Installation:
Add the “Test of Time” folder to the mod folder found here:-
C:\Users\****\Documents\My Games\Sid Meier's Civilization VI\Mods
*** Mac user may very***
Known Issues
Settler Population cost resets to vanilla values on a reload.
Currently only supports English version of the game. Am willing to accept translations from people to include with the mod.
Included Mods
- 8 Ages of War
- MOAR Units
- Additional Buildings
- The Sloth the Tortoise and The Snail
- Detailed Worlds
- Wondrous Wonders
Version 1001
55 new buildings with new modifiers associated to them.
- These New buildings affect everything from gold, culture to bonus combat strength.
- Serval New buildings also will assist with housing and growth
- Merchant Quarter - Available in Early Empire, and holds many of the new buildings.
- The Commercial Hub is now a Financial district
- The Souq, unique to Egypt, and replaces the Merchant Quarter.
- Reworked Tech Tree to have two paths to research from. The top of the tree is set for more passive inward building of ones empire vs the bottom part of the tree is geared towards those wish the fight and conquer.
- Boost for each new Tech is tied to new Great Scientists, 16 in all with of course the great modern Scientist of all Neil Degrasse Tyson.
- 6 new civics as also brings the civic tree in line with the theory of the tech. Top for inward building and bottom for outward. New Policies to go along with the new civics, from plus food in all cities to bonus combat vs city states.
- 4 new game speeds with a tier system for the tech/civic tree. Each tier of the tree gets more costly instead of by era.
- Resources that require a mine should now only spawn on hills, and no more Ivory on Tundra, or Niter in a Floodplain
- Unique Improvements have been updated so they cannot be built next to each other, thus help limit the spam. Looking at you Tomyris!
- Many new units for each Civ.
- New Basic Naval Units
- Updated Upgrade paths
- New Starting Settler, Nomadic Settler. This unit can never be built, and has more sight and movement than the normal settler.
- Adjusted cost of Great people and projects to fit in line with the new pace of the game
- Adjusted cost of units and buildings to balance out the new buildings to insure GPT is a challenge to manage
- Updated Crater Lake and Dead Sea to add more food to make them more viable settling spot.
- Updated the range of the slinger and machine gunner to range 2
- Adjusted the embarkment place for builders and settler to fit in with the new tech tree.
- Adjusted city growth mechanic to feel more in line with history. Growth is slower, untill the industrial revolution, thus district choosing for each city is more important
- Adjusted War Weariness for more likely war throughout each era.
- All new Techs and Civics have their own custom Icons to add personal flavor and eye candy!
- Both Districts have Custom Icons.
- Building Icons - In Progress.
- Unit Icons - In Progress.
- Horem - SQL/XML Coder
- Hajee - SQL/XML Coder
- Dirtyface - Artist
Places to find us
You can find us on Discord to chat about the mod or report bugs, play test Beta versions of the mod, or generaly pick our brains.
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