civvver
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- Joined
- Apr 24, 2007
- Messages
- 5,854
What do you guys think about current state of game development and developers and their financial positions? I mean I read all sorts of somewhat conflicting info. Here's a puppy games blog on how they basically lost money on every game:
http://www.puppygames.net/blog/?p=1369
In case you aren't familiar with puppy games, they're an independent studio of 4 people who have made about 4 arcade style titles over the past 8 years. They have not been on steam that whole time, maybe only 18 months. Some things about that blog that strike me as odd, first that their games take so freaking long to develop. The developers explained that they hand make all the sprites. That just seems... inefficient? Stubbornly perfectionist? Second they just made it on steam and only sell on pcs. I do not know what's involved with getting on say xbox live or steam or making mobile games. But their games seem like a really good fit for xbox live, I just think they didn't bother with xna or whatever the platform is for that so they're kind of stuck in pc world now. Anyway I'm not surprised their games have sold so little. From the sound of it Ultratron has sold less that 50k copies. I guess that's what happens when you make niche games on one platform.
Contrast that with another deceptively simple game in Faster than light. I believe this game took two guys about two years to make, although they used kickstarter to get funding for the final polish. But still FTL is a huge success and not a harder game to make than puppy's titles, just a concept that attracts a bigger audience (and I think it's a better game).
Another big indie title that's done well is Banished. I believe one guy took three years to make it but it has sold a ton of copies and for a pretty high base price of $20 on steam. I realize that both those last two might be the exceptions to the rule, but it seems like if you execute a good concept your game is going to be alright, vs just making another platformer no one wants.
But then again you have even triple A developers writing stuff like this:
http://www.gamespot.com/articles/ju...elopment-unhealthy-unprofitable/1100-6417519/
Looks like even the big boys games are not selling well enough to justify the amount of development time. It seems like the main culprit is the tech. Everything now is so polished it must take forever to make all the 3d models and graphics now. But then you have some hits like GTA5 which gross over a billion dollars so someone is going to keep making these.
I guess my question is, where do you see all this going? The availability of cheap games has caused the market to explode in offerings for very little price. Seems like a simple supply and demand issue. Tons of tech savvy young people from all over the world keep making games. There's practically no barrier to entry to trying to make a game, all you need is a computer and a little know how. Your game might suck but there's nothing to stop you from trying unlike becoming an engineer or a doctor or starting any brick and mortar business.
And what's going to happen to these triple A stuidos if they can't make money? Will we see less releases in the future?
http://www.puppygames.net/blog/?p=1369
In case you aren't familiar with puppy games, they're an independent studio of 4 people who have made about 4 arcade style titles over the past 8 years. They have not been on steam that whole time, maybe only 18 months. Some things about that blog that strike me as odd, first that their games take so freaking long to develop. The developers explained that they hand make all the sprites. That just seems... inefficient? Stubbornly perfectionist? Second they just made it on steam and only sell on pcs. I do not know what's involved with getting on say xbox live or steam or making mobile games. But their games seem like a really good fit for xbox live, I just think they didn't bother with xna or whatever the platform is for that so they're kind of stuck in pc world now. Anyway I'm not surprised their games have sold so little. From the sound of it Ultratron has sold less that 50k copies. I guess that's what happens when you make niche games on one platform.
Contrast that with another deceptively simple game in Faster than light. I believe this game took two guys about two years to make, although they used kickstarter to get funding for the final polish. But still FTL is a huge success and not a harder game to make than puppy's titles, just a concept that attracts a bigger audience (and I think it's a better game).
Another big indie title that's done well is Banished. I believe one guy took three years to make it but it has sold a ton of copies and for a pretty high base price of $20 on steam. I realize that both those last two might be the exceptions to the rule, but it seems like if you execute a good concept your game is going to be alright, vs just making another platformer no one wants.
But then again you have even triple A developers writing stuff like this:
http://www.gamespot.com/articles/ju...elopment-unhealthy-unprofitable/1100-6417519/
Looks like even the big boys games are not selling well enough to justify the amount of development time. It seems like the main culprit is the tech. Everything now is so polished it must take forever to make all the 3d models and graphics now. But then you have some hits like GTA5 which gross over a billion dollars so someone is going to keep making these.
I guess my question is, where do you see all this going? The availability of cheap games has caused the market to explode in offerings for very little price. Seems like a simple supply and demand issue. Tons of tech savvy young people from all over the world keep making games. There's practically no barrier to entry to trying to make a game, all you need is a computer and a little know how. Your game might suck but there's nothing to stop you from trying unlike becoming an engineer or a doctor or starting any brick and mortar business.
And what's going to happen to these triple A stuidos if they can't make money? Will we see less releases in the future?