The Wasteland That Never Sleeps: Tales of the North

Really excited to get into this, looks like an interesting neighborhood.
 
Update 0: Liberty

Pre-June 2160

Nuked York

The Kingdom of the City
When the bombs fell the people of the Bronx rushed to the Cloisters on the Hudson River for safety. Several hundred made it. However the decades since have been anything but safe. Located on the edge of the hell that is New York City, their only interaction with other humans has come in the form of vicious raiders from Manhattan, and there are far worse fiends when scouts venture away from the waterfront and towards mid town Manhattan...
Spoiler :

Challenge of the Green Thumb: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



The United Lordships of the Hamptons
Shortly before the great war, the inhabitants of the Hamptons realized that their best shot of survival would be to have their own vault. Untrusting of the vault program being able to protect them, they pooled their vast wealth to create a vault of their own. This vault was extremely luxurious, larger than most Vault Tech vaults, with fewer people living in it, giving enough space and luxury for these rich to be able to create an artificial lower class of servants, butlers, maids, and others that they could control, pay, and use to maintain their prewar lifestyle. When the bombs finally fell these rich were able to survive, and thrive, continuing their culture and beliefs well past the last bomb fell. Safe from the horrors of the Vault Tech vaults, the "Hampton Vault" as they call it, developed a new society of feudal lords and ladies, and when they finally left the vault they expanded on this, becoming true feudal lords and establishing a sort of "trade republic" like old venice, with the richest and most prestigious of the lords acting as the sovereign and representing the group as a whole to the rest of the wasteland, to trade, exploit, and grow the wealth of the other lords of the Hamptons.
Spoiler :

Lady Sovereign's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



West Rock
Throughout the many years after the nuclear holocaust, people have come and gone, scavenging through the wastes to eek out a living. Most have failed, with only a few lucky survivors actually making it in this world. There have been one people that have been at the edges of civilization, surviving in the cold nuclear aftermath for decades. These people are known as Mutants, sub-Human, if they could be called that. For years they have been ridiculed and cast out as a horror and abomination. A particular few mutants settled in the grim darkness of the Wilbur Cross Parkway tunnel, specifically underneath the West Rock Ridge State Park, to hide away from menacing stares and racism.

More and more, mutants found West Rock to be a home, a sanctuary from Humans. The dark and damp settlement in the mountain soon began to rapidly expand, carving into the sides of the mountain as outside mutants heard about the haven and their numbers escalated. New caves and tunnels were cut, a mine excavated, and the mutants finally thought they had found the perfect place to live.

Throughout the rise of West Rock, the gangs in the New Haven area became uneasy. The inherently dangerous, or so they thought, influx of mutants to the region worried them. They organized an assault to raze the settlement of the mutants. The humans arrived on the doorstep of West Rock, seeking the complete destruction of the mutants living there, even attempting to rig explosives to collapse the mountain. Instead of annihilating the mutants in their mountain stronghold, the vast numbers of the West Rock folk overwhelmed them and tore them apart. Despite their unrivaled strength and excel in hand-to-hand combat, the mutants took grave losses in their victory over the better prepared raiders.

In the aftermath of the West Rock Massacre, the remaining mutants sought to bring vengeance upon the humans. Immediately after the massacre, West Rock, along with more continuously arriving mutants, marched forth and wreaked chaos upon the human tribes and gangs of the New Haven area. Utilizing the weapons of their conquered enemies and their still overwhelming numbers, they were able to sterilize the immediate area around their settlement of humans. The infamous blood thirst of the West Rock mutants in this time period shocked all humans, and made mutants of all kinds cheer upon the news.

The current time could arguably be the best time for West Rock, with new Chief Graeme StoneFist proclaiming it to be the Age of Mutants.
Spoiler :

Stonefist's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



Brotherly Love

The Federal Remnant
The United States Government always has a designated survivor https://en.wikipedia.org/wiki/Designated_survivor chosen in case of a nuclear attack. At the time of the war with China, Housing and Human Services Secretary Rita Lavender held this role, hiding out in a bunker at Dover Air Force Base. When the dust settled, she assumed the role of President of the United States, and reorganized the suriving millitary units at Dover AFB under the command of Air Force General Conarcky, now promoted to Chairman of the Joint Chiefs of Staff. A rump legislature was expeditiously elected (with 2 senators and 1 representative), and unanimously passed a new constitution, granting the federal government considerable expanded authority to respond to the crisis. The Federal Remnant is clearly a shadow of the former American nation, and the notion of separation of powers (along with term limits) has given way to practicality. However, it retains much of the bill of rights (except for the Third Amendment), and retains the 13th and 14th ammendments. Whether this commitment to abolishing slavery and protecting basic freedoms will make it a light of hope in the wasteland, or prove to be an antiquated relic of a forgotten age, the Federal Remnant now looks outwards, to reclaim the nation it regards as rightfully its own.


President Lavender was elected for 45 years after the war (term limits were abolished as part of her initial constitutional rewrite), after which she died in office. Her sucessor, secretary of Agriculture Conway Mann, was largely seen as ineffectual, and was voted out of office after two 4 year terms. General John Ashton was elected to replace him (he had been Conarcky Sr.'s immediate successor). Ashton is the current President of the United States. Conarcky's son (Hammond Conarcky Jr.) has suceeded Ashton as the commander of the armed forces, after demonstrating skill in combatting raiders.
Spoiler :

POTUS's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



The Observers
In the years before the war, nuclear scares were prevalent. The spy community, ever on the watchful, was even more paranoid, for that they could see what was coming. Once Anchorage was invaded, then subsequently liberated by the American forces, they could see the end. With the invasion of China and the success of the Gobi campaign, it was becoming clearer and clearer that the Chinese were both desperate and unwilling to back down, they realised that the chances of the nukes being fired off increases with every single hour, day, month passing by. So, an effort was made to establish a bunker to host all the prominent spies operating on the East Coast.

For 80 long, long years, it had been closed. Its isolation, paranoia over being killed by the "rivals", and other things, have made everyone there a specific brand of crazy. You won't see an Observer.

But he'll see you. And plot 15 different ways to kill you.
Spoiler :

Agent's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



Erie​

Titusville
In Titusville several hundred people survived the bombs that fell and the decades of desolation that followed. Now, they are a shining beacon of hope for the Erie region, surrounded by Mountains and harassed by raiders. With scarce resources, they look to their leader for their next moves.
Spoiler :

Leader's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?



Albany​

Vault 40
Vault 40 was located in the Green Mountain National Forest of Vermont. It was a remote location, selected to house the brightest minds of the United States of America in the case of nuclear war. When the bombs dropped, not every field had a specialist within traveling distance of the Vault despite the carefully laid plans of Vault-Tec and the Federal Government. Nonetheless, Vault 40 might just be the greatest repository of knowledge and skills remaining in the Wasteland. With that diversity however comes a shortage of resources to go around, as each specialist believes their field needs critical and scarce resources for their own personal projects more than the others.
Spoiler :

Overseer's Challenge: With the wasteland seeming to at last settle down after generations of chaos and bloodshed, there seem to be more people out there looking for a permanent home. How should we treat these people, as possible immigrants, refuse, or perhaps even as potential slaves?


It is now
Summer
.


Map​

https://www.google.com/maps/d/edit?mid=zpj_-9Yz5Gjg.kxbEnAITiDRU

Anybody with access to the link can view the Google map. So far as I know, no google account is required to view the link. Let me know if you discover otherwise. This map is easier for everyone involved, and it allows for exact planning and mapping.

Notes​

Several notes on player stats. First, if you started with a politician or settlement, please choose a second specialist. You can name them and choose their age and specialty. Second, @Brougal needs to name your leader. Third, several of you need to add backgrounds. I made up what I could in the update for you.

For those who have adventurer specialists, as is said in the rules an adventurer can be sent out on long term expeditions, either solo or with a small party, to explore the world, scout locations, and bring back valuable loot for your faction. This will be done via a mini CYOA. There will be more details on this to come before Update 1.

Next Deadline will be Friday April 1st. It will be a soft lock so I will be working on Update 1 over the weekend and possibly into next week.

I should clarify that Zappericus does not have 5 extra specialists for the hell of it. That is his Vault experiment. He defied the odds and got the second best roll you can potentially get for a vault. Congratulations. After I rolled that I went back and gave everyone a small boost to help compensate for fairness.

AA settlements do indeed get to pick their 2nd specialist. Trade is semi-manual. You do not get free goodies. However player and NPC trade caravans will appear at settlements with inventory and prices for that inventory where you can buy or sell. If you have a merchant specialist such as TE you can trade between starting zones as well as other bonuses such as a higher chance of traveling without annihilation.
 
AA settlements do indeed get to pick their 2nd specialist.

I meant does the 2nd specialist come with the cool starting bonus
 
Yes I apoligise for that, I first thought this wasn't going to take off and honestly forgot about this.. I'll write those things up

or actaully, I just though I shouldn't have signed for this particular game so I drop out
 
Faction Name: The Jays
Leader Name: Marinette "Grande Falco Bleue" Trudeau
Leader Profession: Entertainer
Starting Location: The Second Nest (The Egg), Albany, Albany Zone
Leader Background: It was Marinette who first set her eyes upon The Second Nest, firstly in a vision as they were passing the ruins of Albany, and then secondly when she led the flock into the city. Since then, she has become the religious and politcal leader of this band of the Canadian expats, whipping them into a religious fervor to settle this new land and protect the legacy of the Great Jay and his "flock".
Origins: Canadian
Capital Type: Urbain Ruin
Background: The First Nest was in Toronto. The flock of Jays guarded their nest religiously, with utter zealotry and devotion, from outsiders who dared defiled their sacred holy ground. However, the wastelands of Toronto simply became too much to handle, and dirty mutants finally overran their holy nest and slaughtered most of the inhabitats

Those who survived fled south, taking the glory of the flock with them. Canadians never got along with their southern brethren, and thus could never find a permanent place to settle in peace. This only drove them further south, into more conflict, driving the flock even further south.

That is, until one of their faithful had a vision. Go into the ruins of Albany, for the Second Nest was surely in there, and they will make it even better than the first. ANd lo, as they crossed the river, into the derelict tunnels leading into the city, they did find a concrete egg. And there, in the preserved egg, would their flock of Jays set up a new Nest.

Amen.
 
As my leader is a Miner specialist, shouldn't West Rock have a mine built at the settlement and I should be receiving a coal income? Also how much coal or wood on average would sustain a population for a winter?
 
As my leader is a Miner specialist, shouldn't West Rock have a mine built at the settlement and I should be receiving a coal income? Also how much coal or wood on average would sustain a population for a winter?

and similarly, shouldn't a farmer have farming equipment?
 
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