version 0.9.0, 12-25-10 The Star Trek Mod was last released more than two years ago, and has not seen any major changes since that time. It has seen three groups of modders, starting with Glorfinder and Kenta'arka. They started the mod and made great strides, but were unable to finish it as they wished. The mod then fell to Flamand and Thorgrimm, and they produced an even better version of the mod, added more races, and started work on music and the Civilopedia. More than a year ago, the mod was left to me while Flamand took time off for RL, and it has been that way ever since. Well I am pleased to announce (and just in time for Christmas/Xmas/New Year, no doubt) my gift to the Civilization 3 Modding community: Star Trek Mod has been released! (again) There may be many problems still left to conquer in this mod. Music has not been fully tested, and the map is not yet complete. But its the best I could do in time for the end of this year. I hope you all like it. This is the official thread for the Star Trek Mod v0.9.0. Check the link below and the Readme.txt once downloaded for full details! Star Trek Mod v0.9.0 - NOTE: this version is buggy, new version under construction. SCREENSHOTS: Spoiler : Spoiler : CREDITS: Terrain Graphics by Vadus, modified by Flamand and Logitech Border Graphic by CornMaster City Screen by Flamand Interfaces by Flamand Units Graphics by Tzar Sasha, TheMorpheus, Adler17, Kenta'arka, Flamand, Pleb, Ruby Sause, Neomega, civarmy, Dark Sheer, & the creator(s) of the X-com mod, modified by Kenta'arka and Flamand Race Symbol graphics by CrazyMrLeo, TheMorpheus, and Tzar Sasha Recource Graphics from Casus Belli's Recource Compilation, by Vadus, Kenta'arka, Flamand, and Logitech Technology Graphics from Microprose's Star Trek(R): The Next Generation(TM) Birth of the Federation, converted by Kenta'arka Wonder and civilopedia graphics: various internet sources, most notably http://memory-alpha.org/ and http://www.ditl.org/ Music by ???, thank you, whoever you are.