms of investiment made (in hammers) and in terms of total gold generated. I'll talk about the total gold later, for now, let's do the maths on how much hammer investiment you need for each gold generated. I'll consider a group of 3 cities (where you can build only 1 Cathedral) that do not yet have the desirable religion (for faireness of comparison). This way we dont have to make any assumptions on number of cities, map size, etc. Values are for Normal speed:


Spiral Minaret
3 Missionaries x 40 hammers = 120:hammers:
3 Temples x 80 hammers = 240:hammers:
3 Monasteries x 60 hammers = 180:hammers:
1 Cathedral x 300 hammers = 300:hammers:

Total:
7:gold: for 840:hammers: = 120 hammers per gold

If you dont count the Cathedral (too expensive), thats 6 gold for 540 hammers = 90 hammers per gold. As you must build the missionarie (and get no gold from it), thats the best hammers/gold ratio you can get.

Shrine
3 Missionaries x 40 hammers = 120:hammers:

Total:
3 :gold: for 120:hammers: = 40 hammers per gold

That means that, at least "investiment-wise", the Shrine is three times more profitable than the Spiral Minaret.

Sure, one can argue that you can take the hammers investiment "for granted", as you may have already built those buildings for other reasons (culture, science, happiness, etc). Thus, given the same # of cities, the Spiral would yeild more total gold than the Shrine.

Thats true, but, to be fair, if you really want to look at the total gold generated, you have to factor in another Shrine advantage: the Spiral total gold is limited to the # of your cities, while the Shrine works in foreign cities as well. And i think its safe to assume that in any real-game situation you have at least a 3:1 foreign/domestic city ratio. That ratio is safe enough to disregard any "non-convertible" cities due to closed borders, theocracy, distance, etc.

Bottom line is: the Shrine will yield you more total :gold: then the Spiral, at a much cheaper hammers per gold cost.

As for the Great Prophet you must "waste" to build the Shrine (as some may argue), thats a very biased opinion: the Spiral needs no GP, ok, but it must be built! Thats 550:hammers: (half if you have stone) that we can't take for granted. Or we could simply use a Great Engineer to hurry it up and build it "for free" (or almost free). So, as for building costs, we can say we have a tie: both wonders are "free" once a Great Person is used.

The only real advantages of the Spiral Minaret over the Shrine i can think of are:

  • You can always build it, even if you dont own a Holy City.
  • You can build it anywhere you want.
  • It generates twice the culture and GPP of the Shrine

On the other hand, the Spiral have many disadvantages:

  • It spreads the generated gold across multiple cities. So no market/grocer/bank benefit unless you build them on all cities. The Shrine concentrates all the gold in a single city, so you can build a single bank/grocer/market, and add a nice Wall Street there ;)
  • Obsoletes with Computers. Ok, Computers is an end-game tech. But it also "obsoletes" if you switch to Free Religion, a civc thats avaliable since Liberalism, which is very close to Divine Right in the tech tree. So, if you want to benefit from the Spiral Longer, you must postpone the use of a civic that may bring more bonuses to your empire than the Spiral itself. The Shrine never obsoletes, even if you use Free Religion.
  • The cheapest building, the Monastery, can't be build after Scientific Method.


Apart from those, the Shrine has many other "side-effect" advantages:

  • Can turn 3 citizens into priests. Great for GP farms to generate even more cash (when all merchants are used), or as a nice balance between hammers and gold. Thats even better if you have Ankgor Wat
  • Spreads the religion (saving a few missionaries)
  • Avaliable much sooner (in worst case scenario, toghether with Spiral)
  • Last but not least, you can have 1 Shrine per Religion, as opposed to the Spiral thats tied to your current state religion.

So, imho, it makes no sense comparing the Spiral Minaret to the Shrine, because the Shrine is SO much better in so many different aspects. Thats why one is only a Wonder among so many others, while the other plays a key role in a major aspect of the game (Religion). I may be missing a key point here, so suggestions and comments are welcome. Also, as you can have both the a Shrine and the Spiral i really think that there's no need to debate on that, but i hope this post can help people like me that were once confused by how the Spiral works and how useful it is.
 
omg, i just realized i posted this thread on the Strategy Articles subforum! It was supposed to be in the Strategy and Tips main forum, as i think the Articles should be reserved for much more in-depth and detailed discussions, and my humble post here is just focusin a minor point. Im really sorry, my fault. If any admin thinks this post does not belong here, feel free to move it to the appropriate thread
 
I agree this discussion thread should be moved to the Strategy and Tips Forum as it is not really an article. Nevertheless I have a few comments on what you've written so far.

Spiral Minaret
  • Makes every religious building (Temples, Monasteries and Cathedrals) of your current state religion generate 1:gold: per turn
  • Generates 8:culture: and 2 GPP (Great Prophet) per turn to the city where is built
  • Costs 550:hammers: to build (normal speed), double speed with stone
  • Obsoletes with computers.

This true for Vanilla but in Warlords and BtS the SM gives 2 :gold: per religious building rather than just 1. And that makes a huge difference if you are comparing the two in economic terms. SM is also strengthened greatly in Warlords by the University of Sankore which has a similar effect giving 2 :science: per religious building. Combining the two makes a strong synergy and then each religious building get 2 gold and 2 beakers. BtS strengthens this strategy even more with the Apostolic Palace, which if you have the religion it is dedicated to as your state religion gives 2 hammers per religious building.

I dont really understand why you approach this topic from the direction you have. Here you have compared the SM to a shrine as though they were competitors in generating gold, but they're not at all. You don't have to use one or the other you can use both and they are complementary. If you have SM and the shrine of your state religion then it makes very good sense to spread the religion to your cities and then build the buildings for your bonus.
So, imho, it makes no sense comparing the Spiral Minaret to the Shrine, because the Shrine is SO much better in so many different aspects. Thats why one is only a Wonder among so many others, while the other plays a key role in a major aspect of the game (Religion). I may be missing a key point here, so suggestions and comments are welcome.
I agree it makes little sense to compare them. But the Shrines are NOT so much better in BtS than the SM. I would say the combination of Apostolic Palace, SM and UoS is a very much stronger economic strategy than relying on a shrine, although having the shrine of the Apostolic religion can be very lucrative as many other civs will adopt it and spread it for you :eek:. Building a monastery costing 60 hammers that gives 2 gold, 2 beakers, 2 hammers and 10% beakers and 2 culture (plus 5 more with Sistine Chapel) in a newly conquered city is a good build option.

I think you need to include BtS in this discussion. In Vanilla SM was a weak option but Firaxis have strengthened it cosiderably in Warlords and again in BtS.
 
just throwing this in since a lot of people aren't aware ... the wonder expires with computers. but since monasteries expire with SciMethod, you don't get the gold from them after you discover SciM. which is kind of a bummer.
 
This true for Vanilla but in Warlords and BtS the SM gives 2 :gold: per religious building rather than just 1. And that makes a huge difference if you are comparing the two in economic terms. SM is also strengthened greatly in Warlords by the University of Sankore which has a similar effect giving 2 :science: per religious building. Combining the two makes a strong synergy and then each religious building get 2 gold and 2 beakers. BtS strengthens this strategy even more with the Apostolic Palace, which if you have the religion it is dedicated to as your state religion gives 2 hammers per religious building.

I wasnt aware of that, given that i only own vanilla. I should have noted that in the OP. But im really glad Firaxis made the SM stronger, because it is quite weak in vanilla. As, according to what you said, its now really strong, specially with the sinnergy to other wonders. Cool :)

And thanks a lot for you input regarding Warlords and BtS

I dont really understand why you approach this topic from the direction you have. Here you have compared the SM to a shrine as though they were competitors in generating gold, but they're not at all. You don't have to use one or the other you can use both and they are complementary.

It all began when i made a huge effort in my current game to build the SM only to find out that it worked very different than what i expected. I then went to forums to research more about the SM, to see if it was really that weak or if i was missing some key point. Then i realized many users were confused like me, and ive seen this comparison between Shrine and SM in many differnt threads. So i thought about summarizing all my opinions and research regarding the SM in a single place.
 
just throwing this in since a lot of people aren't aware ... the wonder expires with computers. but since monasteries expire with SciMethod, you don't get the gold from them after you discover SciM. which is kind of a bummer.

But the Monasteries that were already build stop generating :gold: ? If so, thats even worse! Wow, very interesting point! I did mention in the OP that you cant build any more monasteries after SciM, but, since the ones already build still keep working (you can still build missionaries), i assumed that they also generated gold. Dont they? can you (or anyone) check this out?
 
But the Monasteries that were already build stop generating :gold: ? If so, thats even worse! Wow, very interesting point! I did mention in the OP that you cant build any more monasteries after SciM, but, since the ones already build still keep working (you can still build missionaries), i assumed that they also generated gold. Dont they? can you (or anyone) check this out?

they keep the culture, they keep letting you build missionaries, they stop providing funds. confirmed in BtS as of 2 minutes ago. that's part of what "obsolete" means for them i guess. civ defines obsolete in a weird way sometimes ...like for monuments, since stonehenge obsoletes them by the act of building it!
 
As for the Great Prophet you must "waste" to build the Shrine (as some may argue), thats a very biased opinion: the Spiral needs no GP, ok, but it must be built!

There is a ( crude ) way to estimate how much hammers a GProphet values:

Suppose that you can queue a priest or a engineer in your city ( all values unmodified) and that you never produced GPP before in the game ( and not Phi ):

Priest

34 turns = 102 GPP + 34 :hammers: + 34 :commerce:
= 1 GProphet + 34 :hammers: + 11 :hammers: ( using the 3 :hammers: : 1 :commerce: ratio from US) + 2 GPP
= 1 GProphet + 45 :hammers: + 2 GPP


Engineer

34 turns = 102 GPP + 68 :hammers:
= 1 GE + 68 :hammers: + 2 GPP
= (500 + ( 2 * [total population of empire] )* + 68) :hammers: + 2 GPP
= (568 + ( 2 * [total population of empire] )) + 2 GPP

* 1 GE yields (500 + ( 2 * [total population of empire] ) :hammers: to a city when burned

Equalizing

1 GProphet + 45 :hammers: + 2 GPP = (568 + ( 2 * [total population of empire] )) + 2 GPP <=>
1 GProphet = (523 + ( 2 * [total population of empire] )) :hammers:

Highly artificial, but it gives a basis of work....
 
nice estimation! I didnt realize a GE would yield so many :hammers:. So, in rought numbers, for an average 15-city empire, 10 pop average, a GE would give around 800:hammers: ? Wow. What if its used on the Spiral , there will be around 300 overflow hammers ?
 
No overflow from GE usage :( . Of course that this makes the value in hammers of a GProphet that I pointed more like a roof that a normal value. And , of course, normally there are better and sooner ways of getting Prophet GPP: Henge and Oracle. And the Engineeer specialists are more dificult to get soon ( requires forge => MC ). All of this should be taken in accont...
 
After many of games of civ, I have come to the following conclusions:

You are better off getting other people to adopt religions, fight religious wars, blah blah, and meanwhile adopt the AP religion and get Spiral and Sankore and Sistine for the +2 hammers/gold/beakers/culture effects.

Capture AI shrines and make your own prophets do something else.
 
Spiral Minaret is extremely useful Wonder. In Warlords each building generates 2 golds which means the cities become self-sustained!
 
Question:

Do the multipliers for Market, Grocer, Bank, and Wall Street apply before or after the gold generated by the Shrine?


Example:

base gold = 20
shrine gold = 10
multipliers = +50%

Before:
20 * 1.5 + 10 = 40

After:
(20 + 10) * 1.5 = 45
 
Keep in mind that with a spiritual civ that the cost of religious buildings means fewer hammers used there.

And for the industrious civ, the cost of the SM is also cheaper.

Makes Ramses an interesting choice for this strat (given that UofS and the other wonders would be cheaper too).
 
I just have to say 'duh'. The Spiral is almost never worth it, let the AI build it.
 
Makes Ramses an interesting choice for this strat (given that UofS and the other wonders would be cheaper too).
Ramesses is my favorite leader, simply because he combines 2 very powerful traits that allow a synergy that is difficult to find in any other leaders, especially at higher levels.

The Religious WS Economy. Ramesses is the Poster Boy for this, its crazy how strong it is. I have even had one of my few Emperor wins using this strat, although I admit to re-generating the map until I had Stone and FPs in the BFC.

One downside of the AP is that it also applies to the buildings of your opponents (or upside, I suppose, if you dont build it yourself) which is why I like to have a secondary religion ready when I play Ram. Just as the AP is about to finish, I switch to the religion that I have not spread to any AIs, but wild-fire spread it to my own cities and made my cheap temples in them all. AP finishes and I have an exclusive on the Hammer bonus. NOTE that strat isnt as easy to pull off at Emp, and I have lost games trying it, LOL, well, lost because I wasted turns and production and beakers getting Theology, etc, and got dogpiled because my religion was now not shared by my neighbors, but if you want to try an AWESOME and totally fun game at Prince or Monarch, go for the AP-switcheroo and aim for the UoS, SChapel and SM. Its really an outside-the-box style, since you actually pursue techs like Divine Right, and such, heh. Just watch who your neighbors are, if you get Izzy, Sal and the like, you go from +4 sharing religion to -6 heathen in a BLINK.
 
The spiral minaret looks a lot better when you're already getting hammers and science from the university of sankore and the AP. It also works much better when you've got a small, well-developed empire rather than a sprawling, desolate wasteland.
 
All I can say is that I love to get the spiral minaret if I have a religion running. Most cities will have a temple and monastary anyway. Especially in cultural victory games which I am playing right with warlords (god I would have loved this map with BtS with the AP and sistine chapel bonusses). I am having about 10 cities. That means 40 commerce extra per turn by just building the wonder. Well worth it in a lot of games.

However, I hardly tech divine right since it is a dead end tech. That is why I would forego on the SM in most games. Is it a good wonder or worth the building cost? It is mediocre in my book.
 
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