I Love the core of this game, and the community, from time to time I like to expand an idea. Currently its heated, short and re playable, here is current
project.
The idea is for 2 players meet up online at the same time for an hour, or play by pbem. You get a team of units, each unit compliments the other.
You start as whom ever you wish but it is just your image. you can start where ever you like but has to be set up for you or the host can do it. The AIs are building a few kinds of Conscript units they are assigned and using a new tech tree designed to produce a multitude of new wonders. These Wonders are described in the link above.
The point I'm trying to convey is, I need a community to help me develop the ideas that will form a scenario that inspires you to look at a single turn, not what you have, but what is happening all over the map you choose. On the first turn the AIs begin either building a unit or a wonder, if a wonder, you are told of this just like you normally do when a AI starts one, only these wonders have very bad names that sounds like you need to prevent them from being built. Any cities' shield production will speed or give you an idea of how fast it will be built and this is happening in every city on the map.
You and the other player have to decide how, when, and where, and in what order to save the planet. Your team of units will be able to move absurd distances, load/unload in various transports, carriers and air transports that will challenge you in movement management and multiple siege types. Your gold and Embassies will aid you to make well informed tactical decisions. You have a good bit of health, battlefield medicine(used wisely) and you have "blitz", this allows you to shoot and move as you please. 2 games would never be the same based on the many options each City/Civilization would have on the first turn or any of the following 6 turns.
If Some where in those 6 turns an AI completes a major wonder, it will have accumulated enough VP to win the scenario(in this case they have destroyed most of the worlds population or cause 100% corruption), or begins working on a puzzle style wonder set that together equals the VP cap, not to mention a few less desirable units for city defense. A select few cities will be allowed to train a few trade able workers that can build a mine in 1 turn after it arrives on the spot further deepening the concept of time in turns. Imagine that the transport, the Carrier, the jet, the Helo all play roles beyond their primary role of transporting but are less effective and if lost could jeopardize your mission.
I need a good measure of help considering costs of types of wonders, what civilizations will have unique to them and ideas of how to manipulate the AI based on gold, Luxuries, land type or coastal etc. ImagiNATIONS.