The Zapotecs - Antiquity Age Civilization Concept CIV 7

sTAPler27

Prince
Joined
Mar 18, 2018
Messages
331
I don't consider this concept fully finished. So little about the Zapotecs has been lost to time so I'm limited by the sources available to me to create a truly fitting concept. However I do think the Zapotecs are an important culture to include into the game. In games like Humankind the most fitting "historically accurate" path is Olmecs to Mayans to Aztecs with very little other options. The Zapotecs at the very least give another option for a Mesoamerican centered playthrough. The Mayans and the Zapotecs were neighbors and despite having heavily linked economies both developed quite relatively independently, even creating their own independent writing systems. Since we're seeing leaders and civilizations separated we could use a more out there choice for the leader, perhaps Benito Juarez, a modern figure of Zapotec origin, who was the first indigenous president of Mexico. This would help tie together a playthrough of Mexican cultures.

If anyone is more well read on Zapotec culture please feel free to make suggestions, especially when it comes to finding a military unit for this faction and Traditions that fit the civic tree.

The Zapotecs Civ 7 - 1.png
The Zapotecs Civ 7 - 2.png
The Zapotecs Civ 7 - 3.png
The Zapotecs Civ 7 - 4.png
 
I'm in favor of all meso-american civs, I think with so numerous kind of civilization should be more crowd then Europe in a game as Civilization.
 
I was initially going to say Zapotecs seem likely, but if the Mexico region gets a fourth civ I am betting the Purepecha are more likely with Lazaro Cardenas as the leader. Better balance of the region, better ties to the modern Mexico civ.

AND it's symbol can be the Michoacana girl, which is just, an automatic win.
 
I was initially going to say Zapotecs seem likely, but if the Mexico region gets a fourth civ I am betting the Purepecha are more likely with Lazaro Cardenas as the leader. Better balance of the region, better ties to the modern Mexico civ.

AND it's symbol can be the Michoacana girl, which is just, an automatic win.
or Zapotecs and Benito Juarez as leader. :mischief:
 
All of these mechanics seem well thought out, but the Funerary Procession stuck out to me most. A unique gameplay loop that gives otherwise suboptimal play in one area (letting units die) a benefit in a different area, encourages the use of other parts of the kit, while being in of itself a tactile in-game representation of a cultural practice? If this civ was in the game, I'd love to try it out.
 
Why upload things as images rather than just writing the text? Makes it way harder to read (doesn't adjust to screen size / background), impossible to quote, and adds ridiculous amount of wasted white space.
It makes it easier to replicate the format of the civs on the game guide
 
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