How it does work:
1. You put a spy in their city.
2. Wait a few turns for the spy to get there
3. Select an operation based on the "instability" level of the city
4. Wait several turns to complete the mission
5. On success you get the outcome, AND instability raises. Or fail and it goes down.
The problem with this is that success or failure on #5 is a major swing. Success means more likely to succeed again and you can try bigger stuff, while failure, and you have to go try it again possibly from a lower level.
A solution to this is:
1. Instability raises for one of your spys simply being in their city.
2. Success does not increase instability.
3. The longer an agent does nothing in a city the higher chance of the next operation working is. This does not reset if the agent fails, but is not caught.
4. The HQ operation to increase success instead increases the level of the operation that can be performed.
5. The HQ operation to reduce detection also increases success rate.
So, what do you think? The current model feels worse than civ 3's all or nothing gambit.
1. You put a spy in their city.
2. Wait a few turns for the spy to get there
3. Select an operation based on the "instability" level of the city
4. Wait several turns to complete the mission
5. On success you get the outcome, AND instability raises. Or fail and it goes down.
The problem with this is that success or failure on #5 is a major swing. Success means more likely to succeed again and you can try bigger stuff, while failure, and you have to go try it again possibly from a lower level.
A solution to this is:
1. Instability raises for one of your spys simply being in their city.
2. Success does not increase instability.
3. The longer an agent does nothing in a city the higher chance of the next operation working is. This does not reset if the agent fails, but is not caught.
4. The HQ operation to increase success instead increases the level of the operation that can be performed.
5. The HQ operation to reduce detection also increases success rate.
So, what do you think? The current model feels worse than civ 3's all or nothing gambit.