Huh? I was under the impression that limit had been removed quite a while ago. Are you sure you're playing the current version?
https://github.com/dguenms/Dawn-of-Civilization/blob/develop/Assets/Python/Companies.py
See line 100 to 104
I agree 100%. Happily running Free Enterprise till eternity is not realistic or interesting for any civ.
What concerns me is
what should be the end game economic Civic replacing Free Enterprise. I (and Karl Marx, and the Scandinavian governments, as far as I understand) thought that (regarding DoC as a rough simulation of reality) State Property is a valid
immediate replacement of Free Enterprise, but Public Welfare is the
ultimate economic Civic in the far distant future. The unlock sequence and listing sequence of the economic Civics also seem to suggest this.
So I am pointing out the fact that State Property beats Public Welfare at end game, for civs like France and America, regardless of play style (for warmongers State Property will always be better because of the
bonus), may not be what the creator had in mind originally.
Specifically:
(1) Is Public Welfare currently overshadowed by State Property? It appears that State Property is usually a superior alternative to Public Welfare not only right after switching from Free Enterprise, but all the way till end game, for many, if not most civs. This then makes Public Welfare somewhat redundant, especially since it unlocks so late.
(2) How should Free Enterprise - State Property - Public Welfare be balanced?
(2.1) Where the balance should be at: The most game theoretic balance would make them each optimal for different civs at all times; the most realistic balance would make them each optimal for most civs at different times, but generally allow a clear progression over time/eras/epochs as one gradually replaces another as the dominant civic in the world overall.
I'm not too concerned with where the balance should be at - I enjoy games that hit either end of the balance. Most games, especially competitive PvP games strive for game theoretic balance, while historical strategy games (probably the favorite genre of everyone here) is the one genre where realistic balance is mainstream.
(2.2) How should the balance be achieved: Regardless of where the balance is at, I think for all purposes, including both fun and education,
the balance should not rest so much on "how best to get rid of nuisance corporations". This follows as a corollary from OP's point, which is that corporations shouldn't be such a big nuisance. But my point is more modest than that: even if corporations are such a big nuisance (I certainly regard them as such IRL), it should not tilt the balance between the last three economic Civics this much (
which IMO makes them a nuisance not only in game and IRL, but in the game's meta too!).