So I came back to OW after many months away. I heard on Explorminate that their was a dev diary concerning city-sites, and some of the intent to provide breathing space.
So today I create a game with the biggest map and the default of 6 rivals. And sure enough, no breathing room, no buffer zone. Rome and Carthage met in the first few trns, as they are sitting on nearby city-site spots. The starting units all fan out and starting camping city-site spots.
And once they're on them, that's that. There is no mechanism to deter grabbing a spot much closer to my capital than theirs, no way by which I can exert influence over them...other than DOW.
And everyone's seems okay with that....This camp rush is seen as a good thing. Nothing that needs fixing. They even took away the -1 order for camping. DOW simply to move a scout. SMH/.
Forward settling is not solved by having fixed city-sites as far as I can tell. Very much the opposite. There's an early land rush that's first-camped-first-served.
So today I create a game with the biggest map and the default of 6 rivals. And sure enough, no breathing room, no buffer zone. Rome and Carthage met in the first few trns, as they are sitting on nearby city-site spots. The starting units all fan out and starting camping city-site spots.
And once they're on them, that's that. There is no mechanism to deter grabbing a spot much closer to my capital than theirs, no way by which I can exert influence over them...other than DOW.
And everyone's seems okay with that....This camp rush is seen as a good thing. Nothing that needs fixing. They even took away the -1 order for camping. DOW simply to move a scout. SMH/.
Forward settling is not solved by having fixed city-sites as far as I can tell. Very much the opposite. There's an early land rush that's first-camped-first-served.