Update?
I took a look at the save, and it seems that Innovia will be loading Wheelville with an additional 6 infantry and 4 cavalry. I may be a little off in those numbers, as I'm just going from memory. We won't be taking that city back this turn, for sure.
On the plus side, it looks like that backdoor sneak attack will be successful
While all this is going on, it's important to remember that Piffle and Aloha are up to something - and we don't yet know what it is.
Let's move our spies around each turn, instead of leaving them in the same cities turn after turn. Let's keep tabs on Aloha's eastern shore builds, in particular.
Western Watch Frigate should take a peek at Conroe-town, south of Chappaquiddick. I'm very nervous that Piffle's massive army, which is centered around Chappaquiddick, will attack New Epsilon from there.
Also, Piffle is ammassing cash - 1900 or so at this point. Aloha is 1 turn from Artillery. The cynic in me sees Piffle and Aloha sharing Artillery with Innovia, and Piffle doing a mass upgrade of their cannons, and then setting sail for New Epsilon, while Aloha sails for our Core.
I propose we offer Aloha a trade for Railroad. The imbalance is in their favor, as I we should mention. If they decline, we should take that as an acknowledgment of their hostile intentions.
Piffle still hasn't constructed Scotland Yard (that will show up on the map screen, right?) so we don't have to worry about nozy spies yet. The other teams don't even have Communism.