Any small mods I create I will simply list here. City Airlift Spoiler : Turns out the code from Civ V's Airports still works. This mod allows Launch Complexes to airlift units to other cities with Launch complexes. Basically, Airports from Civ V are back. Increased cost to compensate. I have not tested whether or not you airlift from cities to Phasal Transporters. Institute - National Wonder Spoiler : This mod turns the Institute into a national wonder. It requires a Laboratory in every city. The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched. In addition, the Grower's base yield has been increased to 3 food. AI start with Ultrasonic Fence Spoiler : This mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly. This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disable staggered start.