Thanks. As I asked Iroquois. But how? Can we build Army or, as usual, we need MGL? I am against Fatal bombardment of Galleys. Game is unbalanced in a favour of seafaring civs: it is 1) Extra gold on coastal tile 2) Cheap harbours 3) Extra movement point to ships. With bombardment of Galleys unbalance will be even worth. For balance we may remove seafaring civs. I vote again for amphibious LB. Contrary to the Army it independent on MGL. I also did test ran. As I noticed that Netherlands here is far too strong. Tech price is Regent/2 and Phylo+ Map Making can be achieved by them at 18 turns. That make situation even more unbalanced. Can we remove "free Tech" feature for Phylo? Also I noticed that Islands are not equivalent. A some of them river goes along Wheat /Cow line at some across. Extra commerce on Wheat or Cow is a big advantage in long run. May be as a penalty Seafaring civs will have river across? Will we wait 8 human players in the list to start? How starting position will be arranged? Will we know where partner is? Can we arrange that each team occupied 2 neighbouring conner and central Islands? Can we gift City to partner or other? Say without unit teleportation, just for support? Can we trade workers?