The Trade Mod

washy

Chieftain
Joined
Feb 9, 2015
Messages
61
Workers create cottages that grows with time, you can make fishing boats in emty tiles, caravans build roads, and the pier building.

-Cottage, hamlet, village and town
-With this mod enabled, Trading Posts come in 4 varieties:
-Cottage= +2 gold;
-Hamlet= +2 gold, +1 culture;
-Village= +3 gold, +1 culture;
-Town= +3 gold, +2 culture;
-All get +1 gold if they are in a path.
-Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasing number of turns into the bigger version.
-Policy Free Thought now gives +2 science to Towns, and +1 science to Villages and Hamlets, and the Commerce Finisher gives +2 gold to Towns and +1 gold to Villages.
TRADER.jpg


-Add boat building technology, pier building and fishing boat improvement for emty water tiles.
Pier: +1 food
+1 food for all coast tiles
+15% production when building Workboats in this City

Workboat cost reduced from 50 to 40.
-Caravans Build Paths
-Paths have better movment than normal terrain, but not as good as roads.
-Path maintenance 0.3
-Roads maintenance lowered to 0.5
-Rail Roads maintenance lowered to 0.5
-The graphics are the same than roads. -can`t be changed :( -

-Caravansary give you an additional trade route and cost 2 gold maintenance
-Colossus give you 2 additional trade routes, instead of 1
-Hanse now give +3% production per City state trade route, instead of 5
-It should be compatible with any other mod
 

Attachments

  • Trading Mod (V1).rar
    1.9 MB · Views: 240
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