I. Larkin
Deity
- Joined
- Feb 21, 2003
- Messages
- 4,413
Thanks. As I asked Iroquois.Greeting everyone
@ I. Larkin
Excellent Welcome!!!
I knew you were doing something here 2K posts
please discuss your civ
But how? Can we build Army or, as usual, we need MGL?@ Lanzelot
Blocking, I'm sure a rant in-game about a certain island using unfair means of blocking will bring them a good bit of future attention. I think if someone is determined enough to invade someone's island, they will get in.
I am against Fatal bombardment of Galleys. Game is unbalanced in a favour of seafaring civs:@ All
When I first opened this game and started this thread, I included a note that read that the ARMY which needs 4 cities to support was reduced to 2 cities, I must have removed the note.
if I have this right that means each island can support 2 armies. I looked at the editor just now considering amphibious units and thought since this is a war loaded scenario I added amphibious to the army, which complements the nature of the game (get there and get one before blocking becomes a issue (a warrior army LoL). But because this doesn't solve the blocking issue I decided to add Fatal bombardment to the Galley. This does not eliminate blocking but it gives more of a chance to make landfall. Also these speed the game into a Theater of War hopefully giving it a higher impact and a short life.
it is
1) Extra gold on coastal tile
2) Cheap harbours
3) Extra movement point to ships.
With bombardment of Galleys unbalance will be even worth.
For balance we may remove seafaring civs.
I vote again for amphibious LB. Contrary to the Army it independent on MGL.
I also did test ran. As I noticed that Netherlands here is far too strong. Tech price is Regent/2 and Phylo+ Map Making can be achieved by them at 18 turns. That make situation even more unbalanced.@ I. Larkin
notice the mini map on picture 2 in post 2, the map is real small with x-wrapping. the map itself is on post 1
a short test run showed no corruption I assume standard measurement would be used due to not having a map attached to the core of this scenario. I believe only the no unique unit aspect was the only change here.
What is LB?
As for a cost formula I am not sure, having no AIs in the game I hadn't considered the Difficulty level
Can we remove "free Tech" feature for Phylo?
Also I noticed that Islands are not equivalent. A some of them river goes along Wheat /Cow line at some across. Extra commerce on Wheat or Cow is a big advantage in long run. May be as a penalty Seafaring civs will have river across?
Will we wait 8 human players in the list to start?
How starting position will be arranged? Will we know where partner is?
Can we arrange that each team occupied 2 neighbouring conner and central Islands?
Can we gift City to partner or other? Say without unit teleportation, just for support?
Can we trade workers?