None so far or I would have tested them out. Individually each event works perfectly fine. The problem crops up when you have ALL of them available to select amongst. So I would venture it is more about the random selection of events than anything else.
Sadly though, no event that requires another event is working that hot right now. Overall none of the events are running that fantastically, most people report streaks of the same event over and over, and long periods of none at all.
This is amusing when this happens. Once had about 10 turns of a dwarven adept trying to turn my only copper into gold.
Had a carnival that had +5 happiness +10 gold income.
Had an obelisk that had +5 health + 10 research.
Can't wait for the event chains though, they sound sweet.
I'm not burning anyone for mythological reasons unless there is a real benefit. +1 happy for ten turns, after which I forget and suffer unhappiness forever and ever, does not count as a benefit.
You... chose the health? (*boggles*)
I've changed the Event settings in the XML to include all the events, in 100% of games, and greatly increased the event occurance settings in the BTS XML. I have very few incidents of repetition with so many to choose from, and a new event occurs (for someone) about once every ten turns or so on an 8 participant map.
I've never gotten a follow up witch event (examining the Event XML leads me to believe that there aren't any follow up witch events in there, yet, unlike the Gaelen 1,2,3 events), and I've only managed to change the Gaelan chain to make the weights -1, (thanks to Xien for that, btw) making sure that Gaelen pops for the first civ that builds a Mage Guild 3 turns after it is completed, if they make the right selections when the events pop in each of those three turns. It's not a perfect solution, but it makes sure he's in there somewhere, available to be Dominated or Commanded if I don't get him myself![]()
No, vanilla BTS doesn't have anything like chained events, it's all new to FFH2.
I am surprised to learn this. It is amazing how often I get an event on the first possible turn that it could have occurred, so I wonder why the newly valid event so often gets to the front of the line.iirc and you can ask one of the programmers if this is correct....
the method it uses for choosing events basically defies all logic (unless your trying to prevent lag)
1st - it decides if you have an event
2nd - it picks the event you get
3rd - it sees if the event is valid
if this is all correct then you get the event.