I like the idea of the warlord unit, and it can be fun to use although there are some area's were it could be better designed, not only to better reflect the realword use of generals but also to make it more important to your plans for battle, at the moment it's a fun to use kind of unit when your messing around rather than being a potencially important part of your army, it does'nt reflect in game terms the role a great general plays in leading an army.
It does have some useful features, the extra healing being a notable one, i just feel it's close to being a good addition but is not quite there yet.
Heres what's currently available on a warlord unit
Morale - Medic 3 - combat 6 - Leadership - tactics
The first 4 can all be very useful, they all give the unit an extra edge in certain area's like overall str, speed, or support capabilities which fit nicely into the ethos/role of the unit
The last one however is a bit of a dud....because it's not the realworld way a GG would lead his troops, even GG who liked to get stuck into the action like alexander the great, did'nt in the main go in for suicide charges Tactics give's a 30% withdrawl chance, which sounds good, but the way withdrawl works is totaly at odds with the way a warlord unit is best used
Indepth explantion of why here
So what can tactics provide instead ? the 2 things i think that should be added is
A ,2 first strikes, this is small bonus so it's hardly going to cause any real balance issues? but it's one that ties into the fact the warlord is a slightly superior unit, so in the same way it can get a combat 6 upgrade that gives a nice str boost, 2 extra first strikes represent it's abilty to strike first through superior tactics
B, the second addition is the biggie! in short the abilty to choose which unit in the stack defends.
At the moment this is on auto choose, which works ok i guess for the most part but it's a pretty blunt tactical instrument.
The abilty to choose a stack defender rather than have one chosen for you would tie nicely into the promotions name "tactics" and also to the purpose of having a general lead your army, they are there to provide superior leadership an tactics, this change would allow this to be represented in the game by giving stacks lead by a warlord unit with this promotion the abilty to be organised with total player control rather than have the computer take over when defending.
While a stack with no general would organise itself along the lines of strongest units defends like now, this ties into leaderless armies not performing aswell in the field due to no coardinated control.
A stack with a warlord unit with this upgrade would allow you to choose as the general provides superior unit organisation allowing controlled descions to be made under fire, the benfits of this would be to give players a lot more control of there stacks
Why thats a good thing, and how it would work
The thought behind this is idea is to have the logical benefits of a general leading your troops, represented into the game mechanic
To do so in a way that doesn't need loads of new promotions or changes to how units work or operate, the only change is you now make the decisions
It does have some useful features, the extra healing being a notable one, i just feel it's close to being a good addition but is not quite there yet.
Heres what's currently available on a warlord unit
Morale - Medic 3 - combat 6 - Leadership - tactics
The first 4 can all be very useful, they all give the unit an extra edge in certain area's like overall str, speed, or support capabilities which fit nicely into the ethos/role of the unit
The last one however is a bit of a dud....because it's not the realworld way a GG would lead his troops, even GG who liked to get stuck into the action like alexander the great, did'nt in the main go in for suicide charges Tactics give's a 30% withdrawl chance, which sounds good, but the way withdrawl works is totaly at odds with the way a warlord unit is best used
Indepth explantion of why here
Spoiler :
With any units that have a withdrawl bonus as the odd's of victory increase, the chance of withdrawl decreases, so upgrades that boost str, an thus chances to win, in effect cancel out the benefits of withdrawl promotions by lowering the bonus, so the upgrades if used in conjunction are in effect counter productive if used in combination since they cancel each other benefits out to quite a high degree.
The main use for units with high withdrawl chances is to go in first to soften up tough defenders, the best withdrawl bonus's come when a unit has little chance of winning. However here in lies the problem, this is not the way anyone would use there warlord unit as it will effectively result in a pretty short lifespan.
The main use for units with high withdrawl chances is to go in first to soften up tough defenders, the best withdrawl bonus's come when a unit has little chance of winning. However here in lies the problem, this is not the way anyone would use there warlord unit as it will effectively result in a pretty short lifespan.
So what can tactics provide instead ? the 2 things i think that should be added is
A ,2 first strikes, this is small bonus so it's hardly going to cause any real balance issues? but it's one that ties into the fact the warlord is a slightly superior unit, so in the same way it can get a combat 6 upgrade that gives a nice str boost, 2 extra first strikes represent it's abilty to strike first through superior tactics
B, the second addition is the biggie! in short the abilty to choose which unit in the stack defends.
At the moment this is on auto choose, which works ok i guess for the most part but it's a pretty blunt tactical instrument.
The abilty to choose a stack defender rather than have one chosen for you would tie nicely into the promotions name "tactics" and also to the purpose of having a general lead your army, they are there to provide superior leadership an tactics, this change would allow this to be represented in the game by giving stacks lead by a warlord unit with this promotion the abilty to be organised with total player control rather than have the computer take over when defending.
While a stack with no general would organise itself along the lines of strongest units defends like now, this ties into leaderless armies not performing aswell in the field due to no coardinated control.
A stack with a warlord unit with this upgrade would allow you to choose as the general provides superior unit organisation allowing controlled descions to be made under fire, the benfits of this would be to give players a lot more control of there stacks
Why thats a good thing, and how it would work
Spoiler :
your stack may be attacked by a lone unit, your strongest defender takes point, the odds of you winning are 30%, so in effect your odd's on to loose, you loose a potencially good unit in your stack. If your army has no general thats fair enough a leaderless army getting attacked would have less discipline so tactics would be harder to implement as there would be less control, in the game this would be represented by the current system of strongest to defend regardless of if thats a smart move or not!
By having a general/warlord leading you can employ superior tactics represented in the game by you!! having the choice, as a player you can see that your odd's on to loose an so send out the worst unit in the stack to take the fall, at once no more frustration at loosing good units because the computers making choices that should rightfully be yours, the games about strategy, a great general should be about giving you more strategic options and this change would mean it does via the tactics promotion upgrade.
There are so many possibilties when this could really be useful, if your stack is outgunned an your taking a pasting this would allow you to keep you better units back in the hope he run's out of attacks before you run out of units, an thus preserve your better units to fight another day.
The way it would work is when a stack is attacked the current defender would be highlighted with it's chances to win and the units individual stats an promo's listed in the left hand box just like when you attack an hold the right mouse over an enemy an you can check the odds before you attack.
Now you have too options, yes unit confirmed as defender, or no as general i have another battle plan, click option 2 an you have all your unit icons lined up at the bottom just like when you click on the stack to move it etc, and you can then highlight one of those icons which when you do it's combat odd's come up in the left hand box along with it's stats, then once your happy at the choice you can click on the button that says defender confirmed
By having a general/warlord leading you can employ superior tactics represented in the game by you!! having the choice, as a player you can see that your odd's on to loose an so send out the worst unit in the stack to take the fall, at once no more frustration at loosing good units because the computers making choices that should rightfully be yours, the games about strategy, a great general should be about giving you more strategic options and this change would mean it does via the tactics promotion upgrade.
There are so many possibilties when this could really be useful, if your stack is outgunned an your taking a pasting this would allow you to keep you better units back in the hope he run's out of attacks before you run out of units, an thus preserve your better units to fight another day.
The way it would work is when a stack is attacked the current defender would be highlighted with it's chances to win and the units individual stats an promo's listed in the left hand box just like when you attack an hold the right mouse over an enemy an you can check the odds before you attack.
Now you have too options, yes unit confirmed as defender, or no as general i have another battle plan, click option 2 an you have all your unit icons lined up at the bottom just like when you click on the stack to move it etc, and you can then highlight one of those icons which when you do it's combat odd's come up in the left hand box along with it's stats, then once your happy at the choice you can click on the button that says defender confirmed
The thought behind this is idea is to have the logical benefits of a general leading your troops, represented into the game mechanic
To do so in a way that doesn't need loads of new promotions or changes to how units work or operate, the only change is you now make the decisions