The Tragedy of Man Man has a long history of death and strife. He is born to a cold unforgiving world, and can rely on only himself for survival. Man overcomes, though. He grows. He prospers. He has learned to cope with the unending struggle. He has developed culture and philosophy to explain the world around him. He has organized himself into societies and nations to overcome individual weakness. He has found science and technology to beat back and conquer his environment. He is strong, he is courageous, he is intelligent. But alas he is flawed. With his strength comes pride, with his courage recklessness, with his intelligence greed. He is an evil creature, exploiting those around him for his individual gain. Above all else he cares for only one thing: power. Power over nature. Power over wealth. Power over man. The great tragedy of man is that he will destroy himself in his quest for unending power. Must it be this way? Can the perpetual rise and fall of civilization be abated by a new wave of enlightenment? Can man build a society that wont tear itself apart, or be torn apart? Can he build a civilization that can stand the test of time? Spoiler : Welcome to IAAR: Tragedy of Man! I will be your GM for the next months (or years ), and hope to get to know you all very well. This game is based off of the wildly successful IAAR series by Civleader, Governments and Politics. Though based off of GaP, TaM will be by no means a carbon copy. In addition to the fact that you all have already played GaP, I could never recreate what Civleader did. I CAN however do my darndest to deliver the best game I know how. As such, do not expect everything to work the same way it did in GaP. The rules and everything else will be a perpetual work in progress and I will always be open to input. I will at times (more often then not) deviate from what Civleader did in GaP. I suppose what I am trying to say is: I am looking to recreate the engagement and complexity of GaP, not GaP itself. On to, TaM. The object of the game is to become the most powerful person in history. To do this you will need to manipulate the levers of power, at any given time, in your favor. I have developed the rules to be as open as I possibly could. Creativity is encouraged. Take any means necessary to come out on top. Other than that, have fun and roleplay, roleplay, roleplay. More roleplay=richer game world=more fun for everyone involved. Now, without further do, the rules.