CLICK HERE TO DOWNLOAD In the dark early hours of 4 August 1989, the forces of East and West collide in the opening moves of the Third World War. This animated board game places you on the front lines and at the head of the conflict: from the tank commander's hatch to the Marshal's map, the pilot's cockpit to the General's bunker, and the sailor's station to the Admiral's information center. You must decide how to move your mechanized forces, air squadrons, and naval vessels in a titanic struggle for the fate of Europe. As the leader of one of 31 nations, you must be a prudent economist, a savvy diplomat, and an aggressive battlefield commander. The field of battle has never been so deadly, covered with tanks and missiles, cluster bombs and thermobaric explosives, nerve agents and mines. Choose your side: NATO, Warsaw Pact, or neutral. Take control of your land, naval, and air forces to foil enemy advances and launch your own attacks. Command your economy to produce new forces and progress through the technology tree to unlock new options for negotiation, warfare, and expansion. Will you use your skills as a soldier and diplomat to secure a military or political victory? Or will the conflict lead you to defeat, and send the world teetering to the brink of nuclear armeggedon? Table of Contents: 1. Introduction, Credits, and Download 2. The Story of the Third World War 3. Theaters of War 4. Conditions for Victory 5. Nations of the 1989 Conflict 6. The Technology Tree 7. Reports from the Front 8. New Units in 1989 9. References 10. WWIII Multiplayer How to download, install, and play The Third World War 1989: 1) Make sure you have Civilization III Conquests with the version 1.21 patch or Civilization III Complete installed on your computer. Either the disc or Steam version will work. 2) Place the 1989 folder and 1989.biq in the Civilization III\Conquests\Scenarios folder. Make sure that inside the 1989 you see the Art, Text, etc. folders and not another 1989 folder. 3) Make sure there are no barbarians. Barbarian units may affect the AI opponent's playstyle, making its play more erratic. Unfortunately, Civ III does not follow the 'No Barbarians' setting in the .biq, but instead follows the setting in the Conquests.ini text file. To make sure you have no barbarians, do ONE of the following: a) Open the conquests.ini file located in your main Civilization III\Conquests folder. Set BarbarianActivity=-1 and ActualBarbarianActivity=-1 and then save. Proceed down to Step 4. OR b) Start Civ III normally and choose the 'New Game' option. Set up the game any way you like, but make sure you set Barbarian Activity to 'No Barbarians'. Start the game, and then exit Civ III. The game will record your preference in conquests.ini file. Now you can proceed to Step 4. 4) If you are playing the Steam version of Civilization III, you must also change the labels.txt file located in the 1989/Text folder. Inside the Text folder, you will see a file named Labels and a file named labels-STEAM. Simply rename, delete, or move the original labels file, and rename the labels-STEAM to Labels. 5) Take the Civ3Conquests NO RAZE.exe out of the 1989\Conquests No Raze EXE folder, and transfer it to the Civilization III\Conquests. The NO Raze EXE starts up your Civ game normally, except that it prevents the computer AI from burning down every city it captures. This will preserve the integrity of the map. You are now ready to play! Use the Civ3Conquests NO RAZE.exe to launch Civ III, and choose the 1989 scenario from the Civ-Content option on the Main Menu. Good luck! CLICK HERE TO DOWNLOAD Update 11 MAY 16: Attached is a copy of the biq scenario file. This is strictly a replacement if you have lost or altered the original and want a clean copy. To get the full game with all files, you need to click the above link. Update 18 MAY 16: Small patch to correct MTLB civilopedia graphics and SW-InfantryM90 file. Download at end of post. Credits: Special Thanks to Civinator and Civforum.de for hosting the scenario! Map Graphics: Ares de Borg Terrain Set, Balthasar, Goldfool PCX Graphics: Balthasar, Bathyskaff, Etain, Goldfool, Kyriakos, Lionic, Pounder, Samez, Vuldacon Unit Graphics: Ares de Borg, Balou, Bjornlo, Delta_Strife, Gary Childress, gwendoline, Navy Dawg, Vinegar Joe, Wyrmshadow Scenario Development: Ares de Borg, Balthasar, Bengal Tiger, Delta_Strife, El Justo, KevinLancaster, Lionic, Montizzle, nick0515, Samez, Smirnoff, VadimBT85, Vuldacon, Wolf 66, Wolfhart, Wolfshade, Wujah A big thanks goes to the following CFCers: Ares de Borg for the terrain, sounds, and input. He also contributed custom sounds for game units. Gwendoline for making all kinds of excellent units that I never thought we'd get to use in the game. Awesome work. Balthasar and Vuldacon- If you weren't yet aware, these guys will break their backs to help you. When it comes to gameplay and artwork, they are masters at finding solutions. Wyrmshadow and Delta Strife- Besides creating tons of useful units, they both created some special requests I had, and the results were fantastic. Even more, they have been absolutely instrumental in helping me learn about Bryce, and are both very generous guys. Civinator and Gojira54- You guys saved my scenario and have had my back since the start. Your expertise was pivotal in getting this finished. Thanks very much; I hope you enjoy the final product. Wolfhart- Extensive play-testing and error checking. Indispensable in creating the updated version.