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The War on Loco

Discussion in 'Team Epsilon' started by Memphus, Aug 10, 2007.

  1. Memphus

    Memphus Deity

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    I Like the Idea of Naming it after Chamnix (once Loco is wiped out.)

    I will try to remember to rename it T.B.A. next turn ;)
     
  2. peter grimes

    peter grimes ...

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    His sig says something like "Behind the Wall"

    Maybe a good name is "The Wall"?
     
  3. DaveMcW

    DaveMcW Deity

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    I think we should move all 4 Short Line cavalry (including 3 wounded) into striking range on Pennsylvania.

    We might need them to take the city next turn, and it gives them more chances to reach 17xp.
     
  4. General_W

    General_W Councilor & Merlot Noble

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    :agree: sounds good to me.

    Any chance of a turn update and some sceenshots Memphus? :)
     
  5. Memphus

    Memphus Deity

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    soon :) I am trying
     
  6. Memphus

    Memphus Deity

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    Should we capture or Raze Bombay? (I say Capture as Stone will be nice for Scotland Yard)
     
  7. DaveMcW

    DaveMcW Deity

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    Capture, we don't have a settler available to claim stone any faster.
     
  8. General_W

    General_W Councilor & Merlot Noble

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    :agree: Loco is pretty much going down like a stack of cards. No need to kill our future loyal citizens :D
     
  9. Memphus

    Memphus Deity

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    So is that our launching point for Agaisn't Innovia then?
     
  10. peter grimes

    peter grimes ...

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    So is it time to request that Loco surrender their last town to us?

    :hmm: Do the game mechanics allow you to surrender a capital? I don't think they do.

    We should, nonetheless, invite all of the Locopotamians to join The Leader in bringing Peace, Freedom, and Strength to all Sirians everywhere. :worship:

    I wouldn't have any problem with letting the former Loco people manage their own cities - sort of like Colonial Governors. This may serve to keep them involved with the game.
     
  11. General_W

    General_W Councilor & Merlot Noble

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    I'll add a gracious invitation to the end of the "Always Look on the Bright Side of Death" video for Loco.

    I doubt if any of them will have real great interest in running a single city. Maybe we'll get a few to participate in decisions like the rest of us servants of The Leader, but I'm guessing they'll probably just want a low-key role... at least to start with.
     
  12. Memphus

    Memphus Deity

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    4-5 Turns away still :( we have to get there to capture it...
     
  13. Memphus

    Memphus Deity

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    Raze or Capture the last city??

    also interesting to see that Loco Doesn't have the horses hooked up...which means someone must have been trading them to them, or else someone gifted them those Cavalry... (either way in our letter to declare war on innovia we should bring that up)
     

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  14. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Won't it autoraze? If given the option, I'd say raze it.
     
  15. DaveMcW

    DaveMcW Deity

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    I vote capture, unless someone can give an awesome dotmap of different placement. ;)
     
  16. peter grimes

    peter grimes ...

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    The only reason I can see to not capture is we will then have to defend it from any raiding Innovians.

    At least we're running State Property ;)
     
  17. Memphus

    Memphus Deity

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    It is inland and they would have to land off of ships to take it. so I also vote to keep it.

    Additionallu i vote to get another settler to settle to the north of it (East of Bombay)
     
  18. Kylearan

    Kylearan compound eye

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    Hi,

    If it won't autoraze, I vote keep it. It won't be so easy to capture, as Memphus has pointed out, and even if we lose it it will not be a great loss but will cost time for the enemy to deal with it.

    -Kylearan
     
  19. General_W

    General_W Councilor & Merlot Noble

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    :agree:

    the more the merrier :)
     
  20. Memphus

    Memphus Deity

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    Ok it is official Loco has 2 turns left.
     

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