The Unofficial X-COM Thread

X-Com: UFO Defense is one of the best games ever made. It's only real weakness was that it would take so loooong to finish each mission, and each game consisted of dozens and dozens of missions. Easily could consume 100 hrs to finish a single game.

But that weakness was part of it's charm, because after having controlled all of those soldiers turn-after-turn, mission-after-mission you would get to watch them develop, and you were sort of forced to pay attn.

To help me to control my soldiers I added notes to each of their names -- a point system to let me know at a glance how good they were and a letter indicating how strong they were. That way I could more easily assign soldiers in need of experience to missions and equip the strongest with the heavy-duty stuff.

Then I became fascinated with keeping track of the soldiers seniority, so I replaced their given name with their date of hire. That way I could tell how many of the soldiers I was given with Base 1 had survived, for example.

Then I started having a lot of duplication in surnames, so I developed a system for naming each soldier based on it's appearance. I created charts that I could use to determine it's nationality and likely name. Each surname was unique.

Also I plotted out locations for each of my bases based on their ultimate radar coverage, so that I could protect the most sponsoring nations with the least amount of bases. I found Geneva to be the ideal loaction for Base 1 -- it could protect more actual dollars than any other. (The USA, for example is too big to cover entirely with one base -- there was a good chance that it would fall to the aliens before I had the chance to expand.)

Sometimes I really crave that experience -- the joy of seeing a good soldier promoted from Rookie to Squaddie and entering into contention for higher promotion, watching as weak soldiers becomes strong, and the emotional response when a soldier who had been around for awhile falls in battle. I miss it.
 
X-Com: TFTD didn't seem like it had the graphic quality of UFO Defense. For some reason it looked clunkier to me. The new map (where bases were in the larger sea) completely screwed up my base coverage system. There was no way to completely cover all of your sponsor nations with radar.

***

X-Com: Apocalypse was a little garish. I sort of resented going from protecting the whole Earth to protecting a really big city.

They solved the problem of the battles being time-consuming by offering Real-Time combat, which was cool but it made me less involved with my soldiers. God help you if you played in Turn-based mode, because those little brain-suckers would pick off your troops very quickly without the threat of defensive fire. And the game overall was a lot more complicated, in some ways needlessly so. Do I REALLY want to have to assign soldiers to training rooms when I'm not using them?

It was a pretty cool game though. All three are worth playing, but they got more right and less wrong in UFO Defense than in the sequels.
 
I liked X-Com alot...

I liked trying to build up characters, and I liked it even better that a battle could take up to an hour, and there was no way to quit, except for hitting the power switch. So you could either re-do the whole battle if things went wrong, or just accept that you lost a soldier you were grooming to be your next bad MF.

I had a guy, (I named them callsigns) his name was dynamite, best fighter I ever had. The guy seemed invincible, and had dozens of kills under his belt. decked out in armor he stepped out of a ranger one mission only to take a head shot, and his legend was over......

...he he.
 
all the "super" guys I had always died before they became the "SUPER Soldiers" i've heard others talk about.

Sometimes I feel X-Com fell through the cracks, didn't hear of it until I found it on the PC-Gamer "Classics" CD and unlike most I was able to get more into X-COM UFO more then TFTD, though I've beaten UFO, keep hitting snags in TFTD.....

And Apocolypse was cool for a little bit.
 
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