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The 'Teers 02: The Man in the Iron Mask

Discussion in 'Civ4 - Succession Games' started by pholkhero, May 1, 2006.

  1. pholkhero

    pholkhero Deviant Mind

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    Feb 24, 2006
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    Location:
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    So begins the reign of the mighty Pretender King :king: :crazyeye:

    Turn 0 (4000 BC)
    Paris founded

    Paris begins: Warrior
    Research begun: Fishing
    User comment: going to head for fishing>ah, and warrior>??>worker

    Turn 1 (3970 BC)

    Turn 2 (3940 BC)

    Turn 3 (3910 BC)
    Tribal village results: a little gold


    Turn 4 (3880 BC)

    Turn 5 (3850 BC)

    Turn 6 (3820 BC)

    Turn 7 (3790 BC)
    Paris's borders expand

    Turn 8 (3760 BC)
    Tribal village results: map


    Turn 9 (3730 BC)
    Research begun: Animal Husbandry

    Turn 10 (3700 BC)
    Paris finishes: Warrior
    Contact made: American Empire

    Turn 11 (3670 BC)
    Paris begins: Barracks
    Contact made: Roman Empire

    Turn 12 (3640 BC)

    Turn 13 (3610 BC)

    Turn 14 (3580 BC)

    Turn 15 (3550 BC)

    Turn 16 (3520 BC)
    Paris grows: 2

    Turn 17 (3490 BC)
    Paris begins: Settler
    Paris begins: Worker

    Turn 18 (3460 BC)

    Turn 19 (3430 BC)

    Turn 20 (3400 BC)

    Turn 21 (3370 BC)

    Turn 22 (3340 BC)

    Turn 23 (3310 BC)

    Turn 24 (3280 BC)

    Turn 25 (3250 BC)

    Turn 26 (3220 BC)

    Turn 27 (3190 BC)
    Research begun: Hunting
    Research begun: Mysticism
    Research begun: Hunting
    Contact made: Spanish Empire

    Turn 28 (3160 BC)

    Turn 29 (3130 BC)

    Turn 30 (3100 BC)
     
  2. pholkhero

    pholkhero Deviant Mind

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    I hit Post Reply too early so I lost a few pics here. Here is the most important: the overview shot and the save ~



    I tried for Fishing>Husbandry>Hunting and Warrior>Barracks for about 6 turns>Worker at pop2. Hunting comes due in about 5-6 turns, the worker comes in the next turn. Perhaps we should start up to Priesthood after hunting...that was my myst-hunting dilemna.
     
  3. SpriteSODA

    SpriteSODA Musketeer

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    we need to get bronze working before finishing the oracle so we could take MC for free.
     
  4. JerichoHill

    JerichoHill Bedrock of Knowledge

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    Geebus, Mao has 3 sea resources?!

    2nd city should be near the gem resources, hook them up for financial strength. I'd like to grab the horses with the third city.
     
  5. Lobsterboy

    Lobsterboy Immature crustacean

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    Downeast Maine
    Sounds good to me. I'll settle Orleans on the neck of land between the two lakes. The city won't grow very quickly, however, until we get Iron Working. Hmm... Perhaps we would be better off founding Orleans near the Horses, and take in the Gems with our third city? (Anybody care to draw a dot map?)

    Decisions, decisions...

    Oh yeah. I downloaded the save, and will play tonight. Fifteen turns or twenty?
     
  6. frankcor

    frankcor Emperor

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    A true wimp would chose gems over horses for city 2.
     
  7. pholkhero

    pholkhero Deviant Mind

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    The lines indicate areas where we should want to settle in the future, depending on the rest of the surrounding terrain
     
  8. JerichoHill

    JerichoHill Bedrock of Knowledge

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    Due to the variant, I recommend we expand aggressively towards our neighbors. We're not going to be able to get land peacefully otherwise.
     
  9. pholkhero

    pholkhero Deviant Mind

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    1. Pholkhero >> just played
    2. Lobsterboy >> UP NOW, 20t
    3. JerichoHill >> on deck, 20t
    4. SpriteSODA >> 15t
    5. Frankcor >> 15t

    100 turns = first Roster Rotation

    then, 10t thereafter
     
  10. pholkhero

    pholkhero Deviant Mind

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    I agree. Nobody will be north of us, so we can wait on that, but i think goig towards China and America w/cities 2 and 3 are a good bet...

    Green may be crummy, but it's on a hill, and there's *probably* another resource nearby.

    Red, true, will not grow fast, but fast enough w/the pigs to whip some things there that we'll need.

    Blue is good, but needs a border pop to get the rescources. however, farm a grassland and work the forest adn we'll have enough for the whip.

    Yellow, good, but not directly towards any of our neighbors...though i'm sure someone's directly east of us.

    It didn't mention this in the report. (Sorry, I was in a hurry before work.) We also met JC, Washing and Izzy. She founded Buddhism. I, of course, made peace with them.
     
  11. pholkhero

    pholkhero Deviant Mind

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    I'd like to set it up so that we can take either Monarchy, Feudalism or Machinery. We can grab MC, and then chose either Monarchy or Machinery to research and grab the otehr tech w/the Oracle. If we go mining>BW>myst>med>priest>etc., that may take too long to get to Priest. Perhaps, go to Priest, then mining, BW, MC...cutting it close, but we ARE surrounded by lake tiles and they can be worked for the 2 commerce when we need it.
     
  12. JerichoHill

    JerichoHill Bedrock of Knowledge

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    Word.

    What are thoughts on an overall set-up strategy?

    I've got the following down

    1) Expand towards Chinese and Americans with cities 2 and 3. Backfill cities 4 and 5 to nab important resources.

    2) Get a galley up and explore the world...looks like there is alot to gain from coastal commerce.

    3) Maintain a sizeable enough military to prevent too many demands
     
  13. pholkhero

    pholkhero Deviant Mind

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    1) and 3) i like. 3) will be good so that we don't have a lag from our declaration of war at first musketeer, and the assembly of an army.

    Now, 2) -- we are on a lakes map :lol: so we'll have to wait on that one a bit
     
  14. Lobsterboy

    Lobsterboy Immature crustacean

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    One of the problems I have with point 1) is that we have to accept Open Borders with any civ that asks. Therefore, we most likely won't be able to prevent the expansion of the AIs by controlling key choke points. For this reason, I think we should plant our cities to grab the most valuable resources and deny them to the AI. For this reason I think we should grab the Gems and Banana now rather than later, and to hell with the initial poor city growth. Originally, I was going to put the city on that neck of land between the two lakes, but now I'm thinking South of the of the western lake might be better (maybe there are additional resources to the West.)
     
  15. pholkhero

    pholkhero Deviant Mind

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    I like expanding toward close neighbors b/c then it's your city near their capital rather than vice versa

    edit: added quote, for post clarity. I think we should settle near them, regardless of OB or not.
     
  16. JerichoHill

    JerichoHill Bedrock of Knowledge

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    The gem city is till on the way towards them
     
  17. Lobsterboy

    Lobsterboy Immature crustacean

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    Well, sure! But when you talk about expanding aggressively towards our neighbors, I thought you meant dropping the second and third cities on their doorsteps.
     
  18. Lobsterboy

    Lobsterboy Immature crustacean

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    Nothing exciting to report.

    Turn 30 (3100 BC)
    Contact made: Indian Empire
    Warrior and Scout show up from the East

    Turn 31 (3070 BC)

    Turn 32 (3040 BC)

    Turn 33 (3010 BC)

    Turn 34 (2980 BC)
    Paris finishes: Worker

    Turn 35 (2950 BC)
    Research begun: Mysticism
    Paris begins: Warrior

    Turn 36 (2920 BC)

    Turn 37 (2890 BC)

    Turn 38 (2860 BC)
    Hinduism FIDL - Gee, I wonde who that could be?
    Warrior defeats (2.00/2): Barbarian Lion

    Turn 39 (2830 BC)
    Yes, that's right. Gandhi founded Hinduism. Surprise, surprise!

    Turn 40 (2800 BC)

    Turn 41 (2770 BC)

    Turn 42 (2740 BC)
    User comment: Find Spanish lands to the East
    Paris finishes: Warrior

    Turn 43 (2710 BC)
    Paris begins: Settler

    Turn 44 (2680 BC)
    Warrior defeats (1.68/2): Barbarian Lion
    Warrior promoted: Combat II

    Turn 45 (2650 BC)
    Research begun: Meditation

    Turn 46 (2620 BC)

    Turn 47 (2590 BC)

    Turn 48 (2560 BC)

    Turn 49 (2530 BC)
    Warrior defeats (1.44/2): Barbarian Lion
    Warrior defeats (0.54/2): Barbarian Lion
    Warrior scouting 2nd city location near Gems survives a Lion double-team.
    Warrior promoted: Combat II

    Turn 50 (2500 BC)
    Julius discovers BW - adopts Slavery

    Meditation in 8; Settler in 11

    Explored a little more to the East:





    Take it away Jericho!
     
  19. SpriteSODA

    SpriteSODA Musketeer

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    I dont agree with choking the AI because they will open borders and settle near our core cities and thats not good.
     
  20. SpriteSODA

    SpriteSODA Musketeer

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    A dot map:


    Red and Yellow - Red is better, but maybe we want to prevent us to build all cities in a line, so Yellow is an option.
     

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