gbw
Chieftain
- Joined
- Jul 27, 2025
- Messages
- 34
I have more hours than I would like to admit in Civ7, and thought about some core game features that are unfinished, even 6 months after launch:
- Religion - This one really is baffling because it's so obviously incomplete, I'm surprised they left in what they did. There's clearly room for two more beliefs (that cannot currently be unlocked), and religion is completely obsolete (and cities cannot be converted) in the modern age. As Exploration-focused feature that loses all relevance during the age transition.
- Espionage - They've similarly built in some forms of espionage here with about 8 different actions in the modern age, but it feels like a placeholder for a more developed system. We don't need spies as units as we've had in previous franchises, but to have the sole option of counter-spying at a 30% success rate to stop adversaries from stealing techs or executing operations is a very half-implemented feature set. It's a very one-sided way to spend influence right now that has no counter.
- Trade / Negotiations - I'm going to bucket these two together because it's essentially the same system with the same issues. Can we create trade routes to obtain resources? Yes. Can we trade those resources for others, or gold / influence / etc.? No. Similarly in negotiations (e.g. Peace) the sole option is let's make peace and I can give or take a city. Again, no gold, resources, or anything else can be bartered here, just city / towns.