The Zulu question

What to do about the Zulu city

  • Ignore it

    Votes: 0 0.0%
  • Bribe it

    Votes: 13 86.7%
  • Attack it

    Votes: 2 13.3%

  • Total voters
    15
Joined
Feb 6, 2001
Messages
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Looking for da man
The people have called (well Corny, anyway!), and so I return from retirement for a small stint as chief diplomat of fair Fanatica.

The question before us, my friends, is how to deal with the Zulu invasion of Sptcatcher island.

The way I see it, we can either:
Ignore it
Bribe the city
Attack the city and capture/destroy it.

Ignoring an invasion of our soverign territory is not acceptable to me, and attacking the city will only destroy it, so I feel we should make a diplo and bribe the city.

What do all of YOU think?
 
I agree with you, AoA. Bribe the city when we have the funds to do it.

I would, however, suggest that we appear nice and get their maps! This will hopefull show us what types of tiles are off-shore. If there is something nice, we may wish to starve the former Zulu city and build a settler in order to move it elsewhere.
 
Bribe, if we have the gold. In the meantime, park a unit next to it and demand tribute every so often. Will increase our gold, and hopefully provoke them into war so our reputation will not suffer when we do bribe them.
 
Hey! I like Leowind's thoughts. I always forget the power of tributes. Funny that they may fund their own city's loss!

I would still try for their map first.
 
I think we need to find out more about Zululia before we take the city, either by trading maps or if they refuse then by doing the exploring ourselves. Not only do we need to know if there is a special resource or two that would warrant moving the city, but also we need to find out what we'd be going up against in a war with the Zulus. They may be all around us lurking in the shadows :satan: , or they may have already been mostly wiped out by another civ.
 
I say bribe it. A city that small is an easy diplomat target, and why should we risk military units? At this point in the game, the loss of even one attacking unit comes to something like ten wasted turns at the city that produced it.
 
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