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The Ultimate ULTIMA X Scenario: Conquest

Discussion in 'Civ3 - Completed Scenarios' started by Gen. Maximus, Oct 17, 2004.

  1. Gen. Maximus

    Gen. Maximus Chieftain

    Joined:
    Sep 7, 2002
    Messages:
    160
    Location:
    Lordaeron & Azeroth
    Dear Civers!

    The ultimate Ultima scenario is back, now on Conquest v1.22! Based on the famous RPG about a hero known as the Avatar, saviour of the medieval world of Britannia.

    Win by be the first to score 50,000 victory points no later than the 260th turn limit. Note that this scenario is substantially different from the one created for CivIII v1.29 in terms of units, advances and strategy. Get victory points by seizing key cities and holding VP locations, AI start with big headstart at 30,000+, while yours is at a measly 200. That is for losing your kingdom that was once yours, now win it back!

    Scenario intro:-
    In the kingdom of Britannia, Lord British lost hold of his kingdom with breakway of the other seven city states now ruled by deviant warlords. Play as British under civilization group Bards. Forces and castles still loyal to you are now isolated in hostile teritory and may not hold for long. With news of the arrival of the hero of Britannia, the Avatar; the rebelion states begin marching towards Britain, the capital of Britannia for an pre-emptive strike. With the help of the mighty Avatar and his heroic companions, reclaim your entire kingdom!

    Total of 9 factions, each with respective special units based on their race characteristics:
    Bards of BRITAIN, city of Compassion (human player)
    Druids of YEW, city of Justice
    Tinkers of MINOC, city of Sacrifice
    Rangers of SKARA BRAE, city of Spirituality
    Paladins of TRINSIC, city of Honor
    Fighters of JHELOM, city of Valor
    Mages of MOONGLOW, city of Honesty
    Shepherds of NEW MAGINCIA, city of humility
    Pirates of BUCCANEER'S DEN

    Control hero units such as the Avatar, Lord British, Iolo etc. All unit and city placement redone in this version with minor map alteration. Advance researchable for first two eras. Advances, wonders, improvements renamed/altered to meet scenario tone.
    Zip file contains the biq and readme txt.

    Feedback welcome.

    General Maximus
     

    Attached Files:

  2. Gen. Maximus

    Gen. Maximus Chieftain

    Joined:
    Sep 7, 2002
    Messages:
    160
    Location:
    Lordaeron & Azeroth
    Here is an ingame screenshot of your empire.. it surely needs some expanding...
     

    Attached Files:

  3. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    i'll try it. I love Ultimas!
     
  4. Coffeedragon

    Coffeedragon Chieftain

    Joined:
    Aug 5, 2005
    Messages:
    37
    I love the background, too.

    Very small download, looks cleverly thought out, making optimum use of existing materiel for your purpose; will certainly try this! :)
     
  5. tjedge1

    tjedge1 Writer of writerly things

    Joined:
    Aug 8, 2003
    Messages:
    4,682
    Location:
    Central Texas
    Interesting. I might just adapt this to my Mystara mod to give it more of a fantasy feel. Nice work.
     
  6. Hyperborean

    Hyperborean Demiurge

    Joined:
    Oct 14, 2004
    Messages:
    152
    Location:
    Hyperborea
    Ultima X?

    I thought the Avatar was dead. :p

    But seriously, I love Ultima, I have to play this scenario. :D
     
  7. Gen. Maximus

    Gen. Maximus Chieftain

    Joined:
    Sep 7, 2002
    Messages:
    160
    Location:
    Lordaeron & Azeroth
    Love to hear from you guys. ULtima lives.... forever!

    I just have to call it Ultima X, as they have cruelly aXed the series already. :mad:
    I didn't have time to mod and they is already a huge pool of character type in Conquest. Mystara mod? All the better! I'm more of battle strategy type Civer, so I normally churns out scenario map like these with an additional preference to medieval setting like Ultima.

    Long live LB :king: and Britannia! :D
     
  8. flexo

    flexo evil bender

    Joined:
    Feb 5, 2002
    Messages:
    246
    Location:
    .se
    OK this was interesting. Perhaps the VP limit is a bit low thou. The AI can reach that by more or less doing nothing except the inital rush they do. So you basically have to hunt them down before they reach 50k, the problem is that alot of them will reach it at about the same time. I have cleared the main island now and the tiny islanders are creeping close to 40k, Paladin was at 45k when I took him out, thinkers and druids had to go next.
     
  9. Gen. Maximus

    Gen. Maximus Chieftain

    Joined:
    Sep 7, 2002
    Messages:
    160
    Location:
    Lordaeron & Azeroth
    Thanks for playing, Flexo!
    On the VP, the idea here is to get LB's butt out for the Britain stronghold and kick ass before the AI beat you to it. What level are you playing at? I test and played only on Sid and I thought the VP goals are ok, you should hit the ones with the highest score 1st. The islanders in general has lower score you you should have time to finish them off. Thansk for the feedback though.
     

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