I'm currently a little tired of modding so that's a nice distraction. Let's see what comes of it.
- Replaced the Unique Units of Kingdom of Jerusalem (Knight of Jerusalem) & Principality of Antioch (Norman Knight)
goodjob
, but why didn't you also switch KoJ to start with its new UU instead of Lancers?The free starting army is the unique strength of the Crusaders, yet you want their free starting army to be created from local troops?
Sorry, but this doesn't make sense to me.

2phunkey4u said:I can't upgrade all units. I remember from previous version f.e. being able to upgrade all my archers to marksmen. I can't do that any more.
2phunkey4u said:Rebels seem to be more active. I find some rebel cities (Lahore, Chittor) to produce lots of highly upgraded units.
2phunkey4u said:The rice south of Chittor appers in 1200 and can't be accessed by any city (In case one does not found Dhara Nagari 2W).
2phunkey4u said:I really miss those Genoese Crossbowmen. Have not any any for hire, either.
2phunkey4u said:AI seems to choose some really bad city spots now, especially in Jazira and Khorasan.
2phunkey4u said:There seems to be a scripted spread of Orthodoxy to Qahira. This makes the Fatimids go all out super-wonder mongering. Now they build the Orthodox wonders. And all the others, too.
2phunkey4u said:Georgia UHV3 is now bugged.
Happens to all unit classes. Can't upgrade to the heavy versions.Thanks for the feedback!
I got this as well, with archers->marksmen. Seems totally random and unexplainable - I was able to upgrade, saved, then wasn't. Does it happen with any other unit classes?
There is more variation but I haven't noticed anything alarming. Let me know if there is any particular bad city spot that is settled frequently.
Nope, nothing changed here - there's been a single scripted spread of Orthodoxy to one random city in Egypt or Palestine, so it has an equal chance of striking at Cairo, Alexandria, Damietta, Jerusalem and whatever else the Fatimids build. Since there's Orthodoxy in Alexandria and Jerusalem already, often it doesn't spread at all.
Can you explain? I haven't changed anything with Georgian UHVs and everything seems to be working fine (apart from Barbarians not being counted as non-Christian, but looking at the code I don't even remember whether I wanted it this way or the other).
Happens to all unit classes. Can't upgrade to the heavy versions.
Seljuks seem to prefer Bastam or even more so Fariman (really bad spot off SE of Neyshapur) over Nishapur/Mashhad. Armenia likes to expand into Shirvan a lot ealier. And there is a bad spot to the W of Kirkisiya (bad in itself already) which I've seen settled by Abbasids or Zengids.
Sounds like it's almost guaranteed to spread to Cairo.
So I had all territories checked in the victory conditions screen with two Rebel cities in Lesser Armenia that had Shia Islam in there. Lost UHV in 1332. Loaded, WBd Islam out of the two cities and Orthodoxy in. Same result. Maybe the cities belonged to a particular rebel leader with Islam as a state religion (is that even possible)?
You don't need to. Anyone could have easily destroyed these cities (or liberate them to Cicilia, had they respwaned). I just rather had all my troops have fun in the Levant than take care of Lesser Armenia. I just wanted to have clarification.OK, found & fixed it. There's a CannotUpgrade feature
Ah, minor civs have no state religion, and in UHV check they count against the UHV, but on the Victory screen, they specifically don't... again, I don't remember my original intention, but I'll assume that Victory screen is OK, and fix the UHV check to allow minor civs.
You don't need to. Anyone could have easily destroyed these cities (or liberate them to Cicilia, had they respwaned). I just rather had all my troops have fun in the Levant than take care of Lesser Armenia. I just wanted to have clarification.
For the 1.0: here's a shot at the new Ashot, butchered from Melcher's Barbarossa. If that's not too bad I'd get rid of the El Cid guy. Also, I could possibly convert one of the two Isabellas into a better Tamar.
OK, found & fixed it. There's a CannotUpgrade feature used for some units (i.e. mercenaries) and this value isn't saved properly, being essentially randomized for every unit with every game load. Unfortunately this will break savegame compatibility between SVN/1.0 and 0.5.