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The Vanilla Challenge

Discussion in 'Community Patch Project' started by Der_Zorn_gottes, Apr 30, 2018.

  1. Der_Zorn_gottes

    Der_Zorn_gottes King

    Joined:
    Apr 10, 2003
    Messages:
    758
    I have been thinking about how to describe VP to a friend who knows CiV.

    "So, they changed the civ properties. And the social policies and trees. And the tech tree. And how city state diplomacy works. And the units, oh and the promotions too. Also all pantheons and believes and most wonders. There are events now and you can have monopolies and corporations and..."

    Ok this aproach wont work.

    Maybe I should just say what parts stayed the same.

    All right.

    "...."

    Well. So here is the challenge:

    Define the most significant item (I kept it vague on purpose, but be more precise than "You build cities and discover techs") that remained unchanged from vanilla CiV.

    The winner gets to define how it will be changed.
     
  2. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,341
    Location:
    Malaga (Spain)
    VP has in common with vanilla:
    - Graphics.
    - Music.
    - Maps. Basic and strategic resources. Terrain features.
    - Civilization and city names.
    - Workers and fishing boats.
    - Basic unit movement rules.
    - Religious spread.
    - Technological eras.
    - Archaeologists.
    - Roads.


    Modified vanilla stuff:
    - Happiness system.
    - AI logic.
    - Difficulty scaling.
    - All civilization uniques.
    - 1 (military) unit per tile rule.
    - Techs, policies and religious beliefs.
    - Luxuries.
    - City States.
    - Units (military, civil and great people) and promotions. Siege units movement. Naval movement in ocean.
    - Trade routes.
    - Spies.
    - Combat rules. City defense. Reworked naval and air combat.
    - Diplomatic behaviour.
    - Victory condition rules.
    - Tourism effects.
    - Buildings and wonders.
    - Tile improvements.
    - Investment.
    - World Congress and UN resolutions.
    - War weariness.
    - Barbarians and goody huts.

    Added stuff:
    - Events system.
    - More units. More unit types. More unique units.
    - More luxuries.
    - Monopolies.
    - Corporations.
    - Diplomatic units.
    - More buildings and wonders.
    - Unit supply limit.
    - Advanced spy actions.

    Not sure:
    - Bullying city states.
     
  3. pza

    pza Prince

    Joined:
    Oct 20, 2017
    Messages:
    365
    :D but feature-complete [tm] .

    I personally like to describe it as "civ 5.5" or "more than a expansion worth of goodies".
     
    NoonePerson likes this.
  4. ashendashin

    ashendashin King

    Joined:
    Sep 19, 2016
    Messages:
    985
    Felt like something was off there :D

    I'm pretty sure religion spread has a reasonably large difference in VP. Passive spread has major changes, I think.
     
  5. ElliotS

    ElliotS Warmonger

    Joined:
    Jun 13, 2013
    Messages:
    2,868
    Gender:
    Male
    Location:
    Tampa, Florida
    Workers cost more production. Fishing boats have cost changes and movement/vision changes.
    Movement has changed. In vanilla moving into forest/jungle hills with woodsman promotion would eat 2 movement, in VP it eats 1.5. (Unless it was a bug when I noticed that.) Probably more. Also I think civilian/combat unit stacking counts here.
    Religious spread was heavily changed. Uses roads and such.
    Archaeologists digs can give events like Cultural Renaissance. Also the build requirements have changed from requiring university to public school.
    City connections being changed might count as a road change, but I think movement values has also changed as well as policies dealing with them.

    So...?
    VP has in common with vanilla:
    - Graphics.
    - Music.
    - Maps. Basic and strategic resources. Terrain features.
    - Civilization and city names.
    - Technological eras.
     
  6. DoctorDuke

    DoctorDuke Chieftain

    Joined:
    Jan 15, 2016
    Messages:
    87
    Location:
    Hudson Valley
    Vox modifies and improves all aspects of Civ 5 vanilla while retaining the look and feel.
     
  7. Deadstarre

    Deadstarre Expert

    Joined:
    Nov 1, 2015
    Messages:
    960
    Location:
    New York
    Most significant unchanged aspect - they're both great games.
     
  8. Bascule2000

    Bascule2000 Warlord

    Joined:
    Aug 8, 2017
    Messages:
    154
    I would say the most significant change is that expansion is rewarded. The 4-city tradition build is no longer the most powerful option.
     
    ThirstQuencher and ElliotS like this.
  9. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    7,341
    Location:
    Malaga (Spain)
    I got it:

    - VP looks and sounds like Civ V: BNW, but smells and tastes better, it's more balanced and healthier.
     
  10. Viralvoid

    Viralvoid Warlord

    Joined:
    Mar 6, 2018
    Messages:
    198
    Location:
    From the Slums of Manila
    I have a friend playing an unmodded civilization 5, then when he opened topic about strategies, favorite civilizations and others, I told him that I'm playing the vp CiV, got an "ew" response from him. I never talked to him again :crazyeye::crazyeye::crazyeye:.
     
  11. pza

    pza Prince

    Joined:
    Oct 20, 2017
    Messages:
    365
    On the path to wisdom, one must ascent through the fields of experience.
     
    Viralvoid likes this.
  12. ElliotS

    ElliotS Warmonger

    Joined:
    Jun 13, 2013
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    Male
    Location:
    Tampa, Florida
    Deus Vult?

    All vanilla players must be converted or annihilated! :ar15:
     
    Viralvoid likes this.
  13. Viralvoid

    Viralvoid Warlord

    Joined:
    Mar 6, 2018
    Messages:
    198
    Location:
    From the Slums of Manila
    They should be enlightened, by brute force. :deadhorse:
     

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