You know, I just thought of another reason not to play C3C when Rik mentioned the SPHQ in the other thread. The Corruption Model changed. There's no 2 cores, so if we have many provinces, there will be a lot of corrupt provinces that serve no purpose other than to grow and have excess citizens as scientists or taxmen. Not the most fun thing for governors. But... we could add a C3C flavor to a modpack, like taxmen and scientists having the increased values. Armies could have some increased values, too. (They're not as useful in vanilla, since I'd rather have 4 tanks attacking seperately (8 times) than 4 tanks in an army attacking twice).