The Vietnam War (1965-75 AD)

How is this scenario??

  • Incredible!!

    Votes: 81 65.9%
  • Ok

    Votes: 38 30.9%
  • Very bad!!

    Votes: 4 3.3%

  • Total voters
    123

Luddi VII

Sheep farmer
Joined
Jan 4, 2004
Messages
1,021
Location
On the field...
FINALLY!!

Today the 24th of may, it's exactly 5 months since I started the creation thread.It has taken very much time and work to finish this great project and I this would be nice to play.It's some small bugs that we can fix, specially the tech-tree.So here is a short history brief.

The History

Vietnam was, together with Cambodia and Laos, a part of the french colony in Indochina.The country was occupied by the japanese in WWII, and on this time decleared the Viet Minh-movement leaded by the communist Ho Chi Minh, Vietnam for independent.After WWII france refused to acknowledge Ho Chi Minh's government, and it broke out a war between the french and the vietnamese.This war ended with defeat for the french in the battle of Dien Bien Phu in 1954.An international deal shared then Vietnam in a communistic part in north and a non-communistic part in south.Almost immediately it broke out a civil war between the two countrys.From 1959 got the communistguerilla in south, that was called Viet Conq, help by North-Vietnam.
The americans was worried by the spreading of the communism, and sendt military help to the south vietnamese.Then the conflict built up in 1965, USA began to send troops.......

If you'd like to know something more about this war, check out these two links.

About the weapons used in the war.http://islandcitytv.com/Honors/html/warAndWeapons2.htm

A project about Vietnam.http://www.army.mil/cmh-pg/collections/VN-Studies.htm

The Scenario


NOTE!!!This scenario requires Civilization III Conquests expansion pack and the Conquests BETA Patch v.1.22 or later to play.

Alliances

ALLIANCE 1

Kingdom of Cambodia
Kingdom of Laos
Kingdom of Thailand
South-Vietnam
USA

At war with ALLIANCE 2

North-Vietnam

NEUTRAL

China
Khmer Rouge
Pathet Lao

Units in the scenario

USA-USA
NV-North Vietnam
SV-South Vietnam
CA-China
KOL-Kingdom of Laos
KOT-Kingdom of Thailand
KOC-Kingdom of Cambodia
PL-Pathet Lao
KR-Khmer Rouge

FOOT UNITS

NVA Infantry-NV
ARVN Infantry-SV
GI-USA
Heavy Machinegun-USA,SV
Green Beret-USA
Mortar-NV,USA,KR,CA,SV,PL
Vietconq-NV
SA7 Launcher-NV,KR,CA,PL
Light Machinegun-NV,KOC,KR,KOT,KOL,SV,CA,PL
Khmer Rebel-KR
Lao Rebel-PL
NLF Infantry-Communist governments
AATTV Officer-Civs with Strategic command building
S Korean Infantry-Civs with Strategic command building
Escorted Worker-USA,SV

MECHANIZED UNITS

Heavy Artillery-NV,USA,SV,CA
M113-USA,KOT,SV
M41 Light Tank-USA,KOT,SV
BTR60-NV,CA
T55-NV,CA
M107 Howitzer-USA,SV
T34-NV,CA
Flak Armour-NV,CA
K-63-NV,KR,CA,PL
PT-76 Light Tank-NV,KR,CA,PL
Patton-USA,SV
Soviet Rocket Installation-NV,CA
Mechanized Combat Engineer-USA,SV
Tank-KOC,KOT,KOL

AIR UNITS

MiG21-NV,CA
Phantom-USA
Huey-USA
Cobra-USA
B52-USA
Napalm Bomber-USA
Super Sabre-USA

SEA UNITS

Mech Landing Craft-USA,SV
Junk-NV,KOC,SV,CA

OTHER UNITS

Land Mine-NV
Fire Base-Can't be built by anyone.

General Information

- The scenario is in 121 turns.
- The VP limit is 100 000 points.
- 9 different civs.
- 7 new buildings.
- 38 additional units.

I think that was enough to know for now.

Credits

Scenario Creation: Luddi VII, AK47, El Justo and Bobisback
Map: El Mencey

Unit Graphics: Hunter, Wyrmshadow, Timeline, Pesoloco, Ripptide, Smoking Mirror, SK138, Recon 1591, Balou, Wi1d, BeBro, J-S, Crist2000, TVA22, Sween 32, Kentonio, Firaxis.
Units_32 file: Zulu9812
Building Graphics: Ukas
Terrain Graphics: Cordy and Kettyo
Leaderhead Graphics: SpincruS
Playtesting: El Justo, Osubaker, Bobisback and Luddi VII.

Thanks to all these peoples and to all they who have posted in the creation threads!!! :D :thanx: :D

So to the goodies! :D

The Download

This is the first version.Later versions comes of course.......later!
The file is 31,5 MB.:eek: It's a huge file, but you get payed for it when you play the scenario.;)

http://www.civfanatics.net/downloads/civ3/scenarios/VietnamWar.zip

EDIT:After the release it was discovered a lot of errors.So I took a closer look on it and fixed it.Here is a update of the BIQs and the text files.Just replace the text folder with the new one and the BIQs with each other.In the file it's also another BIQ VietnamWar SCO.In that BIQ it's the sea cut off, but in the other one, the sea isn't no longer cut of.

Please DL this.

Changes form version v.1.0

- Cobra, Mobile SAM and Flak is now movable.
- Have placed and deleted some units.
- Reduced the bombard strength of the Bomber.
- Fixed the previous errors.
- And some other things.

Here is the file:

VietnamWarUpdate

Any bugs, comments, suggestions or something else about this scenario.Feel free to post. :D
 
Oh my! :eek: :eek: this looks like a beautiful scenario, I'm downloading now :D I like how the map isn't too big so most, if not all pc's will be able to play without lag :) Also the art looks superb :goodjob: :goodjob: :goodjob: :goodjob: :goodjob:
 
Hey, whenever I try to load it up, it says:

Load Error

ERROR READING FILE

Missing entry in "text\PediaIcons.txt":ICON_BLDG_Brothel"

the game will now exit




Any idea what's wrong? It looks cool, hope I get to play it!
 
Yippyfn said:
Hey, whenever I try to load it up, it says:

Load Error

ERROR READING FILE

Missing entry in "text\PediaIcons.txt":ICON_BLDG_Brothel"

the game will now exit




Any idea what's wrong? It looks cool, hope I get to play it!

yes. it appears that the pediaicons.txt file included in the DL is missing that particular entry. if you open up the Pediaicons.txt file for the scenario and add that specific text (ICON_BLDG_Brothel) to it, it should work. if you can't get it to work right away or are unsure how to add this entry, i can post my pediaicons.txt file for this scenario, of which includes all required entries.
 
Looks Great! It would probably be best if you post the new pediaicons.txt file. It would be much easier to replace the file, rather than us writing in new lines.

I'll try and download, it might take a whole day. :eek:
 
I'm going to attach a tech-tree upgrade file in the first post when Bobisback finish it.And there can the updated pediaicons.txt file be.It's a pity to discover such bugs, but it is just that it is.
 
Hmmmm, I never got this error, but now to the real reason I'm posting

After about 5 hours of uninstalling,reinstalling,and backingup files I have finally fixed some error to do with my version of conquests (this error was around for awhile not allowing me to play any dled scens, although this looked soooo good that i decided to fix it)
I'm in the middle of the game now as the USA, all I can say is this is one of, if not the BEST scenario I've ever played!!!! :goodjob:
To give you an idea of how good this is - I haven't actually played civ in about 3 months and now this made me addicted again!!! I actually can't wait till I'm done typing to go and finish the game
The art is just plain beautiful, the balance is excellent, and the new units are excellent, plentiful but not overwhelming. The mountains, which I would never use in a normal game go perfectly with the deep green of the rest of the landscape, overall, the map definatley gives the whole scenario a chaotic feel(which I assume is intentional ;) ) . The fire bases are neat concept and act kindof as a place to garrison/heal units and have good protection. Also it has an excellent turn limit.

Now to things I think could be improved -
Tech tree - well what can I say - just make it more obvious which techs go to which techs, some overlap, there is a very unorganized feel to it
Civilopedia - just get the entries in there, they don't have to be pretty or even have hypelinks I just want to be able to know the enemies strengs/weaknesses before I decide on a strategy (in other word I don't want to get slaughtered unexpectedly :crazyeye: )
Units - NLF infantry are sometimes invislible when they are attacked/attaking, Huey attack is VERY hard to see i had to squint just to see the tiny white flicker also the death is kinda wierd (except for one angle it's just a tiny white explosion/spot), I don't know if the USA is ever able to create ships but I hope so (I'm not knowlegable of Vietnamese history so ignore if it's historically correct), are there invisible units? my units seem to be attacked via ZOC yet i don't see enemies.
Scenario information - the opening box (aka scenario information) should be updated, now it say the US has just discovered farming, irrigation etc... :lol:

Other than that this scenario is excellent,
If the above problems are indeed fixed I would say it is comparable (if not better) than some of the conquests!!!!!!
GREAT JOB!!!
I BOW BEFORE THEE :king: :worship: :worship: :worship:
[dance] :thanx:
Why is there a smilie limit : (
 
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