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Theater of War

Discussion in 'Civ3 - PBEM Games' started by Eclipse4449, Jul 17, 2010.

  1. I. Larkin

    I. Larkin Deity

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    Thanks. As I asked Iroquois.

    But how? Can we build Army or, as usual, we need MGL?
    I am against Fatal bombardment of Galleys. Game is unbalanced in a favour of seafaring civs:
    it is
    1) Extra gold on coastal tile
    2) Cheap harbours
    3) Extra movement point to ships.
    With bombardment of Galleys unbalance will be even worth.
    For balance we may remove seafaring civs.
    I vote again for amphibious LB. Contrary to the Army it independent on MGL.
    I also did test ran. As I noticed that Netherlands here is far too strong. Tech price is Regent/2 and Phylo+ Map Making can be achieved by them at 18 turns. That make situation even more unbalanced.
    Can we remove "free Tech" feature for Phylo?

    Also I noticed that Islands are not equivalent. A some of them river goes along Wheat /Cow line at some across. Extra commerce on Wheat or Cow is a big advantage in long run. May be as a penalty Seafaring civs will have river across?

    Will we wait 8 human players in the list to start?
    How starting position will be arranged? Will we know where partner is?
    Can we arrange that each team occupied 2 neighbouring conner and central Islands?
    Can we gift City to partner or other? Say without unit teleportation, just for support?
    Can we trade workers?
     
  2. Lanzelot

    Lanzelot Moderator Moderator

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    No, only in town center, not the coastal tiles.

    Well, you were not the only one... :mischief:
    But hey, my captain, don't worry! You are much better than me, you will certainly "equalize" that little advantage.

    In fact, I would not take Map Making. I think an early MM is not necessarily an advantage. (Don't want to get too deep into strategy discussions here, so just take my word for it: I would pick something different, if I were first to Philo.)

    That would be fine with my. But not if we remove Philo.

    Lanzelot
     
  3. I. Larkin

    I. Larkin Deity

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    Agree for both variants. But let's see what Eclipse4449 says.
    Still disagree for fatal Galleys bobardment.
     
  4. Eclipse4449

    Eclipse4449 Deity

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    Lots of good questions and comments here.

    But how? Can we build Army or, as usual, we need MGL?
    My thinking here was to cause early invasions, before any blocking would be a factor, If you win battles here you could get a MGL (needing only 2 cities to support it.


    I am against Fatal bombardment of Galleys. Game is unbalanced in a favour of seafaring civs:
    it is
    1) Extra gold on coastal tile
    2) Cheap harbours
    3) Extra movement point to ships.
    With bombardment of Galleys unbalance will be even worth.
    For balance we may remove seafaring civs.
    I vote again for amphibious LB. Contrary to the Army it independent on MGL.
    This might be true but 1 vs 6 non-seafaring civs may decide that his navy building means less land units.
    As for lethal bombardment, all would have this ability have this ability otherwise bombardment would only take a defending unit down to his last hit point thus the hill is still blocked. Lethal bombardment takes what 3 or 4 hits to kill a unit, he could rotate this unit out for healing but you still have a good chance of making landfall


    I also did test ran. As I noticed that Netherlands here is far too strong. Tech price is Regent/2 and Phylo+ Map Making can be achieved by them at 18 turns. That make situation even more unbalanced.
    Can we remove "free Tech" feature for Phylo?
    I basic knowledge of the editor, I never worked in that detail.(not impossible I'm sure) I still think that puts a larger target on the seafaring civ.

    Also I noticed that Islands are not equivalent. A some of them river goes along Wheat /Cow line at some across. Extra commerce on Wheat or Cow is a big advantage in long run. May be as a penalty Seafaring civs will have river across?
    I will correct this, thanks I didn't notice my error, this is wht I uploaded it, for this purpose, fix it before it starts

    Will we wait 8 human players in the list to start?
    yes 8
    How starting position will be arranged? Will we know where partner is?
    This is a locked alliance/coalation win, and islands can be assigned to leaders.
    Can we arrange that each team occupied 2 neighbouring conner and central Islands?
    This is something that still must be worked out
    Can we gift City to partner or other? Say without unit teleportation, just for support?
    Can we trade workers?
    If you can do this in a regular game, you can do it here

    I vote we discuss the amphbious aspect further, I will go with what the majority favors, my idea was just my belief that fighting would start earlier than after your island is in full swing.

    Updated post #1
     
  5. I. Larkin

    I. Larkin Deity

    Joined:
    Feb 21, 2003
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    My thinking here was to cause early invasions, before any blocking would be a factor, If you win battles here you could get a MGL (needing only 2 cities to support it.
    OK, but I can imagine that no MGL for many elite wins.
    I vote again for amphibious LB. Contrary to the Army it is independent on MGL.

    I am against Fatal bombardment of Galleys. Game is unbalanced in a favour of seafaring civs:
    it is
    1) Extra gold on coastal tile
    2) Cheap harbours
    3) Extra movement point to ships.
    With bombardment of Galleys unbalance will be even worth.
    For balance we may remove seafaring civs.
    Principal difference is that sefaring Civ may attack with Galley from FoW, whereas other must be at visible distance before Galley may strike next turn.
    This might be true but 1 vs 6 non-seafaring civs may decide that his navy building means less land units.
    As for lethal bombardment, all would have this ability have this ability otherwise bombardment would only take a defending unit down to his last hit point thus the hill is still blocked. Lethal bombardment takes what 3 or 4 hits to kill a unit, he could rotate this unit out for healing but you still have a good chance of making landfall


    Can we remove "free Tech" feature for Phylo?
    I basic knowledge of the editor, I never worked in that detail.(not impossible I'm sure)
    It is easy. Just uncheck "Bonus Tech" square for Phylosophy in "Civilisation advances"


    Will we wait 8 human players in the list to start?
    yes 8
    How starting position will be arranged? Will we know where partner is?
    This is a locked alliance/coalation win, and islands can be assigned to leaders.
    Will we see our partner at F4 screen at the very begining?
    Can we gift City to partner or other? Say without unit teleportation, just for support?
    Can we trade workers?
    If you can do this in a regular game, you can do it here
    So "free teleportation "allowed".
    I vote we discuss the amphbious aspect further, I will go with what the majority favors, my idea was just my belief that fighting would start earlier than after your island is in full swing.
    Hope so. But we may imagine that 2 teams fight vs third while backward fourth team sit aside and build "wall of warriors"
     
  6. muzbang

    muzbang Prince

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    And why not giving amphibious ability to early units...

    like swordsmen and /or Archer ?
     
  7. I. Larkin

    I. Larkin Deity

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    May be OK, may be not.
    My feeling is that it is good to have some quiet periods, like before MM no defence at all, before Amphibius Units just light defence. Will see what other players say.
     
  8. Calis

    Calis on time

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    I really do not care too much about the conditions. I would be interested to get started soon. I agree about amphibious LB. No lethal bombing for galleys. If seafaring civs start in the centre of the island they'd lose their advantage, especially if they move their first settler towards the coast. Many turns wasted. In locked alliances, the allies have contact with each other immediately.
     
  9. Cyc

    Cyc Looking for the door...

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    Ok, I will play. Sign me up with Bowsling. I'll be the Romans.
     
  10. Bowsling

    Bowsling Deity

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    Alright, sounds good!
     
  11. Eclipse4449

    Eclipse4449 Deity

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    And welcome to you Cyc, I'll set you up


    Ok I'll remove FB from galley and Amphibious from army.

    It seem Amphibious LB is getting votes

    Taking the bonus from Phylo feels wrong, If he has this advantage, and it is known which is his disadvantage. Then knowone can get this bonus

    I have to redue a few of the islands to insure they are the same
     
  12. Cyc

    Cyc Looking for the door...

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    Although I wanted to play Rome, I believe that, as it matches Germany's Militaristic trait, I should switch to France. Hopefully we still have time.
     
  13. Eclipse4449

    Eclipse4449 Deity

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    updated cyc to France
    remade map
    uploaded map to post #1

    assigning player locations now

    If you assume a player doesn't have your email address, pm them with it
    I need to know your GMT
    and then its a go!!!
     
  14. Cyc

    Cyc Looking for the door...

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    Gmt -8

    Thank you, sir.
     
  15. Eclipse4449

    Eclipse4449 Deity

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    Player assignments completed
    Teams are neighbors
    Game starts as soon as GMT and addresses are exchanged
     
  16. Lanzelot

    Lanzelot Moderator Moderator

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    How about we all send our contact/timezone info to Eclipse and he then sends a kickoff mail to the entire team?

    Lanzelot
     
  17. I. Larkin

    I. Larkin Deity

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    Looked at new .biq map
    No wheat /Cow at few islands...
     
  18. muzbang

    muzbang Prince

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    GMT+2 (summer hour)
    GMT +1 (winter hour)

    France specificity :lol:
     
  19. muzbang

    muzbang Prince

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    each team will have 1 central island, and 1 out-lying island :doubt:
     
  20. Eclipse4449

    Eclipse4449 Deity

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    Thanks! Thats why I uploaded it. also I missed a coal

    I have everything but Knutis email/GMT
    Calis, Lanzelot I know where you are but not sure if I have the gmt number right

    I didn't upload the the map because players are now assigned, please trust me that I not share this info

    all areas are exact including orientation
     

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