washy
Chieftain
- Joined
- Feb 9, 2015
- Messages
- 61
Workers create cottages that grows with time, you can make fishing boats in emty tiles, caravans build roads, and the pier building.
-Cottage, hamlet, village and town
-With this mod enabled, Trading Posts come in 4 varieties:
-Cottage= +2 gold;
-Hamlet= +2 gold, +1 culture;
-Village= +3 gold, +1 culture;
-Town= +3 gold, +2 culture;
-All get +1 gold if they are in a path.
-Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasing number of turns into the bigger version.
-Policy Free Thought now gives +2 science to Towns, and +1 science to Villages and Hamlets, and the Commerce Finisher gives +2 gold to Towns and +1 gold to Villages.
-Add boat building technology, pier building and fishing boat improvement for emty water tiles.
Pier: +1 food
+1 food for all coast tiles
+15% production when building Workboats in this City
Workboat cost reduced from 50 to 40.
-Caravans Build Paths
-Paths have better movment than normal terrain, but not as good as roads.
-Path maintenance 0.3
-Roads maintenance lowered to 0.5
-Rail Roads maintenance lowered to 0.5
-The graphics are the same than roads. -can`t be changed -
-Caravansary give you an additional trade route and cost 2 gold maintenance
-Colossus give you 2 additional trade routes, instead of 1
-Hanse now give +3% production per City state trade route, instead of 5
-It should be compatible with any other mod
-Cottage, hamlet, village and town
-With this mod enabled, Trading Posts come in 4 varieties:
-Cottage= +2 gold;
-Hamlet= +2 gold, +1 culture;
-Village= +3 gold, +1 culture;
-Town= +3 gold, +2 culture;
-All get +1 gold if they are in a path.
-Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasing number of turns into the bigger version.
-Policy Free Thought now gives +2 science to Towns, and +1 science to Villages and Hamlets, and the Commerce Finisher gives +2 gold to Towns and +1 gold to Villages.
-Add boat building technology, pier building and fishing boat improvement for emty water tiles.
Pier: +1 food
+1 food for all coast tiles
+15% production when building Workboats in this City
Workboat cost reduced from 50 to 40.
-Caravans Build Paths
-Paths have better movment than normal terrain, but not as good as roads.
-Path maintenance 0.3
-Roads maintenance lowered to 0.5
-Rail Roads maintenance lowered to 0.5
-The graphics are the same than roads. -can`t be changed -
-Caravansary give you an additional trade route and cost 2 gold maintenance
-Colossus give you 2 additional trade routes, instead of 1
-Hanse now give +3% production per City state trade route, instead of 5
-It should be compatible with any other mod