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The Trade Mod

Discussion in 'Civ5 - Mod Components' started by washy, Jul 27, 2018.

  1. washy

    washy Chieftain

    Joined:
    Feb 9, 2015
    Messages:
    38
    Workers create cottages that grows with time, you can make fishing boats in emty tiles, caravans build roads, and the pier building.

    -Cottage, hamlet, village and town
    -With this mod enabled, Trading Posts come in 4 varieties:
    -Cottage= +2 gold;
    -Hamlet= +2 gold, +1 culture;
    -Village= +3 gold, +1 culture;
    -Town= +3 gold, +2 culture;
    -All get +1 gold if they are in a path.
    -Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasing number of turns into the bigger version.
    -Policy Free Thought now gives +2 science to Towns, and +1 science to Villages and Hamlets, and the Commerce Finisher gives +2 gold to Towns and +1 gold to Villages. TRADER.jpg

    -Add boat building technology, pier building and fishing boat improvement for emty water tiles.
    Pier: +1 food
    +1 food for all coast tiles
    +15% production when building Workboats in this City

    Workboat cost reduced from 50 to 40.
    -Caravans Build Paths
    -Paths have better movment than normal terrain, but not as good as roads.
    -Path maintenance 0.3
    -Roads maintenance lowered to 0.5
    -Rail Roads maintenance lowered to 0.5
    -The graphics are the same than roads. -can`t be changed :( -

    -Caravansary give you an additional trade route and cost 2 gold maintenance
    -Colossus give you 2 additional trade routes, instead of 1
    -Hanse now give +3% production per City state trade route, instead of 5
    -It should be compatible with any other mod
     

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