acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
The whole trade thing is got a LOT worse.
Just sticking on resources... if I had no iron I would trade for it for the next 30 turns, after that by units could not heal.
Now I trade enough to build my units and just keep 1 iron left for the rest of the game, no more needed. It is now easier to get iron and build units than before, the limit on the size of storage I am very happy with, you do need a limit or this would be a joke also. If you want more to stockpile oil for a way, build a few more encampments (i would have preferred a storage unit in an industrial area myself)
Resources need two very small fixes. First, you should consume resources to heal - even just one unit of resources would do. Second, you should be able to trade for x resources per turn. Done.